Player Matchup

Gilgamesh
Gilgamesh
Ihygrwabvac
Gilgamesh
Level 24
God Stats
2W - 4L
1,296 SR
Queue Stats
52W - 52L
1,539 Elo+
Solo
Artemis
Artemis
KungFoFührer
Artemis
Level 4
God Stats
4W - 5L
1,831 SR
Queue Stats
28W - 27L
1,677 Elo+
Solo
Izanami
Izanami
Lubinuts
Izanami
Level 31
God Stats
5W - 3L
1,540 SR
Queue Stats
104W - 107L
1,482 Elo+
Solo
Anhur
Anhur
Ol StankyBum
Anhur
Level 156
God Stats
5W - 1L
1,251 SR
Queue Stats
380W - 324L
1,566 Elo+
Party 1
Agni
Agni
lilPoopKnife
Agni
Level 4
God Stats
1W - 1L
1,750 SR
Queue Stats
4W - 5L
1,656 Elo+
Party 1
Team Averages
Level 44
1,534 SR
1,584 Elo+

VS

Team Averages
Level 22
1,576 SR
1,528 Elo+
Medusa
Medusa
ANDREW720
Medusa
Level 29
God Stats
15W - 19L
1,722 SR
Queue Stats
43W - 68L
1,475 Elo+
Party 2
Bacchus
Bacchus
Getwd
Bacchus
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
120W - 112L
1,559 Elo+
Solo
Apollo
Apollo
Lokob-uso
Apollo
Level 23
God Stats
0W - 1L
1,549 SR
Queue Stats
29W - 23L
1,578 Elo+
Solo
Bellona
Bellona
ZebraCakeBoss
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 68L
1,475 Elo+
Party 2
Awilix
Awilix
lince-austero496
Awilix
Level 26
God Stats
20W - 19L
1,611 SR
Queue Stats
168W - 159L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ihygrwabvac
Gilgamesh
20
0 / 1 / 1
12,829
583
5,623
14,678
14,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
17
11 / 7 / 10
11,665
530
16,588
15,744
6,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Lubinuts
Izanami
20
12 / 4 / 8
13,173
599
15,523
17,558
6,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 3 / 7
13,390
609
13,837
18,472
8,414
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
15 / 6 / 10
13,457
612
24,075
17,788
8,448
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ANDREW720
Medusa
17
6 / 13 / 6
11,453
521
8,166
14,202
4,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Getwd
Bacchus
15
2 / 5 / 12
10,770
490
8,759
19,788
22,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apollo
Lokob-uso
Apollo
19
10 / 6 / 5
13,143
597
16,015
21,116
7,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
14
1 / 15 / 2
9,372
426
4,475
18,946
11,928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
2 / 8 / 7
11,605
528
13,367
22,090
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
53
47
Kills
21
21
Deaths
47
36
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Medusa
ANDREW720
Medusa
6
13
6
0.69
L
Bacchus
Getwd
Bacchus
2
5
12
1.6
W
Gilgamesh
Ihygrwabvac
Gilgamesh
0
1
1
0.5
W
Artemis
11
7
10
2.29
L
Apollo
Lokob-uso
Apollo
10
6
5
2.08
W
Izanami
Lubinuts
Izanami
12
4
8
4
W
9
3
7
4.17
L
Bellona
1
15
2
0.13
W
15
6
10
3.33
L
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,646
Damage
50,782
84,240
Taken
96,142
43,841
Mitigated
54,184
31,999
Healing
19,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ANDREW720
Medusa
8,166
4,003
0
0
14,202
4,384
580
5,621
8,581
0
33,504
L
Bacchus
Getwd
Bacchus
8,759
1,264
0
4,642
19,788
22,296
0
5,998
13,790
26,935
0
W
Gilgamesh
Ihygrwabvac
Gilgamesh
5,623
1,521
0
5,818
14,678
14,232
3,178
134
14,544
0
111,850
W
Artemis
16,588
9,216
952
2,397
15,744
6,196
1,230
979
14,765
0
47,345
L
Apollo
Lokob-uso
Apollo
16,015
10,795
0
8,852
21,116
7,963
1,042
3,500
17,616
0
94,957
W
Izanami
Lubinuts
Izanami
15,523
9,595
0
7,367
17,558
6,551
5,395
3,536
14,022
0
88,792
W
13,837
6,707
0
9,350
18,472
8,414
1,007
1,940
16,532
0
109,566
L
Bellona
4,475
1,205
0
358
18,946
11,928
831
4,096
14,850
0
36,684
W
24,075
2,723
0
6,115
17,788
8,448
388
2,170
15,618
79,034
0
L
13,367
5,764
0
5,332
22,090
7,613
370
4,860
17,230
0
74,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,514
Gold Earned
56,343
649
Minions Killed
426
0
Camps Cleared
0
1,898,036
Distance Traveled
1,918,591
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,453
521
59
3
0
395,270
0
L
Bacchus
10,770
490
22
1
0
411,162
1
W
Gilgamesh
12,829
583
170
8
0
453,853
3
W
Artemis
11,665
530
68
3
0
363,437
3
L
Apollo
13,143
597
161
7
0
308,807
0
W
Izanami
13,173
599
134
6
0
373,342
3
W
Anhur
13,390
609
164
7
0
359,664
3
L
Bellona
9,372
426
68
3
0
355,112
1
W
Agni
13,457
612
113
5
0
347,740
1
L
Awilix
11,605
528
116
5
0
448,240
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role