Player Matchup

Gilgamesh
Gilgamesh
Ethanflash11
Gilgamesh
Level 45
God Stats
30W - 24L
1,554 SR
Queue Stats
199W - 145L
1,626 Elo+
Party 2
Tiamat
Tiamat
NeeeXooooX
Tiamat
Level 11
God Stats
1W - 0L
1,656 SR
Queue Stats
19W - 8L
1,711 Elo+
Solo
Athena
Athena
NerfYmir69
Athena
Level 27
God Stats
18W - 13L
1,628 SR
Queue Stats
87W - 53L
1,668 Elo+
Party 2
Mercury
Mercury
evilcheese2875
Mercury
Level 22
God Stats
15W - 9L
1,615 SR
Queue Stats
60W - 37L
1,629 Elo+
Party 2
Ullr
Ullr
feziwg
Ullr
Level 28
God Stats
11W - 18L
1,414 SR
Queue Stats
179W - 159L
1,504 Elo+
Party 2
Team Averages
Level 27
1,573 SR
1,627 Elo+

VS

Team Averages
Level 26
1,514 SR
1,552 Elo+
Artemis
Artemis
Blönc
Artemis
Level 6
God Stats
1W - 2L
1,354 SR
Queue Stats
5W - 6L
1,435 Elo+
Solo
Raijin
Raijin
CoreGG
Raijin
Level 29
God Stats
9W - 8L
1,658 SR
Queue Stats
232W - 224L
1,459 Elo+
Solo
Da Ji
Da Ji
Rz-trolleur_1
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,863 Elo+
Party 1
Cerberus
Cerberus
Rz_T-JoR
Cerberus
Level 74
God Stats
0W - 4L
1,295 SR
Queue Stats
408W - 449L
1,402 Elo+
Party 1
Bellona
Bellona
Skywaazeblue
Bellona
Level 15
God Stats
5W - 2L
1,765 SR
Queue Stats
61W - 46L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ethanflash11
Gilgamesh
18
9 / 4 / 5
12,759
608
19,427
20,586
12,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
NeeeXooooX
Tiamat
19
6 / 4 / 8
12,608
600
9,919
11,287
9,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
NerfYmir69
Athena
16
5 / 4 / 20
12,091
576
9,995
23,515
14,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
12 / 4 / 11
13,266
632
18,519
15,566
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
feziwg
Ullr
19
7 / 1 / 10
12,446
593
10,610
11,312
4,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blönc
Artemis
14
0 / 8 / 2
8,673
413
4,163
13,090
5,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
CoreGG
Raijin
16
6 / 9 / 3
10,406
496
18,849
19,986
9,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 11 / 3
7,850
374
4,936
16,717
6,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Rz_T-JoR
Cerberus
13
3 / 7 / 2
9,114
434
9,215
18,897
18,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Skywaazeblue
Bellona
19
7 / 4 / 1
11,867
565
17,131
20,667
17,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
28
39
Kills
17
17
Deaths
39
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Blönc
Artemis
0
8
2
0.13
L
Raijin
CoreGG
Raijin
6
9
3
0.83
W
Gilgamesh
Ethanflash11
Gilgamesh
9
4
5
2.88
W
Tiamat
NeeeXooooX
Tiamat
6
4
8
2.5
W
Athena
NerfYmir69
Athena
5
4
20
3.75
L
1
11
3
0.23
L
Cerberus
Rz_T-JoR
Cerberus
3
7
2
0.57
L
Bellona
Skywaazeblue
Bellona
7
4
1
1.88
W
12
4
11
4.38
W
Ullr
feziwg
Ullr
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,470
Damage
54,294
82,266
Taken
89,357
47,915
Mitigated
57,522
22,035
Healing
17,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Blönc
Artemis
4,163
2,144
0
500
13,090
5,627
442
2,613
10,477
0
49,911
L
Raijin
CoreGG
Raijin
18,849
2,559
0
2,850
19,986
9,702
0
5,322
14,664
58,710
0
W
Gilgamesh
Ethanflash11
Gilgamesh
19,427
6,362
0
7,735
20,586
12,944
3,080
3,855
16,657
0
77,109
W
Tiamat
NeeeXooooX
Tiamat
9,919
1,322
0
2,656
11,287
9,285
1,004
5,835
5,012
76,178
0
W
Athena
NerfYmir69
Athena
9,995
2,639
0
8,844
23,515
14,327
583
10,157
13,061
37,158
0
L
4,936
1,652
0
1,652
16,717
6,311
326
3,495
13,222
0
27,968
L
Cerberus
Rz_T-JoR
Cerberus
9,215
1,058
0
3,984
18,897
18,372
196
5,956
12,674
37,910
0
L
Bellona
Skywaazeblue
Bellona
17,131
7,209
0
8,555
20,667
17,510
1,050
2,528
18,010
697
89,929
W
18,519
11,282
0
983
15,566
6,978
1,522
4,591
10,827
0
98,104
W
Ullr
feziwg
Ullr
10,610
5,585
0
1,817
11,312
4,381
3,230
3,906
7,348
0
80,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,170
Gold Earned
47,910
568
Minions Killed
505
0
Camps Cleared
0
1,996,346
Distance Traveled
1,743,656
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,673
413
103
5
0
363,551
1
L
Raijin
10,406
496
111
5
0
307,841
4
W
Gilgamesh
12,759
608
118
6
0
411,350
2
W
Tiamat
12,608
600
159
8
0
363,944
0
W
Athena
12,091
576
54
3
0
406,781
2
L
Da Ji
7,850
374
58
3
0
327,682
0
L
Cerberus
9,114
434
63
3
0
336,243
1
L
Bellona
11,867
565
170
8
0
408,339
6
W
Mercury
13,266
632
118
6
0
470,137
3
W
Ullr
12,446
593
119
6
0
344,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role