Player Matchup

Thoth
Thoth
AesirTýr
Thoth
Level 23
God Stats
6W - 1L
1,558 SR
Queue Stats
211W - 111L
1,738 Elo+
Party 1
Gilgamesh
Gilgamesh
Liflands
Gilgamesh
Level 27
God Stats
12W - 0L
1,854 SR
Queue Stats
49W - 10L
1,904 Elo+
Solo
Athena
Athena
MistressEroticka
Athena
Level 129
God Stats
10W - 7L
1,500 SR
Queue Stats
241W - 257L
1,548 Elo+
Party 1
Team Averages
Level 60
1,637 SR
1,730 Elo+

VS

Team Averages
Level 99
1,706 SR
1,555 Elo+
Gilgamesh
Gilgamesh
Feppet
Gilgamesh
Level 29
God Stats
2W - 1L
1,745 SR
Queue Stats
54W - 59L
1,526 Elo+
Party 2
Tiamat
Tiamat
ManaCampbell
Tiamat
Level 129
God Stats
22W - 18L
1,679 SR
Queue Stats
51W - 36L
1,613 Elo+
Party 2
Izanami
Izanami
NeaCampbell
Izanami
Level 139
God Stats
5W - 3L
1,694 SR
Queue Stats
80W - 71L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AesirTýr
Thoth
13
6 / 4 / 11
9,745
750
15,487
8,808
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Liflands
Gilgamesh
15
11 / 1 / 7
10,924
840
14,668
13,066
14,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 0 / 11
9,712
747
5,934
9,949
7,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Feppet
Gilgamesh
11
0 / 9 / 5
7,909
608
4,453
14,022
9,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
11
1 / 6 / 2
8,008
616
6,656
12,123
7,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
NeaCampbell
Izanami
11
4 / 7 / 0
9,162
705
7,534
13,574
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
22
Kills
5
5
Deaths
22
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
AesirTýr
Thoth
6
4
11
2.88
L
Gilgamesh
Feppet
Gilgamesh
0
9
5
0.28
W
Gilgamesh
Liflands
Gilgamesh
11
1
7
14.5
L
Tiamat
1
6
2
0.33
W
5
0
11
10.5
L
Izanami
NeaCampbell
Izanami
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,089
Damage
18,643
31,823
Taken
39,719
24,855
Mitigated
21,852
7,618
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AesirTýr
Thoth
15,487
356
0
1,983
8,808
2,889
650
2,750
6,058
47,120
0
L
Gilgamesh
Feppet
Gilgamesh
4,453
852
0
778
14,022
9,878
0
6,568
7,061
0
19,029
W
Gilgamesh
Liflands
Gilgamesh
14,668
5,846
0
3,799
13,066
14,045
1,343
1,834
11,232
0
54,236
L
Tiamat
6,656
914
98
1,932
12,123
7,404
0
7,515
4,160
29,907
0
W
5,934
1,057
0
1,836
9,949
7,921
350
2,166
7,783
20,410
0
L
Izanami
NeaCampbell
Izanami
7,534
5,246
0
1,156
13,574
4,570
0
6,131
7,011
0
27,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,381
Gold Earned
25,079
178
Minions Killed
122
0
Camps Cleared
0
757,281
Distance Traveled
599,894
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,745
750
74
6
0
234,650
1
L
Gilgamesh
7,909
608
24
2
0
194,533
4
W
Gilgamesh
10,924
840
66
5
0
249,829
5
L
Tiamat
8,008
616
46
4
0
225,595
1
W
Athena
9,712
747
38
3
0
272,802
6
L
Izanami
9,162
705
52
4
0
179,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role