Player Matchup

Yemoja
Yemoja
CelestrialEnigma
Yemoja
Level 14
God Stats
4W - 2L
1,754 SR
Queue Stats
119W - 108L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
Lilppbwana
Gilgamesh
Level 5
God Stats
1W - 3L
1,788 SR
Queue Stats
20W - 13L
1,641 Elo+
Solo
Olorun
Olorun
Monooon69
Olorun
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 146L
1,636 Elo+
Solo
Chiron
Chiron
TheLazyDuck90
Chiron
Level 29
God Stats
1W - 2L
1,858 SR
Queue Stats
163W - 161L
1,631 Elo+
Solo
Ares
Ares
zlCrawler
Ares
Level 4
God Stats
1W - 1L
1,757 SR
Queue Stats
3W - 1L
1,745 Elo+
Solo
Team Averages
Level 12
1,731 SR
1,653 Elo+

VS

Team Averages
Level 19
1,591 SR
1,611 Elo+
Neith
Neith
ChemicalB1429
Neith
Level 2
God Stats
75W - 93L
1,666 SR
Queue Stats
178W - 232L
1,639 Elo+
Solo
Chang'e
Chang'e
Sharkfin345
Chang'e
Level 29
God Stats
24W - 11L
1,644 SR
Queue Stats
72W - 67L
1,620 Elo+
Solo
Gilgamesh
Gilgamesh
ThePurpleMagiic
Gilgamesh
Level 29
God Stats
13W - 16L
1,505 SR
Queue Stats
190W - 195L
1,593 Elo+
Solo
Kali
Kali
UhFlyingTurd
Kali
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,687 Elo+
Solo
Fafnir
Fafnir
iamadamtee
Fafnir
Level 28
God Stats
7W - 2L
1,640 SR
Queue Stats
106W - 107L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,045
432
4,717
9,192
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Lilppbwana
Gilgamesh
14
7 / 4 / 1
7,972
569
9,896
11,022
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Monooon69
Olorun
8
0 / 7 / 2
5,066
362
2,369
7,693
2,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 1 / 1
5,059
361
2,798
3,179
812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
10
1 / 4 / 3
6,410
458
5,137
11,449
7,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
6,718
480
3,886
7,428
2,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Sharkfin345
Chang'e
12
3 / 3 / 7
7,630
545
9,898
7,546
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ThePurpleMagiic
Gilgamesh
14
6 / 1 / 1
8,659
619
7,953
8,299
3,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
6 / 0 / 3
9,631
688
6,250
8,897
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
iamadamtee
Fafnir
11
1 / 1 / 9
7,134
510
2,750
9,674
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
19
20
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
3
5
3
0.9
L
Gilgamesh
Lilppbwana
Gilgamesh
7
4
1
1.88
L
Olorun
Monooon69
Olorun
0
7
2
0.14
W
Chang'e
Sharkfin345
Chang'e
3
3
7
2.17
L
1
1
1
1.5
W
Gilgamesh
ThePurpleMagiic
Gilgamesh
6
1
1
6.5
W
6
0
3
7.5
W
Fafnir
iamadamtee
Fafnir
1
1
9
5.5
L
Ares
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,917
Damage
30,737
42,535
Taken
41,844
18,713
Mitigated
19,186
9,448
Healing
16,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,717
988
376
2,841
9,192
3,330
0
2,244
6,796
32,574
0
W
3,886
1,026
576
2,480
7,428
2,091
1,177
1,874
5,554
0
27,490
L
Gilgamesh
Lilppbwana
Gilgamesh
9,896
2,853
0
1,440
11,022
5,266
0
2,458
8,436
0
53,483
L
Olorun
Monooon69
Olorun
2,369
1,456
140
845
7,693
2,203
0
3,342
4,231
13,432
0
W
Chang'e
Sharkfin345
Chang'e
9,898
956
662
3,193
7,546
2,394
896
3,065
4,481
40,175
0
L
2,798
1,058
255
1,778
3,179
812
176
501
2,663
0
17,888
W
Gilgamesh
ThePurpleMagiic
Gilgamesh
7,953
1,854
0
1,020
8,299
3,550
726
1,981
6,318
0
54,116
W
6,250
3,974
0
4,203
8,897
4,584
0
2,088
6,809
0
72,540
W
Fafnir
iamadamtee
Fafnir
2,750
1,235
0
4,167
9,674
6,567
420
3,215
6,459
13,993
0
L
Ares
5,137
367
0
1,773
11,449
7,102
287
3,593
7,746
17,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
39,772
236
Minions Killed
381
0
Camps Cleared
0
1,056,043
Distance Traveled
1,250,901
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,045
432
57
4
0
227,123
4
W
Neith
6,718
480
49
4
0
205,531
3
L
Gilgamesh
7,972
569
99
7
0
256,115
0
L
Olorun
5,066
362
30
2
0
215,244
0
W
Chang'e
7,630
545
66
5
0
218,760
2
L
Chiron
5,059
361
27
2
0
101,159
1
W
Gilgamesh
8,659
619
101
7
0
259,849
1
W
Kali
9,631
688
142
10
0
292,190
1
W
Fafnir
7,134
510
23
2
0
274,571
3
L
Ares
6,410
458
23
2
0
256,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role