Player Matchup

Baron Samedi
Baron Samedi
DanEffect
Baron Samedi
Level 38
God Stats
37W - 32L
1,397 SR
Queue Stats
233W - 280L
1,474 Elo+
Party 1
Medusa
Medusa
TheStewPup
Medusa
Level 21
God Stats
4W - 4L
1,548 SR
Queue Stats
133W - 125L
1,556 Elo+
Party 1
Ra
Ra
Tommie
Ra
Level 6
God Stats
9W - 8L
1,274 SR
Queue Stats
20W - 14L
1,687 Elo+
Party 1
Fenrir
Fenrir
XxJumpripperxX
Fenrir
Level 5
God Stats
3W - 1L
1,576 SR
Queue Stats
3W - 2L
1,519 Elo+
Solo
Ares
Ares
sycamoredrive
Ares
Level 38
God Stats
14W - 11L
1,761 SR
Queue Stats
200W - 209L
1,576 Elo+
Party 1
Team Averages
Level 22
1,511 SR
1,563 Elo+

VS

Team Averages
Level 13
1,537 SR
1,494 Elo+
Mercury
Mercury
ArteJoker
Mercury
Level 6
God Stats
1W - 1L
1,776 SR
Queue Stats
16W - 3L
1,611 Elo+
Solo
Cthulhu
Cthulhu
BE_OmegaLion_04
Cthulhu
Level 5
God Stats
1W - 1L
1,412 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 2
Kukulkan
Kukulkan
BE_superferdi26
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,643 Elo+
Party 2
Merlin
Merlin
JANABUSELLA
Merlin
Level 27
God Stats
46W - 38L
1,497 SR
Queue Stats
156W - 147L
1,419 Elo+
Solo
Guan Yu
Guan Yu
MarsGodKiller
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DanEffect
Baron Samedi
20
5 / 7 / 25
15,106
1,007
21,039
19,328
14,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
TheStewPup
Medusa
20
6 / 1 / 26
15,712
1,047
19,405
17,823
15,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
19
1 / 8 / 12
13,263
884
7,727
15,433
8,304
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 4 / 15
14,959
997
18,142
27,738
28,656
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
16 / 2 / 19
17,240
1,149
27,766
20,915
33,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

35

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ArteJoker
Mercury
20
20 / 7 / 1
18,628
1,242
43,462
20,016
9,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 7 / 5
12,517
834
5,216
21,922
18,142
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
20
1 / 5 / 9
13,809
921
19,298
16,473
7,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
20
0 / 3 / 3
14,033
936
16,416
11,304
4,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
20
1 / 15 / 9
13,756
917
12,272
33,385
42,935
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
49
37
Kills
22
22
Deaths
37
97
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
ArteJoker
Mercury
20
7
1
2.93
L
0
7
5
0.36
L
Kukulkan
1
5
9
1.1
W
Baron Samedi
DanEffect
Baron Samedi
5
7
25
2.5
L
Merlin
0
3
3
0.5
L
Guan Yu
1
15
9
0.37
W
Medusa
TheStewPup
Medusa
6
1
26
19
W
Ra
1
8
12
0.88
W
9
4
15
4.13
W
16
2
19
12.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,079
Damage
96,664
101,237
Taken
103,100
101,137
Mitigated
82,920
11,629
Healing
5,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ArteJoker
Mercury
43,462
30,001
0
2,836
20,016
9,518
0
8,960
11,056
0
64,260
L
5,216
499
80
25
21,922
18,142
0
12,613
9,309
16,217
0
L
Kukulkan
19,298
2,137
0
0
16,473
7,327
0
10,142
6,331
45,225
0
W
Baron Samedi
DanEffect
Baron Samedi
21,039
2,492
4,714
1,478
19,328
14,632
0
5,798
13,530
57,812
0
L
Merlin
16,416
1,784
0
0
11,304
4,998
0
6,396
4,908
93,692
0
L
Guan Yu
12,272
3,592
966
2,054
33,385
42,935
0
18,421
14,964
0
27,710
W
Medusa
TheStewPup
Medusa
19,405
11,924
0
1,336
17,823
15,948
0
8,129
9,694
0
60,156
W
Ra
7,727
1,161
1,659
147
15,433
8,304
0
3,631
11,802
29,916
0
W
18,142
5,293
0
2,295
27,738
28,656
0
11,878
15,860
0
31,113
W
27,766
2,568
0
0
20,915
33,597
0
11,494
9,421
38,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,280
Gold Earned
72,743
291
Minions Killed
301
1
Camps Cleared
17
1,451,509
Distance Traveled
1,373,084
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
18,628
1,242
25
2
12
384,607
0
L
Cthulhu
12,517
834
26
2
3
196,455
0
L
Kukulkan
13,809
921
46
3
1
266,096
4
W
Baron Samedi
15,106
1,007
91
6
0
260,750
0
L
Merlin
14,033
936
180
12
0
278,949
2
L
Guan Yu
13,756
917
24
2
1
246,977
0
W
Medusa
15,712
1,047
96
6
0
325,673
0
W
Ra
13,263
884
52
3
0
274,233
1
W
Fenrir
14,959
997
32
2
0
253,090
3
W
Ares
17,240
1,149
20
1
1
337,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role