Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GenjiBoii69
Ah Muzen Cab
Level 5
God Stats
2W - 3L
1,304 SR
Queue Stats
5W - 11L
1,145 Elo+
Party 2
Danzaburou
Danzaburou
Sssoren
Danzaburou
Level 10
God Stats
7W - 6L
1,508 SR
Queue Stats
15W - 20L
1,352 Elo+
Solo
Cthulhu
Cthulhu
TulioHRC
Cthulhu
Level 29
God Stats
4W - 2L
1,786 SR
Queue Stats
92W - 114L
1,353 Elo+
Solo
Fenrir
Fenrir
unqnownRazy
Fenrir
Level 12
God Stats
4W - 9L
1,334 SR
Queue Stats
8W - 17L
1,294 Elo+
Party 2
Arachne
Arachne
vladimirgansoi
Arachne
Level 27
God Stats
6W - 10L
1,535 SR
Queue Stats
20W - 17L
1,497 Elo+
Solo
Team Averages
Level 17
1,493 SR
1,328 Elo+

VS

Team Averages
Level 17
1,474 SR
1,352 Elo+
Tiamat
Tiamat
Lawliet_Amajikii
Tiamat
Level 14
God Stats
2W - 2L
1,244 SR
Queue Stats
10W - 14L
1,282 Elo+
Party 3
Ravana
Ravana
Snowajoraw
Ravana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
St4r_LoSt3
Gilgamesh
Level 27
God Stats
9W - 6L
1,542 SR
Queue Stats
106W - 84L
1,413 Elo+
Party 1
Mercury
Mercury
gadadi88
Mercury
Level 27
God Stats
3W - 1L
1,323 SR
Queue Stats
115W - 98L
1,370 Elo+
Party 1
Neith
Neith
n8nisl
Neith
Level 6
God Stats
3W - 2L
1,758 SR
Queue Stats
7W - 9L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GenjiBoii69
Ah Muzen Cab
6
0 / 2 / 1
10,417
282
484
1,808
357
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Sssoren
Danzaburou
20
5 / 12 / 6
17,543
474
11,885
27,923
11,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
TulioHRC
Cthulhu
20
18 / 7 / 9
21,242
574
36,133
38,335
37,545
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
20
4 / 11 / 8
18,145
490
12,637
37,670
32,032
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
20 / 11 / 3
19,760
534
34,113
35,321
25,879
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 5
14,744
398
5,867
22,191
15,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
Snowajoraw
Ravana
20
4 / 15 / 3
17,896
484
15,797
24,842
12,290
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
St4r_LoSt3
Gilgamesh
20
19 / 4 / 11
23,683
640
39,228
34,440
34,574
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
gadadi88
Mercury
20
14 / 9 / 4
20,278
548
24,683
25,121
15,177
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
n8nisl
Neith
19
2 / 12 / 7
14,403
389
11,817
25,337
15,208
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
72
47
Kills
42
43
Deaths
48
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
GenjiBoii69
Ah Muzen Cab
0
2
1
0.25
W
3
8
5
0.69
W
Ravana
Snowajoraw
Ravana
4
15
3
0.37
L
Danzaburou
Sssoren
Danzaburou
5
12
6
0.67
W
Gilgamesh
St4r_LoSt3
Gilgamesh
19
4
11
6.13
L
Cthulhu
TulioHRC
Cthulhu
18
7
9
3.21
W
Mercury
gadadi88
Mercury
14
9
4
1.78
W
Neith
n8nisl
Neith
2
12
7
0.46
L
Fenrir
4
11
8
0.73
L
20
11
3
1.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,252
Damage
97,392
141,057
Taken
131,931
107,185
Mitigated
92,771
34,085
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
GenjiBoii69
Ah Muzen Cab
484
236
0
200
1,808
357
286
202
1,606
0
4,737
W
5,867
1,296
392
2,983
22,191
15,522
806
5,891
15,841
65,865
0
W
Ravana
Snowajoraw
Ravana
15,797
4,543
0
1,374
24,842
12,290
7,599
5,385
19,164
0
117,573
L
Danzaburou
Sssoren
Danzaburou
11,885
5,496
0
3,887
27,923
11,372
3,520
1,156
26,767
0
92,232
W
Gilgamesh
St4r_LoSt3
Gilgamesh
39,228
11,290
0
6,614
34,440
34,574
2,138
10,396
23,218
898
179,004
L
Cthulhu
TulioHRC
Cthulhu
36,133
3,945
640
7,593
38,335
37,545
0
3,969
34,366
130,704
0
W
Mercury
gadadi88
Mercury
24,683
15,692
243
3,322
25,121
15,177
3,826
4,189
20,852
0
148,649
W
Neith
n8nisl
Neith
11,817
4,153
0
7,407
25,337
15,208
445
9,753
15,276
91
56,853
L
Fenrir
12,637
3,765
0
11,064
37,670
32,032
749
3,418
34,252
0
125,721
L
34,113
21,074
0
10,701
35,321
25,879
6,389
3,365
31,872
0
158,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,107
Gold Earned
91,004
703
Minions Killed
785
0
Camps Cleared
0
2,538,979
Distance Traveled
3,217,364
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,417
282
10
0
0
70,375
0
W
Tiamat
14,744
398
115
3
0
603,441
1
W
Ravana
17,896
484
174
5
0
504,364
2
L
Danzaburou
17,543
474
149
4
0
552,595
0
W
Gilgamesh
23,683
640
237
6
0
756,377
0
L
Cthulhu
21,242
574
180
5
0
668,706
2
W
Mercury
20,278
548
168
5
0
705,472
0
W
Neith
14,403
389
91
2
0
647,710
0
L
Fenrir
18,145
490
185
5
0
638,457
0
L
Arachne
19,760
534
179
5
0
608,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role