Player Matchup

Gilgamesh
Gilgamesh
DAYADAYA666
Gilgamesh
Level 25
God Stats
4W - 1L
1,442 SR
Queue Stats
43W - 8L
1,813 Elo+
Party 2
Guan Yu
Guan Yu
Dadsatacookout
Guan Yu
Level 28
God Stats
17W - 3L
1,803 SR
Queue Stats
51W - 11L
1,790 Elo+
Party 2
Hades
Hades
LocoLechuga19
Hades
Level 95
God Stats
7W - 0L
1,911 SR
Queue Stats
61W - 15L
1,919 Elo+
Party 2
Team Averages
Level 49
1,718 SR
1,841 Elo+

VS

Team Averages
Level 11
1,584 SR
1,357 Elo+
Geb
Geb
Blob2345
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,410 Elo+
Party 1
Chaac
Chaac
PoobPursuer
Chaac
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 77L
1,331 Elo+
Party 1
Ares
Ares
basicallyrey
Ares
Level 18
God Stats
3W - 6L
1,752 SR
Queue Stats
29W - 34L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DAYADAYA666
Gilgamesh
11
8 / 0 / 9
8,290
829
8,831
6,260
2,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
5 / 0 / 10
7,986
799
3,747
5,744
4,842
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 13
8,309
831
11,970
8,708
4,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,867
587
5,592
8,264
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 8 / 0
6,610
661
4,554
11,399
6,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 0
5,968
597
2,432
11,060
5,980
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
18
Kills
1
1
Deaths
18
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Gilgamesh
DAYADAYA666
Gilgamesh
8
0
9
12.5
W
5
0
10
10
W
5
1
13
11.5
L
1
8
0
0.13
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
12,578
20,712
Taken
30,723
11,187
Mitigated
14,999
11,290
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,592
377
0
371
8,264
2,521
0
2,566
5,648
20,094
0
W
Gilgamesh
DAYADAYA666
Gilgamesh
8,831
3,062
0
2,249
6,260
2,330
54
2,124
3,840
0
22,762
W
3,747
643
790
2,123
5,744
4,842
121
2,407
2,979
0
13,654
W
11,970
1,816
1,201
4,927
8,708
4,015
576
2,767
5,454
44,660
0
L
4,554
1,219
0
1,632
11,399
6,498
0
4,737
6,537
0
16,374
L
2,432
160
336
1,470
11,060
5,980
0
4,791
6,119
10,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,585
Gold Earned
18,445
118
Minions Killed
65
0
Camps Cleared
0
515,015
Distance Traveled
502,518
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,867
587
23
2
0
191,308
1
W
Gilgamesh
8,290
829
23
2
0
178,586
1
W
Guan Yu
7,986
799
17
2
0
182,549
1
W
Hades
8,309
831
78
8
0
153,880
2
L
Chaac
6,610
661
24
2
0
160,601
0
L
Ares
5,968
597
18
2
0
150,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role