Player Matchup

Heimdallr
Heimdallr
Arrild
Heimdallr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,416 Elo+
Solo
Ymir
Ymir
Daaz
Ymir
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,678 Elo+
Party 3
Nemesis
Nemesis
Hrv858
Nemesis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,556 Elo+
Party 2
Fafnir
Fafnir
Mid
Fafnir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,678 Elo+
Party 3
Hel
Hel
TompaXD
Hel
Level 109
God Stats
4W - 3L
1,663 SR
Queue Stats
146W - 126L
1,557 Elo+
Party 2
Team Averages
Level 116
1,533 SR
1,577 Elo+

VS

Team Averages
Level 102
1,593 SR
1,597 Elo+
Da Ji
Da Ji
Feаnоr
Da Ji
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 33L
1,613 Elo+
Solo
Hel
Hel
KillerFace90
Hel
Level 135
God Stats
14W - 5L
1,816 SR
Queue Stats
651W - 688L
1,489 Elo+
Party 1
Artemis
Artemis
Nadzzz
Artemis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,762 Elo+
Solo
Merlin
Merlin
Waschlappen_
Merlin
Level 156
God Stats
8W - 7L
1,584 SR
Queue Stats
522W - 559L
1,554 Elo+
Party 1
Cerberus
Cerberus
martin_the_bomb
Cerberus
Level 128
God Stats
13W - 6L
1,566 SR
Queue Stats
346W - 336L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arrild
Heimdallr
18
6 / 7 / 5
11,927
702
19,229
21,023
7,708
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Daaz
Ymir
16
1 / 8 / 6
10,524
619
9,596
32,372
21,133
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Hrv858
Nemesis
18
4 / 7 / 7
10,799
635
13,938
22,181
8,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Mid
Fafnir
18
0 / 6 / 10
10,482
617
11,331
16,454
18,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hel
19
3 / 5 / 7
11,028
649
11,246
17,556
6,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Feаnоr
Da Ji
19
14 / 5 / 14
13,000
765
15,412
17,135
9,245
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
0 / 2 / 23
10,993
647
8,749
12,171
10,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Nadzzz
Artemis
18
7 / 4 / 17
11,717
689
21,421
15,816
8,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
20
5 / 1 / 23
12,952
762
36,453
17,359
10,478
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
17
7 / 4 / 21
12,529
737
17,050
27,025
31,061
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
131
14
Kills
33
33
Deaths
16
35
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Arrild
Heimdallr
6
7
5
1.21
L
Ymir
Daaz
Ymir
1
8
6
0.5
W
Da Ji
Feаnоr
Da Ji
14
5
14
4.2
L
Nemesis
Hrv858
Nemesis
4
7
7
1.07
W
0
2
23
5.75
L
Fafnir
Mid
Fafnir
0
6
10
0.83
W
Artemis
Nadzzz
Artemis
7
4
17
3.88
L
Hel
3
5
7
1.3
W
Merlin
5
1
23
16.5
W
Cerberus
7
4
21
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,340
Damage
99,085
109,586
Taken
89,506
61,862
Mitigated
69,750
46,696
Healing
51,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Arrild
Heimdallr
19,229
6,516
1,100
1,685
21,023
7,708
1,027
13,006
7,576
0
37,753
L
Ymir
Daaz
Ymir
9,596
735
0
6,155
32,372
21,133
0
17,934
13,793
19,232
0
W
Da Ji
Feаnоr
Da Ji
15,412
4,144
3,683
2,249
17,135
9,245
399
4,198
12,937
0
18,253
L
Nemesis
Hrv858
Nemesis
13,938
5,181
1,982
5,220
22,181
8,263
0
11,328
10,464
0
22,263
W
8,749
422
18,192
5,975
12,171
10,813
624
5,986
6,182
17,865
0
L
Fafnir
Mid
Fafnir
11,331
2,891
1,480
2,117
16,454
18,224
423
7,319
8,756
30,122
0
W
Artemis
Nadzzz
Artemis
21,421
8,431
2,159
3,161
15,816
8,153
2,046
7,512
8,304
0
31,905
L
Hel
11,246
447
17,752
9,205
17,556
6,534
508
10,318
6,745
30,497
0
W
Merlin
36,453
2,680
3,287
2,666
17,359
10,478
2,166
6,782
10,577
80,207
0
W
Cerberus
17,050
1,216
381
9,910
27,025
31,061
274
7,695
19,330
31,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,760
Gold Earned
61,191
138
Minions Killed
188
0
Camps Cleared
0
1,358,596
Distance Traveled
1,560,762
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,927
702
42
2
0
274,486
0
L
Ymir
10,524
619
18
1
0
215,426
4
W
Da Ji
13,000
765
6
0
0
324,432
1
L
Nemesis
10,799
635
24
1
0
299,569
1
W
Hel
10,993
647
27
2
0
335,700
1
L
Fafnir
10,482
617
21
1
0
283,561
2
W
Artemis
11,717
689
27
2
0
277,236
1
L
Hel
11,028
649
33
2
0
285,554
1
W
Merlin
12,952
762
87
5
0
317,107
3
W
Cerberus
12,529
737
41
2
0
306,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role