Player Matchup

Gilgamesh
Gilgamesh
NikWrld
Gilgamesh
Level 88
God Stats
5W - 4L
1,595 SR
Queue Stats
187W - 137L
1,661 Elo+
Party 1
Sylvanus
Sylvanus
Payvel
Sylvanus
Level 87
God Stats
195W - 121L
1,705 SR
Queue Stats
225W - 159L
1,597 Elo+
Solo
Heimdallr
Heimdallr
V7 Trouble
Heimdallr
Level 125
God Stats
5W - 9L
1,615 SR
Queue Stats
295W - 259L
1,546 Elo+
Solo
Tiamat
Tiamat
Zourium
Tiamat
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 96L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
rubberNecker101
Danzaburou
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,541 Elo+
Solo
Team Averages
Level 110
1,583 SR
1,569 Elo+

VS

Team Averages
Level 87
1,553 SR
1,442 Elo+
Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Myrrhx
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 128L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
RoxymyDoxy08
Gilgamesh
Level 62
God Stats
0W - 2L
1,634 SR
Queue Stats
5W - 11L
1,193 Elo+
Solo
Skadi
Skadi
SaveTheItalian
Skadi
Level 109
God Stats
4W - 4L
1,633 SR
Queue Stats
117W - 105L
1,511 Elo+
Party 2
Merlin
Merlin
xnxiousmonk
Merlin
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 270L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NikWrld
Gilgamesh
20
10 / 4 / 13
13,737
572
19,438
23,207
14,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Payvel
Sylvanus
17
3 / 4 / 15
12,510
521
10,813
23,403
22,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
V7 Trouble
Heimdallr
19
6 / 3 / 11
13,189
550
11,975
15,644
8,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Zourium
Tiamat
19
10 / 6 / 9
13,534
564
15,525
15,371
10,313
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
rubberNecker101
Danzaburou
18
7 / 7 / 5
13,230
551
13,603
19,609
6,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
8 / 5 / 8
12,694
529
15,473
19,893
10,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
Myrrhx
Hel
14
1 / 9 / 4
9,837
410
4,398
18,221
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
RoxymyDoxy08
Gilgamesh
16
3 / 9 / 5
10,923
455
14,520
19,976
16,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
11 / 5 / 5
13,388
558
16,155
19,583
7,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
16
1 / 9 / 10
10,714
446
13,057
16,501
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
56
36
Kills
24
24
Deaths
37
53
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
8
5
8
2.4
L
Hel
Myrrhx
Hel
1
9
4
0.33
W
Gilgamesh
NikWrld
Gilgamesh
10
4
13
4.13
W
Sylvanus
Payvel
Sylvanus
3
4
15
2.63
L
Gilgamesh
RoxymyDoxy08
Gilgamesh
3
9
5
0.61
L
11
5
5
2.7
W
Heimdallr
V7 Trouble
Heimdallr
6
3
11
3.83
W
Tiamat
Zourium
Tiamat
10
6
9
2.42
W
Danzaburou
rubberNecker101
Danzaburou
7
7
5
1.36
L
Merlin
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,354
Damage
63,603
97,234
Taken
94,174
62,324
Mitigated
50,491
36,417
Healing
19,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
15,473
6,563
0
5,389
19,893
10,489
0
5,200
14,693
0
90,086
L
Hel
Myrrhx
Hel
4,398
976
5,839
5,354
18,221
10,504
0
3,831
14,390
26,709
0
W
Gilgamesh
NikWrld
Gilgamesh
19,438
5,131
0
5,528
23,207
14,110
3,341
3,020
20,187
0
91,433
W
Sylvanus
Payvel
Sylvanus
10,813
1,325
6,787
11,424
23,403
22,392
1,299
5,806
17,597
38,175
0
L
Gilgamesh
RoxymyDoxy08
Gilgamesh
14,520
3,406
0
172
19,976
16,394
0
4,817
15,152
0
47,133
L
16,155
7,847
0
2,442
19,583
7,107
1,178
6,722
12,861
0
90,574
W
Heimdallr
V7 Trouble
Heimdallr
11,975
3,359
0
2,857
15,644
8,613
2,533
2,324
13,320
0
85,045
W
Tiamat
Zourium
Tiamat
15,525
975
0
3,194
15,371
10,313
1,633
3,264
12,107
60,269
0
W
Danzaburou
rubberNecker101
Danzaburou
13,603
5,614
0
6,627
19,609
6,896
5,241
3,041
16,568
0
64,608
L
Merlin
13,057
1,730
0
632
16,501
5,997
1,124
5,768
10,733
70,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,200
Gold Earned
57,556
520
Minions Killed
504
0
Camps Cleared
0
2,214,842
Distance Traveled
2,145,100
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,694
529
128
5
0
445,973
2
L
Hel
9,837
410
33
1
0
402,489
0
W
Gilgamesh
13,737
572
119
5
0
487,353
2
W
Sylvanus
12,510
521
46
2
0
456,472
7
L
Gilgamesh
10,923
455
80
3
0
520,450
0
L
Skadi
13,388
558
143
6
0
408,255
2
W
Heimdallr
13,189
550
137
6
0
463,126
1
W
Tiamat
13,534
564
100
4
0
426,736
0
W
Danzaburou
13,230
551
118
5
0
381,155
5
L
Merlin
10,714
446
120
5
0
367,933
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role