Player Matchup

Cerberus
Cerberus
Libraff
Cerberus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
SomeSoup
Danzaburou
Level 116
God Stats
2W - 0L
1,716 SR
Queue Stats
23W - 27L
1,590 Elo+
Party 2
Raijin
Raijin
Teracion
Raijin
Level 48
God Stats
2W - 2L
1,687 SR
Queue Stats
7W - 7L
1,616 Elo+
Party 2
Team Averages
Level 77
1,634 SR
1,594 Elo+

VS

Team Averages
Level 70
1,561 SR
1,459 Elo+
Neith
Neith
Demchuu
Neith
Level 48
God Stats
2W - 3L
1,637 SR
Queue Stats
13W - 12L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
MoLaNaR
Gilgamesh
Level 147
God Stats
35W - 46L
1,483 SR
Queue Stats
204W - 212L
1,531 Elo+
Solo
Scylla
Scylla
Ventoast
Scylla
Level 14
God Stats
2W - 8L
1,561 SR
Queue Stats
9W - 11L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Libraff
Cerberus
15
3 / 3 / 10
13,270
698
10,182
16,641
26,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SomeSoup
Danzaburou
18
11 / 5 / 3
14,074
741
10,565
13,166
5,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Teracion
Raijin
17
2 / 4 / 13
12,435
654
14,797
9,593
4,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Demchuu
Neith
15
3 / 5 / 7
11,795
621
11,467
15,370
4,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
MoLaNaR
Gilgamesh
16
6 / 5 / 6
12,645
666
12,505
15,760
9,928
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Ventoast
Scylla
15
3 / 6 / 4
11,625
612
5,096
11,297
3,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
16
Kills
12
12
Deaths
16
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
Demchuu
Neith
3
5
7
1.3
W
Cerberus
Libraff
Cerberus
3
3
10
2.67
L
Gilgamesh
MoLaNaR
Gilgamesh
6
5
6
1.8
W
Danzaburou
SomeSoup
Danzaburou
11
5
3
2.5
W
Raijin
Teracion
Raijin
2
4
13
2.13
L
Scylla
Ventoast
Scylla
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,544
Damage
29,068
39,400
Taken
42,427
35,870
Mitigated
18,078
6,744
Healing
8,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Demchuu
Neith
11,467
4,670
0
3,519
15,370
4,863
1,572
10,427
4,943
0
55,386
W
Cerberus
Libraff
Cerberus
10,182
582
0
2,676
16,641
26,657
750
2,886
13,755
37,596
0
L
Gilgamesh
MoLaNaR
Gilgamesh
12,505
2,624
0
4,116
15,760
9,928
110
7,541
8,219
0
57,179
W
Danzaburou
SomeSoup
Danzaburou
10,565
3,835
0
3,568
13,166
5,146
1,999
1,091
12,075
0
65,053
W
Raijin
Teracion
Raijin
14,797
568
0
500
9,593
4,067
630
1,223
8,370
61,837
0
L
Scylla
Ventoast
Scylla
5,096
347
0
690
11,297
3,287
759
7,127
4,170
35,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
36,065
234
Minions Killed
209
0
Camps Cleared
0
1,010,448
Distance Traveled
1,013,398
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,795
621
74
4
0
322,806
7
W
Cerberus
13,270
698
60
3
0
323,152
5
L
Gilgamesh
12,645
666
59
3
0
360,707
2
W
Danzaburou
14,074
741
85
4
0
345,756
4
W
Raijin
12,435
654
89
5
0
341,540
3
L
Scylla
11,625
612
76
4
0
329,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role