Player Matchup

Janus
Janus
C0ND3NS4T1ON
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 80L
1,236 Elo+
Party 1
Danzaburou
Danzaburou
ChikoSonic
Danzaburou
Level 23
God Stats
22W - 15L
1,333 SR
Queue Stats
55W - 64L
1,234 Elo+
Party 1
Cthulhu
Cthulhu
eiranova
Cthulhu
Level 23
God Stats
16W - 16L
1,429 SR
Queue Stats
22W - 36L
1,209 Elo+
Party 1
Team Averages
Level 24
1,421 SR
1,226 Elo+

VS

Team Averages
Level 85
1,245 SR
1,096 Elo+
Gilgamesh
Gilgamesh
DeepFreeWill09
Gilgamesh
Level 143
God Stats
10W - 13L
1,275 SR
Queue Stats
311W - 385L
1,361 Elo+
Solo
Kukulkan
Kukulkan
DocWempe
Kukulkan
Level 10
God Stats
3W - 8L
1,135 SR
Queue Stats
5W - 11L
1,019 Elo+
Party 2
Neith
Neith
ilovezebras123
Neith
Level 103
God Stats
2W - 1L
1,326 SR
Queue Stats
17W - 39L
909 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 9 / 6
11,450
674
10,656
14,768
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ChikoSonic
Danzaburou
13
1 / 11 / 7
10,489
617
8,439
19,210
6,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
eiranova
Cthulhu
14
6 / 6 / 2
12,032
708
16,822
26,466
27,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeepFreeWill09
Gilgamesh
17
19 / 6 / 6
14,672
863
28,137
25,390
17,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
DocWempe
Kukulkan
15
2 / 1 / 5
10,885
640
8,494
8,306
2,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 4 / 13
12,283
723
17,550
14,324
5,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
11
Kills
26
26
Deaths
11
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
9
6
0.78
L
Danzaburou
ChikoSonic
Danzaburou
1
11
7
0.41
W
Gilgamesh
DeepFreeWill09
Gilgamesh
19
6
6
3.67
W
Kukulkan
DocWempe
Kukulkan
2
1
5
4.5
L
Cthulhu
eiranova
Cthulhu
6
6
2
1.17
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,917
Damage
54,181
60,444
Taken
48,020
38,063
Mitigated
26,084
11,996
Healing
15,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,656
1,289
0
1,691
14,768
4,336
397
1,427
13,341
34,137
0
L
Danzaburou
ChikoSonic
Danzaburou
8,439
5,055
0
2,724
19,210
6,543
392
2,093
17,117
0
36,826
W
Gilgamesh
DeepFreeWill09
Gilgamesh
28,137
10,297
0
6,178
25,390
17,743
1,109
11,549
12,994
0
84,222
W
Kukulkan
DocWempe
Kukulkan
8,494
1,021
214
3,502
8,306
2,888
711
5,833
1,971
30,999
0
L
Cthulhu
eiranova
Cthulhu
16,822
1,327
833
6,748
26,466
27,184
296
4,974
21,492
32,654
0
W
17,550
8,148
816
5,097
14,324
5,453
1,576
8,509
5,468
0
50,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,971
Gold Earned
37,840
140
Minions Killed
196
0
Camps Cleared
0
811,992
Distance Traveled
894,590
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,450
674
52
3
0
251,362
1
L
Danzaburou
10,489
617
59
3
0
247,715
0
W
Gilgamesh
14,672
863
76
4
0
275,248
0
W
Kukulkan
10,885
640
55
3
0
318,271
1
L
Cthulhu
12,032
708
29
2
0
312,915
0
W
Neith
12,283
723
65
4
0
301,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role