Player Matchup

Gilgamesh
Gilgamesh
CRAZYAKOU
Gilgamesh
Level 150
God Stats
8W - 2L
1,349 SR
Queue Stats
371W - 296L
1,596 Elo+
Party 2
Hera
Hera
Gigantes___
Hera
Level 108
God Stats
2W - 2L
1,786 SR
Queue Stats
390W - 392L
1,540 Elo+
Party 2
Bacchus
Bacchus
SlipperySazmo
Bacchus
Level 139
God Stats
8W - 7L
1,527 SR
Queue Stats
150W - 130L
1,620 Elo+
Solo
Merlin
Merlin
kakashi-cloud
Merlin
Level 154
God Stats
6W - 5L
1,290 SR
Queue Stats
146W - 143L
1,534 Elo+
Party 3
Chiron
Chiron
parcelln
Chiron
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 68L
1,537 Elo+
Party 3
Team Averages
Level 140
1,490 SR
1,565 Elo+

VS

Team Averages
Level 99
1,563 SR
1,560 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Iryzh___
Mulan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,551 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Splitterschiss7
Ah Muzen Cab
Level 109
God Stats
18W - 18L
1,582 SR
Queue Stats
1,703W - 1,693L
1,512 Elo+
Solo
Ravana
Ravana
predatorlp11
Ravana
Level 124
God Stats
3W - 5L
1,734 SR
Queue Stats
236W - 256L
1,696 Elo+
Solo
Kuzenbo
Kuzenbo
swifton1
Kuzenbo
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CRAZYAKOU
Gilgamesh
17
7 / 1 / 0
11,130
618
14,671
17,221
10,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 1 / 6
9,019
501
7,614
10,328
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
13
3 / 4 / 4
8,744
486
9,635
12,424
11,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 2
9,793
544
12,141
8,807
2,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
parcelln
Chiron
18
0 / 1 / 0
10,450
581
5,488
9,893
3,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 3 / 3
9,058
503
11,839
9,624
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Iryzh___
Mulan
13
1 / 5 / 2
7,943
441
5,398
13,979
9,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
Splitterschiss7
Ah Muzen Cab
17
2 / 2 / 2
9,565
531
5,650
10,857
4,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
15
2 / 2 / 3
8,753
486
6,245
11,088
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
swifton1
Kuzenbo
12
1 / 2 / 6
7,942
441
7,406
17,537
16,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
14
Kills
9
9
Deaths
14
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
3
3
1.5
W
Gilgamesh
CRAZYAKOU
Gilgamesh
7
1
0
7
W
0
1
6
3
L
Mulan
Iryzh___
Mulan
1
5
2
0.4
W
Bacchus
3
4
4
1.25
L
Ah Muzen Cab
Splitterschiss7
Ah Muzen Cab
2
2
2
1.5
W
4
2
2
2.5
W
Chiron
parcelln
Chiron
0
1
0
0
L
Ravana
2
2
3
1.75
L
Kuzenbo
swifton1
Kuzenbo
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,549
Damage
36,538
58,673
Taken
63,085
32,238
Mitigated
38,608
18,465
Healing
19,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,839
1,802
0
2,038
9,624
3,482
497
7,834
1,790
47,210
0
W
Gilgamesh
CRAZYAKOU
Gilgamesh
14,671
5,865
0
6,867
17,221
10,668
0
3,517
13,526
0
85,101
W
7,614
1,491
0
4,798
10,328
3,082
224
3,007
7,177
68,279
0
L
Mulan
Iryzh___
Mulan
5,398
726
0
2,344
13,979
9,297
358
3,412
10,567
0
38,903
W
Bacchus
9,635
1,028
135
1,599
12,424
11,916
117
4,407
7,873
35,007
0
L
Ah Muzen Cab
Splitterschiss7
Ah Muzen Cab
5,650
2,730
0
4,471
10,857
4,270
0
2,159
8,698
0
68,743
W
12,141
655
0
871
8,807
2,871
153
6,273
2,158
74,797
0
W
Chiron
parcelln
Chiron
5,488
1,159
378
3,817
9,893
3,701
68
1,095
8,694
0
90,183
L
Ravana
6,245
1,772
0
5,253
11,088
5,329
0
6,321
4,767
0
64,641
L
Kuzenbo
swifton1
Kuzenbo
7,406
2,526
0
5,564
17,537
16,230
0
9,664
7,873
31,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,136
Gold Earned
43,261
672
Minions Killed
505
0
Camps Cleared
0
1,729,946
Distance Traveled
1,748,598
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,058
503
87
5
0
313,072
1
W
Gilgamesh
11,130
618
153
9
0
349,798
3
W
Hera
9,019
501
139
8
0
360,407
1
L
Mulan
7,943
441
97
5
0
348,686
4
W
Bacchus
8,744
486
50
3
0
370,430
1
L
Ah Muzen Cab
9,565
531
147
8
0
343,621
5
W
Merlin
9,793
544
146
8
0
329,445
3
W
Chiron
10,450
581
184
10
0
319,866
5
L
Ravana
8,753
486
127
7
0
376,273
5
L
Kuzenbo
7,942
441
47
3
0
366,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role