Player Matchup

Ymir
Ymir
Bronze III
Elleisabeth
Ymir
Bronze III
Level 52
God Stats
0W - 1L
1,510 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
JeanJT
Nemesis
Gold IV
Level 66
God Stats
5W - 8L
1,412 SR
Queue Stats
212W - 222L
1,488 MMR
Solo
Guan Yu
Guan Yu
Gold III
PittsburghJake
Guan Yu
Gold III
Level 147
God Stats
3W - 9L
1,389 SR
Queue Stats
174W - 172L
1,483 MMR
Solo
Merlin
Merlin
Gold III
UnLucky29
Merlin
Gold III
Level 156
God Stats
12W - 18L
1,210 SR
Queue Stats
242W - 247L
1,493 MMR
Solo
Neith
Neith
Bronze III
chimic01
Neith
Bronze III
Level 47
God Stats
0W - 1L
1,613 SR
Queue Stats
4W - 4L
1,554 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,427 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,703 SR
1,511 MMR
Khepri
Khepri
Bronze III
LucidM3M3S
Khepri
Bronze III
Level 126
God Stats
2W - 0L
1,544 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Gold I
Sethbas
Ao Kuang
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
TriShogun
Tiamat
Gold III
Level 128
God Stats
16W - 10L
1,654 SR
Queue Stats
193W - 173L
1,263 MMR
Party 1
Osiris
Osiris
Platinum IV
niceculling
Osiris
Platinum IV
Level 142
God Stats
17W - 8L
1,832 SR
Queue Stats
112W - 98L
1,794 MMR
Party 1
Chernobog
Chernobog
Bronze III
teerock01
Chernobog
Bronze III
Level 107
God Stats
6W - 3L
1,984 SR
Queue Stats
177W - 164L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
8,535
371
2,357
20,862
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
JeanJT
Nemesis
18
6 / 7 / 4
11,326
492
13,050
19,392
9,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 3 / 6
12,544
545
7,775
22,338
28,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
UnLucky29
Merlin
19
4 / 5 / 1
11,941
519
15,312
14,429
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
chimic01
Neith
13
0 / 4 / 4
8,708
379
7,746
10,977
3,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PoseidonSetFenrirDanzaburouRatatoskr

VS

Bans
PersephoneThothKuzenboJanusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
LucidM3M3S
Khepri
18
5 / 3 / 17
12,661
550
6,609
18,763
21,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
Sethbas
Ao Kuang
20
6 / 4 / 9
13,623
592
13,418
21,157
9,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
TriShogun
Tiamat
20
8 / 1 / 11
13,827
601
17,635
12,391
10,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
19
1 / 4 / 5
12,459
542
13,708
15,590
15,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
teerock01
Chernobog
20
8 / 3 / 12
13,282
577
19,956
12,906
7,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
15
Kills
28
28
Deaths
15
17
Assists
54
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
Nemesis
JeanJT
Nemesis
6
7
4
1.14
W
Khepri
LucidM3M3S
Khepri
5
3
17
4.5
L
5
3
6
2.67
W
Ao Kuang
Sethbas
Ao Kuang
6
4
9
2.63
W
Tiamat
TriShogun
Tiamat
8
1
11
13.5
L
Merlin
UnLucky29
Merlin
4
5
1
0.9
L
Neith
chimic01
Neith
0
4
4
0.5
W
Osiris
1
4
5
0.88
W
Chernobog
teerock01
Chernobog
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,240
Damage
71,326
87,998
Taken
80,807
61,716
Mitigated
64,316
19,154
Healing
24,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,357
212
0
2,548
20,862
14,375
0
9,263
11,599
26,919
0
L
Nemesis
JeanJT
Nemesis
13,050
8,103
0
2,507
19,392
9,765
0
8,210
11,182
0
77,452
W
Khepri
LucidM3M3S
Khepri
6,609
439
0
4,405
18,763
21,269
1,028
5,767
12,738
31,811
0
L
7,775
1,025
572
6,622
22,338
28,144
936
6,075
16,263
0
81,358
W
Ao Kuang
Sethbas
Ao Kuang
13,418
2,981
0
7,329
21,157
9,868
1,455
2,835
18,188
103,840
0
W
Tiamat
TriShogun
Tiamat
17,635
2,538
417
6,030
12,391
10,425
1,569
5,176
6,931
101,776
0
L
Merlin
UnLucky29
Merlin
15,312
1,283
165
2,988
14,429
5,666
586
10,986
3,443
96,628
0
L
Neith
chimic01
Neith
7,746
3,074
0
3,752
10,977
3,766
328
3,128
7,849
0
47,472
W
Osiris
13,708
5,066
0
4,222
15,590
15,136
217
886
14,682
0
83,414
W
Chernobog
teerock01
Chernobog
19,956
12,934
0
2,595
12,906
7,618
6,654
2,489
10,239
0
114,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,054
Gold Earned
65,852
653
Minions Killed
665
0
Camps Cleared
0
1,999,272
Distance Traveled
2,240,501
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,535
371
39
2
0
368,117
3
L
Nemesis
11,326
492
127
6
0
452,731
2
W
Khepri
12,661
550
34
1
0
418,419
8
L
Guan Yu
12,544
545
199
9
0
453,935
6
W
Ao Kuang
13,623
592
149
6
0
482,304
3
W
Tiamat
13,827
601
179
8
0
479,745
9
L
Merlin
11,941
519
198
9
0
380,681
6
L
Neith
8,708
379
90
4
0
343,808
6
W
Osiris
12,459
542
150
7
0
444,870
3
W
Chernobog
13,282
577
153
7
0
415,163
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role