Player Matchup

Thor
Thor
Danielote2377
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DylanyEve
Xing Tian
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Lama-Affamato
Fenrir
Level 21
God Stats
1W - 1L
1,767 SR
Queue Stats
33W - 24L
1,438 Elo+
Party 2
Agni
Agni
Msg_chris2000
Agni
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 30L
1,430 Elo+
Party 2
Artemis
Artemis
Tovi81345
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,244 Elo+
Party 2
Team Averages
Level 11
1,553 SR
1,422 Elo+

VS

Team Averages
Level 23
1,550 SR
1,333 Elo+
Vulcan
Vulcan
BIB_VeEtrOx
Vulcan
Level 20
God Stats
10W - 9L
1,689 SR
Queue Stats
301W - 353L
1,314 Elo+
Party 1
Achilles
Achilles
X-lApexl-X
Achilles
Level 26
God Stats
27W - 29L
1,718 SR
Queue Stats
328W - 397L
1,341 Elo+
Party 1
Gilgamesh
Gilgamesh
akezhan011218
Gilgamesh
Level 26
God Stats
2W - 1L
1,338 SR
Queue Stats
30W - 40L
1,303 Elo+
Solo
Merlin
Merlin
scartos77
Merlin
Level 27
God Stats
40W - 37L
1,506 SR
Queue Stats
129W - 143L
1,314 Elo+
Solo
Danzaburou
Danzaburou
zombie_hunter235
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 105L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
6,796
400
1,238
9,944
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
DylanyEve
Xing Tian
8
0 / 15 / 2
5,857
345
1,009
15,245
9,771
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 4 / 4
9,067
533
8,333
16,655
6,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 7 / 2
8,786
517
6,550
11,569
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Tovi81345
Artemis
12
1 / 6 / 1
7,302
430
6,080
9,456
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
8 / 5 / 3
9,076
534
6,415
6,772
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
X-lApexl-X
Achilles
18
8 / 1 / 0
11,168
657
9,503
8,820
11,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
akezhan011218
Gilgamesh
15
11 / 1 / 8
10,361
609
9,056
11,063
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
scartos77
Merlin
15
6 / 4 / 8
9,516
560
9,201
9,816
3,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
zombie_hunter235
Danzaburou
14
4 / 3 / 4
9,039
532
6,791
5,722
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
13
Kills
37
40
Deaths
14
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vulcan
8
5
3
1.9
L
1
8
0
0.13
L
Xing Tian
DylanyEve
Xing Tian
0
15
2
0.07
L
5
4
4
1.75
L
6
7
2
1
L
Artemis
Tovi81345
Artemis
1
6
1
0.25
W
Achilles
X-lApexl-X
Achilles
8
1
0
8
W
Gilgamesh
akezhan011218
Gilgamesh
11
1
8
15
W
Merlin
scartos77
Merlin
6
4
8
2.5
W
Danzaburou
zombie_hunter235
Danzaburou
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,210
Damage
40,966
62,869
Taken
42,193
26,301
Mitigated
25,252
4,732
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
6,415
1,452
0
0
6,772
2,435
400
818
5,799
44,384
0
L
1,238
292
0
211
9,944
3,052
10
1,291
8,613
0
19,935
L
Xing Tian
DylanyEve
Xing Tian
1,009
213
0
0
15,245
9,771
483
6,368
8,797
12,174
0
L
8,333
2,085
0
3,668
16,655
6,474
0
1,289
15,264
0
44,050
L
6,550
794
0
853
11,569
3,875
0
2,843
8,678
35,737
0
L
Artemis
Tovi81345
Artemis
6,080
2,485
0
0
9,456
3,129
938
3,405
5,901
0
25,501
W
Achilles
X-lApexl-X
Achilles
9,503
5,278
0
279
8,820
11,040
1,821
50
8,770
0
75,421
W
Gilgamesh
akezhan011218
Gilgamesh
9,056
3,148
98
1,676
11,063
6,589
1,832
3,574
7,177
0
47,081
W
Merlin
scartos77
Merlin
9,201
634
0
3,255
9,816
3,338
1,030
1,609
8,003
50,564
0
W
Danzaburou
zombie_hunter235
Danzaburou
6,791
2,874
0
476
5,722
1,850
2,067
715
4,885
0
35,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,808
Gold Earned
49,160
229
Minions Killed
437
0
Camps Cleared
0
1,462,052
Distance Traveled
1,563,158
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,076
534
68
4
0
299,329
3
L
Thor
6,796
400
37
2
0
291,353
3
L
Xing Tian
5,857
345
13
1
0
250,822
3
L
Fenrir
9,067
533
62
4
0
345,617
0
L
Agni
8,786
517
73
4
0
291,718
0
L
Artemis
7,302
430
44
3
0
282,542
1
W
Achilles
11,168
657
146
9
0
354,952
1
W
Gilgamesh
10,361
609
68
4
0
364,500
0
W
Merlin
9,516
560
85
5
0
247,420
3
W
Danzaburou
9,039
532
70
4
0
296,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role