Player Matchup

Xing Tian
Xing Tian
DaSquire
Xing Tian
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 5L
1,805 Elo+
Party 1
Apollo
Apollo
Kouz
Apollo
Level 30
God Stats
2W - 3L
1,752 SR
Queue Stats
201W - 151L
1,620 Elo+
Solo
Freya
Freya
macthekiller
Freya
Level 18
God Stats
5W - 3L
1,795 SR
Queue Stats
68W - 64L
1,633 Elo+
Solo
Skadi
Skadi
originl
Skadi
Level 148
God Stats
0W - 2L
1,383 SR
Queue Stats
51W - 47L
1,639 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zanshine03
Cu Chulainn
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 82L
1,611 Elo+
Solo
Team Averages
Level 45
1,586 SR
1,662 Elo+

VS

Team Averages
Level 21
1,613 SR
1,694 Elo+
Terra
Terra
ActuallyDogWater
Terra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 103L
1,754 Elo+
Party 2
Artemis
Artemis
Ankifft
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 98L
1,754 Elo+
Party 2
Gilgamesh
Gilgamesh
Ape69
Gilgamesh
Level 26
God Stats
21W - 12L
1,839 SR
Queue Stats
56W - 44L
1,686 Elo+
Solo
Susano
Susano
DDVA
Susano
Level 20
God Stats
5W - 5L
1,725 SR
Queue Stats
84W - 68L
1,608 Elo+
Solo
Zeus
Zeus
Trashtastick
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 52L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DaSquire
Xing Tian
12
2 / 6 / 1
8,065
424
4,751
12,593
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Kouz
Apollo
15
5 / 7 / 5
9,889
520
9,552
15,220
5,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 7 / 4
7,999
421
6,600
15,369
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
originl
Skadi
17
5 / 6 / 3
10,716
564
9,893
12,522
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
zanshine03
Cu Chulainn
16
2 / 4 / 1
9,941
523
10,097
15,687
14,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 13
10,462
551
10,654
16,444
14,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Ankifft
Artemis
17
5 / 5 / 6
11,020
580
9,342
11,228
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Ape69
Gilgamesh
18
3 / 3 / 2
10,481
552
11,778
15,441
12,607
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Susano
DDVA
Susano
16
5 / 2 / 5
9,812
516
8,408
12,844
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
11 / 3 / 2
11,328
596
15,302
9,324
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
15
Kills
30
30
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
W
Artemis
Ankifft
Artemis
5
5
6
1.6
W
Gilgamesh
Ape69
Gilgamesh
3
3
2
1.33
W
Susano
DDVA
Susano
5
2
5
3.75
L
Xing Tian
DaSquire
Xing Tian
2
6
1
0.42
L
Apollo
Kouz
Apollo
5
7
5
1.07
W
11
3
2
4
L
1
7
4
0.43
L
Skadi
originl
Skadi
5
6
3
1.08
L
Cu Chulainn
zanshine03
Cu Chulainn
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,893
Damage
55,484
71,391
Taken
65,281
38,841
Mitigated
40,765
12,300
Healing
20,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,654
2,131
1,350
4,414
16,444
14,684
421
5,001
11,443
31,472
0
W
Artemis
Ankifft
Artemis
9,342
6,752
0
3,019
11,228
4,336
4,826
1,770
9,458
0
78,258
W
Gilgamesh
Ape69
Gilgamesh
11,778
4,049
0
3,482
15,441
12,607
0
2,076
13,365
0
66,815
W
Susano
DDVA
Susano
8,408
2,458
0
5,269
12,844
5,496
0
2,027
10,817
0
62,658
L
Xing Tian
DaSquire
Xing Tian
4,751
812
0
567
12,593
9,190
0
6,134
6,359
23,555
0
L
Apollo
Kouz
Apollo
9,552
6,623
0
900
15,220
5,747
0
4,709
10,369
0
64,762
W
15,302
2,149
0
2,731
9,324
3,642
62
2,517
6,807
82,519
0
L
6,600
2,550
0
4,805
15,369
5,239
0
10,256
4,859
33,802
0
L
Skadi
originl
Skadi
9,893
6,002
0
2,441
12,522
4,382
1,482
4,277
8,161
0
68,975
L
Cu Chulainn
zanshine03
Cu Chulainn
10,097
1,508
0
3,587
15,687
14,283
309
0
15,687
8,291
55,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,610
Gold Earned
53,103
449
Minions Killed
569
0
Camps Cleared
0
1,614,900
Distance Traveled
1,826,226
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,462
551
23
1
0
390,639
0
W
Artemis
11,020
580
148
8
0
331,048
0
W
Gilgamesh
10,481
552
122
6
0
334,437
1
W
Susano
9,812
516
114
6
0
415,234
4
L
Xing Tian
8,065
424
41
2
0
364,336
0
L
Apollo
9,889
520
105
6
0
302,701
1
W
Zeus
11,328
596
162
9
0
354,868
7
L
Freya
7,999
421
56
3
0
317,821
1
L
Skadi
10,716
564
124
7
0
300,744
2
L
Cu Chulainn
9,941
523
123
6
0
329,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role