Player Matchup

Janus
Janus
FadedTactical
Janus
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,533 Elo+
Party 1
Scylla
Scylla
Psychologicalx_
Scylla
Level 19
God Stats
6W - 5L
1,521 SR
Queue Stats
6W - 7L
1,418 Elo+
Party 1
Sol
Sol
sH KayzeR
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,355 Elo+
Solo
Team Averages
Level 46
1,507 SR
1,435 Elo+

VS

Team Averages
Level 47
1,533 SR
1,409 Elo+
Gilgamesh
Gilgamesh
AllMightyCone
Gilgamesh
Level 84
God Stats
17W - 8L
1,707 SR
Queue Stats
597W - 530L
1,483 Elo+
Party 2
Achilles
Achilles
Rico508
Achilles
Level 29
God Stats
6W - 14L
1,319 SR
Queue Stats
7W - 15L
1,241 Elo+
Solo
Fenrir
Fenrir
lilhightower262
Fenrir
Level 28
God Stats
12W - 9L
1,573 SR
Queue Stats
246W - 188L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 4
8,841
680
7,040
10,106
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 6 / 4
8,432
649
8,492
9,220
2,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 1 / 5
9,255
712
10,014
8,787
2,606
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AllMightyCone
Gilgamesh
13
12 / 2 / 3
10,329
795
14,784
13,669
12,043
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Rico508
Achilles
11
3 / 3 / 6
8,713
670
3,649
10,833
6,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 8
8,373
644
5,804
13,129
5,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
16
16
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AllMightyCone
Gilgamesh
12
2
3
6.75
L
2
9
4
0.44
L
3
6
4
0.83
W
Achilles
Rico508
Achilles
3
3
6
2
W
1
4
8
1.25
L
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,546
Damage
24,237
28,113
Taken
37,631
8,289
Mitigated
24,028
6,544
Healing
5,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AllMightyCone
Gilgamesh
14,784
2,558
812
1,284
13,669
12,043
343
8,032
5,319
0
31,772
L
7,040
551
0
692
10,106
2,864
0
20
10,086
33,371
0
L
8,492
232
0
1,446
9,220
2,819
0
0
9,220
18,733
0
W
Achilles
Rico508
Achilles
3,649
498
0
1,262
10,833
6,750
0
7,821
2,722
0
19,801
W
5,804
251
453
1,558
13,129
5,235
0
8,815
4,020
0
13,824
L
10,014
3,564
318
4,088
8,787
2,606
383
32
8,755
39,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,528
Gold Earned
27,415
125
Minions Killed
83
0
Camps Cleared
0
653,525
Distance Traveled
741,189
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,329
795
29
2
0
250,131
1
L
Janus
8,841
680
44
3
0
191,090
0
L
Scylla
8,432
649
30
2
0
231,796
0
W
Achilles
8,713
670
42
3
0
229,144
0
W
Fenrir
8,373
644
12
1
0
261,914
0
L
Sol
9,255
712
51
4
0
230,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role