Player Matchup

Bacchus
Bacchus
B1avleren
Bacchus
Level 41
God Stats
7W - 3L
1,500 SR
Queue Stats
404W - 430L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Danielza
Danzaburou
Level 42
God Stats
55W - 62L
1,384 SR
Queue Stats
151W - 195L
1,335 Elo+
Party 2
Osiris
Osiris
JhonhyBoy97
Osiris
Level 27
God Stats
7W - 6L
1,286 SR
Queue Stats
57W - 78L
1,328 Elo+
Party 3
Anubis
Anubis
Zebulah
Anubis
Level 26
God Stats
28W - 21L
1,694 SR
Queue Stats
110W - 160L
1,337 Elo+
Party 2
Nemesis
Nemesis
juanma155
Nemesis
Level 75
God Stats
18W - 25L
1,350 SR
Queue Stats
86W - 104L
1,342 Elo+
Party 3
Team Averages
Level 42
1,443 SR
1,357 Elo+

VS

Team Averages
Level 50
1,637 SR
1,380 Elo+
Anhur
Anhur
Achillesg18
Anhur
Level 44
God Stats
2W - 1L
1,815 SR
Queue Stats
97W - 132L
1,391 Elo+
Party 1
Gilgamesh
Gilgamesh
Ginnbhoy
Gilgamesh
Level 40
God Stats
4W - 7L
1,738 SR
Queue Stats
59W - 91L
1,318 Elo+
Solo
Anubis
Anubis
RedDeath1804
Anubis
Level 47
God Stats
9W - 9L
1,631 SR
Queue Stats
108W - 157L
1,411 Elo+
Party 1
Sobek
Sobek
eddrocks21
Sobek
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 292L
1,428 Elo+
Party 1
Mercury
Mercury
pyrrhus1701
Mercury
Level 28
God Stats
3W - 7L
1,500 SR
Queue Stats
220W - 323L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B1avleren
Bacchus
17
6 / 6 / 16
11,720
533
9,037
16,054
17,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Danielza
Danzaburou
17
7 / 7 / 8
11,941
543
15,356
18,606
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Osiris
18
5 / 5 / 7
12,299
559
13,753
21,330
16,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Zebulah
Anubis
18
9 / 6 / 7
12,048
548
14,382
18,669
8,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
juanma155
Nemesis
20
14 / 2 / 7
13,998
636
19,405
15,389
8,871
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 8 / 6
11,778
535
15,296
15,847
4,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Ginnbhoy
Gilgamesh
18
2 / 7 / 1
11,195
509
12,507
16,825
12,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
17
6 / 10 / 6
11,503
523
18,447
19,529
9,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
16
4 / 7 / 15
11,061
503
8,350
21,337
21,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
pyrrhus1701
Mercury
16
4 / 9 / 7
10,882
495
7,774
18,466
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
61
41
Kills
26
26
Deaths
41
45
Assists
35
Player
Kills
Deaths
Assists
KDA
L
10
8
6
1.63
W
Bacchus
B1avleren
Bacchus
6
6
16
2.33
W
Danzaburou
Danielza
Danzaburou
7
7
8
1.57
L
Gilgamesh
Ginnbhoy
Gilgamesh
2
7
1
0.36
W
Osiris
5
5
7
1.7
L
Anubis
6
10
6
0.9
W
Anubis
Zebulah
Anubis
9
6
7
2.08
L
Sobek
4
7
15
1.64
W
Nemesis
juanma155
Nemesis
14
2
7
8.75
L
Mercury
pyrrhus1701
Mercury
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,933
Damage
62,374
90,048
Taken
92,004
58,244
Mitigated
53,828
26,189
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,296
7,875
0
1,662
15,847
4,840
0
4,126
11,721
0
40,414
W
Bacchus
B1avleren
Bacchus
9,037
1,081
0
2,964
16,054
17,864
546
5,070
10,984
29,853
0
W
Danzaburou
Danielza
Danzaburou
15,356
9,493
1,362
6,357
18,606
6,333
5,154
5,941
12,665
0
76,303
L
Gilgamesh
Ginnbhoy
Gilgamesh
12,507
3,656
0
1,806
16,825
12,421
2,186
256
16,569
0
69,550
W
Osiris
13,753
5,493
0
6,933
21,330
16,796
1,129
738
20,592
0
75,036
L
Anubis
18,447
685
0
5,047
19,529
9,602
730
10,044
9,485
59,369
0
W
Anubis
Zebulah
Anubis
14,382
835
0
7,160
18,669
8,380
1,504
11,256
7,413
71,555
0
L
Sobek
8,350
1,285
0
5,812
21,337
21,431
0
4,543
16,794
34,464
0
W
Nemesis
juanma155
Nemesis
19,405
14,882
0
1,413
15,389
8,871
1,050
3,792
11,597
0
115,916
L
Mercury
pyrrhus1701
Mercury
7,774
5,060
0
3,424
18,466
5,534
0
4,450
14,016
0
44,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,006
Gold Earned
56,419
556
Minions Killed
387
0
Camps Cleared
0
1,881,478
Distance Traveled
1,835,519
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,778
535
56
3
0
327,527
2
W
Bacchus
11,720
533
33
2
0
388,193
3
W
Danzaburou
11,941
543
119
5
0
312,000
2
L
Gilgamesh
11,195
509
144
7
0
388,152
0
W
Osiris
12,299
559
135
6
0
389,326
1
L
Anubis
11,503
523
82
4
0
312,319
3
W
Anubis
12,048
548
108
5
0
327,719
3
L
Sobek
11,061
503
43
2
0
384,848
9
W
Nemesis
13,998
636
161
7
0
464,240
1
L
Mercury
10,882
495
62
3
0
422,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role