Player Matchup

Hera
Hera
 
Hera
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Behonkus
Bellona
Level 6
God Stats
2W - 3L
1,303 SR
Queue Stats
4W - 5L
1,381 Elo+
Party 2
Bacchus
Bacchus
Nefeerupito
Bacchus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 122L
1,367 Elo+
Party 4
Heimdallr
Heimdallr
NekonoKumo
Heimdallr
Level 68
God Stats
5W - 6L
1,442 SR
Queue Stats
247W - 252L
1,364 Elo+
Party 4
Pele
Pele
SpacePug5669
Pele
Level 81
God Stats
14W - 17L
1,424 SR
Queue Stats
404W - 480L
1,368 Elo+
Party 2
Team Averages
Level 50
1,434 SR
1,396 Elo+

VS

Team Averages
Level 85
1,466 SR
1,404 Elo+
Vamana
Vamana
Gorilla_Smoker
Vamana
Level 87
God Stats
15W - 10L
1,461 SR
Queue Stats
405W - 387L
1,365 Elo+
Party 1
Artemis
Artemis
Hasan-Si_58
Artemis
Level 156
God Stats
7W - 9L
1,648 SR
Queue Stats
566W - 547L
1,376 Elo+
Party 1
Ra
Ra
cookie_2370
Ra
Level 14
God Stats
8W - 6L
1,439 SR
Queue Stats
18W - 17L
1,388 Elo+
Party 3
Gilgamesh
Gilgamesh
facepump10
Gilgamesh
Level 86
God Stats
8W - 3L
1,335 SR
Queue Stats
271W - 253L
1,453 Elo+
Party 3
Cthulhu
Cthulhu
lucxxury
Cthulhu
Level 84
God Stats
11W - 13L
1,446 SR
Queue Stats
132W - 119L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 7 / 1
7,348
490
4,518
9,241
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Behonkus
Bellona
13
3 / 8 / 2
8,039
536
7,830
13,538
10,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Nefeerupito
Bacchus
11
0 / 2 / 4
6,641
443
3,255
7,442
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
NekonoKumo
Heimdallr
12
4 / 6 / 0
7,809
521
5,950
9,060
2,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 5 / 1
6,877
458
9,310
13,069
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,117
541
7,380
10,255
8,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Hasan-Si_58
Artemis
15
7 / 1 / 4
8,928
595
8,241
12,824
5,068
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 4
7,526
502
3,533
5,733
2,187
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
facepump10
Gilgamesh
15
11 / 2 / 6
9,440
629
12,664
10,660
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
lucxxury
Cthulhu
13
4 / 1 / 9
8,700
580
7,296
10,788
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
28
28
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
7
1
0.21
L
Bellona
Behonkus
Bellona
3
8
2
0.5
W
3
4
4
1.25
W
Artemis
Hasan-Si_58
Artemis
7
1
4
9
L
Bacchus
Nefeerupito
Bacchus
0
2
4
1
L
Heimdallr
NekonoKumo
Heimdallr
4
6
0
0.67
L
2
5
1
0.5
W
3
2
4
2.5
W
Gilgamesh
facepump10
Gilgamesh
11
2
6
7
W
Cthulhu
lucxxury
Cthulhu
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,863
Damage
39,114
52,350
Taken
50,260
24,105
Mitigated
28,220
8,550
Healing
20,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,518
954
0
1,231
9,241
2,761
638
2,998
6,243
33,538
0
L
Bellona
Behonkus
Bellona
7,830
3,477
0
2,282
13,538
10,080
846
234
13,304
0
37,819
W
7,380
3,400
0
2,461
10,255
8,914
632
0
10,255
0
40,503
W
Artemis
Hasan-Si_58
Artemis
8,241
5,603
0
7,391
12,824
5,068
758
1,631
11,179
0
55,730
L
Bacchus
Nefeerupito
Bacchus
3,255
345
0
672
7,442
4,915
0
2,147
5,295
18,740
0
L
Heimdallr
NekonoKumo
Heimdallr
5,950
985
0
775
9,060
2,475
0
3,262
5,798
0
28,758
L
9,310
2,263
0
3,590
13,069
3,874
44
2,188
10,881
0
38,862
W
3,533
339
474
1,552
5,733
2,187
830
1,743
3,873
32,753
0
W
Gilgamesh
facepump10
Gilgamesh
12,664
4,273
0
4,705
10,660
4,719
0
1,300
9,326
0
62,820
W
Cthulhu
lucxxury
Cthulhu
7,296
873
752
2,794
10,788
7,332
34
2,850
7,851
34,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,714
Gold Earned
42,711
281
Minions Killed
395
0
Camps Cleared
0
1,329,500
Distance Traveled
1,405,484
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,348
490
64
4
0
215,799
2
L
Bellona
8,039
536
86
6
0
279,916
4
W
Vamana
8,117
541
63
4
0
230,958
4
W
Artemis
8,928
595
101
7
0
260,286
2
L
Bacchus
6,641
443
27
2
0
288,486
5
L
Heimdallr
7,809
521
49
3
0
272,760
2
L
Pele
6,877
458
55
4
0
272,539
0
W
Ra
7,526
502
69
5
0
324,233
0
W
Gilgamesh
9,440
629
108
7
0
297,404
2
W
Cthulhu
8,700
580
54
4
0
292,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role