Player Matchup

Danzaburou
Danzaburou
ItsSir Cam8117
Danzaburou
Level 15
God Stats
64W - 41L
1,812 SR
Queue Stats
286W - 267L
1,538 Elo+
Party 2
Artio
Artio
MatthewLovestein
Artio
Level 8
God Stats
7W - 4L
1,500 SR
Queue Stats
23W - 19L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
OGScales
Gilgamesh
Level 27
God Stats
3W - 2L
1,308 SR
Queue Stats
129W - 110L
1,531 Elo+
Solo
Aphrodite
Aphrodite
jmds420
Aphrodite
Level 29
God Stats
3W - 1L
1,766 SR
Queue Stats
57W - 52L
1,606 Elo+
Solo
Set
Set
xDaddySlayer69
Set
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
173W - 169L
1,527 Elo+
Party 2
Team Averages
Level 24
1,577 SR
1,557 Elo+

VS

Team Averages
Level 18
1,558 SR
1,527 Elo+
Gilgamesh
Gilgamesh
Momento Mori151
Gilgamesh
Level 14
God Stats
6W - 4L
1,500 SR
Queue Stats
16W - 12L
1,548 Elo+
Solo
Serqet
Serqet
Switchadilis
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,568 Elo+
Solo
Chang'e
Chang'e
aprilfool98
Chang'e
Level 28
God Stats
46W - 39L
1,564 SR
Queue Stats
875W - 796L
1,512 Elo+
Party 1
Artemis
Artemis
pinchechicharito
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,487 Elo+
Solo
Ymir
Ymir
snk33yb33ky
Ymir
Level 13
God Stats
6W - 7L
1,725 SR
Queue Stats
351W - 329L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsSir Cam8117
Danzaburou
19
10 / 2 / 8
14,140
615
14,511
13,805
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 0 / 21
12,791
556
8,065
22,818
23,271
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
OGScales
Gilgamesh
19
4 / 4 / 15
13,287
578
17,559
21,397
15,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
jmds420
Aphrodite
19
8 / 8 / 14
13,114
570
17,441
22,816
11,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 3 / 11
13,603
591
13,469
20,866
13,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Momento Mori151
Gilgamesh
20
7 / 9 / 3
13,346
580
24,705
24,385
23,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
15
4 / 11 / 2
10,183
443
6,615
20,196
7,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
aprilfool98
Chang'e
17
2 / 7 / 2
10,743
467
11,687
18,016
7,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 6 / 5
10,969
477
10,904
18,195
11,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 8 / 7
9,628
419
8,331
21,662
14,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
40
Kills
17
17
Deaths
41
69
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ItsSir Cam8117
Danzaburou
10
2
8
7
W
7
0
21
17.5
L
Gilgamesh
Momento Mori151
Gilgamesh
7
9
3
0.94
W
Gilgamesh
OGScales
Gilgamesh
4
4
15
2.88
L
Serqet
4
11
2
0.45
L
Chang'e
aprilfool98
Chang'e
2
7
2
0.43
W
Aphrodite
jmds420
Aphrodite
8
8
14
1.88
L
3
6
5
0.92
L
1
8
7
0.56
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,045
Damage
62,242
101,702
Taken
102,454
69,755
Mitigated
64,060
40,999
Healing
19,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ItsSir Cam8117
Danzaburou
14,511
6,222
0
7,628
13,805
6,436
6,162
1,811
11,724
0
92,356
W
8,065
1,086
1,906
6,844
22,818
23,271
798
5,695
16,187
33,178
0
L
Gilgamesh
Momento Mori151
Gilgamesh
24,705
6,260
0
3,777
24,385
23,289
1,076
4,454
19,804
5,204
94,562
W
Gilgamesh
OGScales
Gilgamesh
17,559
5,849
0
4,348
21,397
15,879
1,209
3,436
17,799
0
81,752
L
Serqet
6,615
921
0
4,827
20,196
7,244
0
5,573
14,377
0
54,271
L
Chang'e
aprilfool98
Chang'e
11,687
373
419
5,006
18,016
7,062
0
4,966
12,700
75,544
0
W
Aphrodite
jmds420
Aphrodite
17,441
2,276
4,235
9,853
22,816
11,014
1,453
7,671
14,734
64,862
0
L
10,904
3,951
0
2,933
18,195
11,530
1,046
3,347
14,764
0
69,494
L
8,331
1,952
0
2,557
21,662
14,935
0
6,125
15,303
26,704
0
W
13,469
5,650
0
6,185
20,866
13,155
967
4,126
16,344
0
85,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,935
Gold Earned
54,869
510
Minions Killed
543
0
Camps Cleared
0
2,221,091
Distance Traveled
1,957,668
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,140
615
122
5
0
436,620
1
W
Artio
12,791
556
46
2
0
467,213
5
L
Gilgamesh
13,346
580
162
7
0
371,912
6
W
Gilgamesh
13,287
578
114
5
0
412,650
2
L
Serqet
10,183
443
101
4
0
422,448
3
L
Chang'e
10,743
467
146
6
0
417,637
2
W
Aphrodite
13,114
570
102
4
0
418,982
11
L
Artemis
10,969
477
96
4
0
377,375
4
L
Ymir
9,628
419
38
2
0
368,296
3
W
Set
13,603
591
126
5
0
485,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role