Player Matchup

Gilgamesh
Gilgamesh
Doido159
Gilgamesh
Level 57
God Stats
3W - 3L
1,321 SR
Queue Stats
91W - 185L
1,265 Elo+
Solo
Sol
Sol
LadyxYunalesca
Sol
Level 52
God Stats
2W - 1L
1,620 SR
Queue Stats
27W - 28L
1,462 Elo+
Solo
Hercules
Hercules
Marduk09
Hercules
Level 44
God Stats
5W - 2L
1,565 SR
Queue Stats
5W - 3L
1,485 Elo+
Solo
Team Averages
Level 51
1,502 SR
1,404 Elo+

VS

Team Averages
Level 153
1,283 SR
1,562 Elo+
Danzaburou
Danzaburou
Servat
Danzaburou
Level 160
God Stats
25W - 18L
1,329 SR
Queue Stats
216W - 245L
1,448 Elo+
Party 1
Mulan
Mulan
SuperDollynho
Mulan
Level 153
God Stats
2W - 1L
1,378 SR
Queue Stats
238W - 177L
1,579 Elo+
Party 1
Merlin
Merlin
detonador66
Merlin
Level 147
God Stats
2W - 1L
1,143 SR
Queue Stats
66W - 39L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Doido159
Gilgamesh
9
2 / 9 / 1
6,629
663
3,977
11,651
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 6 / 5
7,292
729
4,706
9,934
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Marduk09
Hercules
10
4 / 8 / 5
8,102
810
8,702
14,310
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Servat
Danzaburou
11
6 / 4 / 12
8,493
849
6,852
9,368
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
10 / 3 / 12
9,394
939
10,755
10,894
7,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
7 / 2 / 12
8,661
866
12,368
5,340
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
8
Kills
23
23
Deaths
9
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Doido159
Gilgamesh
2
9
1
0.28
L
2
6
5
0.75
L
Hercules
Marduk09
Hercules
4
8
5
0.81
W
Danzaburou
Servat
Danzaburou
6
4
12
3
W
10
3
12
5.33
W
Merlin
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,385
Damage
29,975
35,895
Taken
25,602
19,529
Mitigated
12,834
7,940
Healing
6,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Doido159
Gilgamesh
3,977
730
159
764
11,651
4,946
0
4,499
7,152
0
12,089
L
4,706
1,609
0
3,250
9,934
3,201
0
3,301
6,633
22,070
0
L
Hercules
Marduk09
Hercules
8,702
2,869
0
3,767
14,310
11,382
0
4,624
9,686
0
20,373
W
Danzaburou
Servat
Danzaburou
6,852
3,038
0
3,573
9,368
3,230
0
1,913
7,255
0
27,973
W
10,755
1,745
0
1,217
10,894
7,879
234
1,598
9,171
0
25,702
W
Merlin
12,368
935
0
1,373
5,340
1,725
671
1,263
3,927
38,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,023
Gold Earned
26,548
77
Minions Killed
130
0
Camps Cleared
0
449,445
Distance Traveled
523,217
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,629
663
11
1
0
143,114
0
L
Sol
7,292
729
45
5
0
130,977
1
L
Hercules
8,102
810
21
2
0
175,354
3
W
Danzaburou
8,493
849
42
4
0
158,821
6
W
Mulan
9,394
939
35
4
0
184,744
3
W
Merlin
8,661
866
53
5
0
179,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role