Player Matchup

Cabrakan
Cabrakan
DystopianDevil
Cabrakan
Level 148
God Stats
2W - 0L
1,806 SR
Queue Stats
13W - 19L
1,443 Elo+
Party 2
Ymir
Ymir
Kris-fd
Ymir
Level 49
God Stats
1W - 1L
1,628 SR
Queue Stats
151W - 161L
1,380 Elo+
Party 3
Izanami
Izanami
PsyloKaPaPeur
Izanami
Level 49
God Stats
22W - 16L
1,548 SR
Queue Stats
317W - 301L
1,374 Elo+
Party 3
Ra
Ra
Rofl-gamers
Ra
Level 29
God Stats
8W - 9L
1,398 SR
Queue Stats
22W - 36L
1,268 Elo+
Party 2
Gilgamesh
Gilgamesh
SHADOW_man318
Gilgamesh
Level 104
God Stats
3W - 5L
1,336 SR
Queue Stats
123W - 158L
1,317 Elo+
Party 2
Team Averages
Level 76
1,543 SR
1,356 Elo+

VS

Team Averages
Level 49
1,380 SR
1,475 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
EarthquackeOne
Hera
Level 41
God Stats
0W - 2L
1,353 SR
Queue Stats
55W - 77L
1,279 Elo+
Solo
Anhur
Anhur
KaiManZ-_-
Anhur
Level 27
God Stats
5W - 6L
1,287 SR
Queue Stats
88W - 115L
1,355 Elo+
Party 1
Ymir
Ymir
MacKipXL
Ymir
Level 35
God Stats
1W - 8L
1,500 SR
Queue Stats
5W - 15L
1,863 Elo+
Solo
Thanatos
Thanatos
santy80869
Thanatos
Level 79
God Stats
1W - 2L
1,261 SR
Queue Stats
42W - 45L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
2 / 3 / 4
6,451
538
6,620
8,615
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Kris-fd
Ymir
10
1 / 3 / 9
6,654
555
2,837
8,169
3,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
12
8 / 2 / 2
7,784
649
9,315
7,003
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 4 / 3
6,809
567
4,294
6,272
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
SHADOW_man318
Gilgamesh
12
2 / 1 / 1
6,720
560
3,954
5,519
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 3 / 5
6,500
542
7,435
10,697
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 2 / 1
5,131
428
1,354
2,673
845
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
9
1 / 7 / 5
5,787
482
2,305
9,730
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
3 / 2 / 2
6,067
506
2,307
5,631
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
santy80869
Thanatos
13
6 / 2 / 2
7,610
634
7,437
10,641
3,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
16
Kills
13
13
Deaths
16
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
5
1.17
W
Cabrakan
2
3
4
1.33
L
2
2
1
1.25
L
Anhur
1
7
5
0.5
W
Ymir
Kris-fd
Ymir
1
3
9
1.83
L
Ymir
3
2
2
2
W
Izanami
8
2
2
4.5
W
3
4
3
1.13
W
Gilgamesh
SHADOW_man318
Gilgamesh
2
1
1
2.5
L
Thanatos
santy80869
Thanatos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
20,838
35,578
Taken
39,372
14,689
Mitigated
14,089
9,133
Healing
17,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,435
712
401
2,900
10,697
4,405
198
3,046
7,590
26,818
0
W
Cabrakan
6,620
955
0
2,150
8,615
3,993
76
2,640
5,975
26,018
0
L
1,354
522
135
444
2,673
845
0
1,834
741
8,032
0
L
Anhur
2,305
1,159
372
1,970
9,730
2,701
33
3,280
6,410
0
25,733
W
Ymir
Kris-fd
Ymir
2,837
148
0
2,088
8,169
3,930
302
3,342
4,827
12,597
0
L
Ymir
2,307
145
0
555
5,631
2,504
424
1,213
4,334
19,059
1,524
W
Izanami
9,315
5,849
0
3,159
7,003
1,799
2,737
1,712
5,291
0
49,726
W
4,294
422
249
919
6,272
2,180
796
2,642
3,630
27,947
0
W
Gilgamesh
SHADOW_man318
Gilgamesh
3,954
798
0
568
5,519
2,787
494
756
4,763
0
31,534
L
Thanatos
santy80869
Thanatos
7,437
1,636
0
10,867
10,641
3,634
0
3,959
6,546
0
44,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,418
Gold Earned
31,095
285
Minions Killed
240
0
Camps Cleared
0
1,148,383
Distance Traveled
1,016,850
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,500
542
46
4
0
246,249
3
W
Cabrakan
6,451
538
55
5
0
240,633
0
L
Hera
5,131
428
10
1
0
96,622
0
L
Anhur
5,787
482
43
4
0
188,328
1
W
Ymir
6,654
555
28
2
0
220,997
3
L
Ymir
6,067
506
44
4
0
236,666
0
W
Izanami
7,784
649
90
8
0
206,203
4
W
Ra
6,809
567
50
4
0
217,158
2
W
Gilgamesh
6,720
560
62
5
0
263,392
1
L
Thanatos
7,610
634
97
8
0
248,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role