Player Matchup

Gilgamesh
Gilgamesh
Barkstep
Gilgamesh
Level 82
God Stats
9W - 0L
1,832 SR
Queue Stats
223W - 208L
1,506 Elo+
Party 2
Jormungandr
Jormungandr
EP1C3GGY
Jormungandr
Level 76
God Stats
14W - 14L
1,446 SR
Queue Stats
335W - 316L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
InfiniteCities
Danzaburou
Level 129
God Stats
6W - 8L
1,446 SR
Queue Stats
280W - 261L
1,460 Elo+
Party 2
Tiamat
Tiamat
izzyslip
Tiamat
Level 127
God Stats
4W - 4L
1,680 SR
Queue Stats
121W - 123L
1,474 Elo+
Party 2
Athena
Athena
xXSkinnyDemonXx
Athena
Level 119
God Stats
32W - 31L
1,557 SR
Queue Stats
383W - 355L
1,512 Elo+
Party 1
Team Averages
Level 107
1,592 SR
1,482 Elo+

VS

Team Averages
Level 82
1,469 SR
1,499 Elo+
Sol
Sol
Ghostayane
Sol
Level 69
God Stats
36W - 20L
1,477 SR
Queue Stats
424W - 412L
1,510 Elo+
Party 3
Cthulhu
Cthulhu
SquidPsych
Cthulhu
Level 58
God Stats
30W - 21L
1,218 SR
Queue Stats
380W - 376L
1,454 Elo+
Party 3
Hel
Hel
Tae00300
Hel
Level 60
God Stats
5W - 7L
1,604 SR
Queue Stats
224W - 265L
1,449 Elo+
Solo
Achilles
Achilles
phenomenal lich
Achilles
Level 120
God Stats
14W - 9L
1,817 SR
Queue Stats
433W - 407L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
xo-ONeil-xo
Gilgamesh
Level 103
God Stats
6W - 8L
1,232 SR
Queue Stats
118W - 119L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Barkstep
Gilgamesh
11
4 / 3 / 4
7,285
560
6,118
7,850
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
EP1C3GGY
Jormungandr
13
1 / 2 / 3
7,572
582
9,238
9,610
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
InfiniteCities
Danzaburou
12
4 / 2 / 0
7,393
569
4,644
9,438
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
izzyslip
Tiamat
12
0 / 1 / 5
7,211
555
4,570
5,293
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 3
6,157
474
4,644
11,316
5,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,131
549
7,926
8,277
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
SquidPsych
Cthulhu
10
2 / 3 / 4
6,671
513
7,046
10,968
6,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 2
6,492
499
4,014
6,497
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
12
2 / 3 / 0
6,916
532
5,646
12,394
5,031
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
xo-ONeil-xo
Gilgamesh
10
3 / 0 / 0
6,610
508
3,555
4,597
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
9
Kills
11
11
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Barkstep
Gilgamesh
4
3
4
2
W
Jormungandr
EP1C3GGY
Jormungandr
1
2
3
1.25
L
2
1
2
3
W
Danzaburou
InfiniteCities
Danzaburou
4
2
0
2
L
Cthulhu
SquidPsych
Cthulhu
2
3
4
1.33
L
2
2
2
1.5
W
Tiamat
izzyslip
Tiamat
0
1
5
2.5
L
Achilles
2
3
0
0.67
W
0
3
3
0.5
L
Gilgamesh
xo-ONeil-xo
Gilgamesh
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
28,187
43,507
Taken
42,733
23,242
Mitigated
17,742
16,137
Healing
18,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Barkstep
Gilgamesh
6,118
1,371
0
2,574
7,850
3,168
0
2,076
5,730
0
42,702
W
Jormungandr
EP1C3GGY
Jormungandr
9,238
2,105
0
3,196
9,610
8,544
0
428
9,182
51,431
0
L
7,926
3,114
0
4,627
8,277
2,361
934
2,002
6,181
45,019
0
W
Danzaburou
InfiniteCities
Danzaburou
4,644
1,679
0
5,149
9,438
3,050
378
5,785
3,613
0
42,829
L
Cthulhu
SquidPsych
Cthulhu
7,046
728
138
3,098
10,968
6,584
0
5,051
5,773
21,636
0
L
4,014
447
1,832
2,856
6,497
2,058
0
1,963
4,414
31,018
0
W
Tiamat
izzyslip
Tiamat
4,570
706
0
1,892
5,293
3,463
134
2,296
2,898
43,778
0
L
Achilles
5,646
1,860
0
3,460
12,394
5,031
0
6,987
4,932
0
41,139
W
4,644
874
0
3,326
11,316
5,017
378
8,118
3,098
16,127
0
L
Gilgamesh
xo-ONeil-xo
Gilgamesh
3,555
851
0
2,414
4,597
1,708
0
1,500
2,981
0
27,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,618
Gold Earned
33,820
399
Minions Killed
379
0
Camps Cleared
0
1,303,313
Distance Traveled
1,174,762
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,285
560
83
6
0
311,660
1
W
Jormungandr
7,572
582
104
8
0
222,018
0
L
Sol
7,131
549
100
8
0
245,509
4
W
Danzaburou
7,393
569
84
6
0
238,142
4
L
Cthulhu
6,671
513
45
3
0
266,014
4
L
Hel
6,492
499
87
7
0
253,776
2
W
Tiamat
7,211
555
105
8
0
258,991
1
L
Achilles
6,916
532
74
6
0
239,147
1
W
Athena
6,157
474
23
2
0
272,502
8
L
Gilgamesh
6,610
508
73
6
0
170,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role