Player Matchup

Gilgamesh
Gilgamesh
EitherWhistle1
Gilgamesh
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 30L
1,377 Elo+
Party 3
Cu Chulainn
Cu Chulainn
GutturalSlam710
Cu Chulainn
Level 64
God Stats
38W - 60L
1,368 SR
Queue Stats
412W - 535L
1,319 Elo+
Party 1
Horus
Horus
PrimeTechnician
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,338 Elo+
Party 1
Bacchus
Bacchus
grimance309
Bacchus
Level 64
God Stats
6W - 4L
1,500 SR
Queue Stats
160W - 204L
1,407 Elo+
Party 1
Izanami
Izanami
zFUJUz
Izanami
Level 38
God Stats
2W - 4L
1,444 SR
Queue Stats
49W - 58L
1,372 Elo+
Party 3
Team Averages
Level 52
1,462 SR
1,362 Elo+

VS

Team Averages
Level 72
1,520 SR
1,376 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BudKnight5280
Merlin
Level 35
God Stats
14W - 12L
1,383 SR
Queue Stats
82W - 90L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Doodoo Mastah
Cthulhu
Level 29
God Stats
40W - 65L
1,380 SR
Queue Stats
58W - 109L
1,302 Elo+
Party 2
Nemesis
Nemesis
LaloBich
Nemesis
Level 42
God Stats
16W - 26L
1,453 SR
Queue Stats
322W - 356L
1,318 Elo+
Solo
Chaac
Chaac
Tricerahore
Chaac
Level 108
God Stats
4W - 0L
1,884 SR
Queue Stats
211W - 238L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EitherWhistle1
Gilgamesh
10
0 / 5 / 1
6,095
406
3,238
8,803
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
GutturalSlam710
Cu Chulainn
11
2 / 6 / 0
6,781
452
5,340
13,443
5,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 6 / 1
6,552
437
6,773
11,707
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
grimance309
Bacchus
10
1 / 6 / 5
7,053
470
5,203
13,609
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
zFUJUz
Izanami
11
5 / 3 / 3
7,316
488
10,802
7,949
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 4 / 0
7,277
485
8,162
8,191
2,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 2 / 9
8,364
558
8,474
6,918
2,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
9
0 / 4 / 3
6,453
430
2,541
8,208
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
LaloBich
Nemesis
11
2 / 2 / 8
7,160
477
2,766
9,158
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
13 / 0 / 5
9,155
610
15,065
14,819
13,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
25
26
Deaths
12
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
4
0
1
W
6
2
9
5.25
W
Cthulhu
0
4
3
0.38
L
Gilgamesh
EitherWhistle1
Gilgamesh
0
5
1
0.1
L
Cu Chulainn
GutturalSlam710
Cu Chulainn
2
6
0
0.33
W
Nemesis
LaloBich
Nemesis
2
2
8
3
L
4
6
1
0.75
W
13
0
5
15.5
L
Bacchus
grimance309
Bacchus
1
6
5
0.58
L
Izanami
zFUJUz
Izanami
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,356
Damage
37,008
55,511
Taken
47,294
30,934
Mitigated
25,715
10,446
Healing
20,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,162
3,899
477
3,610
8,191
2,460
1,118
1,877
6,314
0
35,856
W
8,474
886
390
1,976
6,918
2,432
552
49
6,869
36,830
0
W
Cthulhu
2,541
345
0
684
8,208
4,796
0
1,762
6,446
12,662
0
L
Gilgamesh
EitherWhistle1
Gilgamesh
3,238
857
0
293
8,803
5,625
0
1,306
7,497
0
27,441
L
Cu Chulainn
GutturalSlam710
Cu Chulainn
5,340
1,819
0
2,279
13,443
5,651
0
1,580
11,863
0
41,760
W
Nemesis
LaloBich
Nemesis
2,766
1,156
453
4,251
9,158
2,748
175
774
8,384
0
20,196
L
6,773
4,100
481
2,867
11,707
5,773
324
4,049
7,658
0
23,557
W
15,065
2,403
0
8,330
14,819
13,279
0
741
14,078
0
51,219
L
Bacchus
grimance309
Bacchus
5,203
190
222
1,845
13,609
10,788
29
2,876
10,733
19,746
0
L
Izanami
zFUJUz
Izanami
10,802
7,244
270
2,189
7,949
3,097
488
1,204
6,745
0
46,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
38,409
286
Minions Killed
282
0
Camps Cleared
0
1,326,585
Distance Traveled
1,281,022
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,277
485
63
4
0
255,663
2
W
Merlin
8,364
558
59
4
0
271,724
0
W
Cthulhu
6,453
430
21
1
0
202,646
0
L
Gilgamesh
6,095
406
49
3
0
258,781
0
L
Cu Chulainn
6,781
452
80
5
0
275,793
1
W
Nemesis
7,160
477
44
3
0
291,804
0
L
Horus
6,552
437
36
2
0
265,700
0
W
Chaac
9,155
610
95
6
0
259,185
4
L
Bacchus
7,053
470
29
2
0
270,821
0
L
Izanami
7,316
488
92
6
0
255,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role