Player Matchup

Bellona
Bellona
CrazySteevo96
Bellona
Level 50
God Stats
4W - 4L
1,505 SR
Queue Stats
50W - 38L
1,459 Elo+
Party 3
Kuzenbo
Kuzenbo
DoomisWaiting4U
Kuzenbo
Level 27
God Stats
5W - 4L
1,432 SR
Queue Stats
141W - 144L
1,443 Elo+
Party 4
Cerberus
Cerberus
Fyll Jess 118
Cerberus
Level 44
God Stats
10W - 6L
1,532 SR
Queue Stats
191W - 186L
1,514 Elo+
Solo
Cthulhu
Cthulhu
VnusTheCommander
Cthulhu
Level 39
God Stats
3W - 3L
1,419 SR
Queue Stats
44W - 37L
1,449 Elo+
Party 3
Danzaburou
Danzaburou
g0dzilla2002
Danzaburou
Level 136
God Stats
23W - 21L
1,653 SR
Queue Stats
95W - 78L
1,552 Elo+
Party 4
Team Averages
Level 59
1,508 SR
1,484 Elo+

VS

Team Averages
Level 71
1,622 SR
1,542 Elo+
Chiron
Chiron
G-Sage_
Chiron
Level 80
God Stats
1W - 1L
1,935 SR
Queue Stats
34W - 26L
1,471 Elo+
Party 2
Olorun
Olorun
Sincerely Chris
Olorun
Level 136
God Stats
0W - 1L
1,324 SR
Queue Stats
34W - 28L
1,742 Elo+
Party 1
Gilgamesh
Gilgamesh
TOS Blood
Gilgamesh
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 96L
1,495 Elo+
Party 1
Poseidon
Poseidon
TOS Rxsing
Poseidon
Level 31
God Stats
2W - 3L
1,804 SR
Queue Stats
6W - 13L
1,478 Elo+
Party 1
Fenrir
Fenrir
jerd_10
Fenrir
Level 28
God Stats
1W - 2L
1,549 SR
Queue Stats
19W - 12L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
2 / 2 / 11
9,405
1,045
11,308
10,673
7,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 1 / 13
9,326
1,036
7,523
12,923
12,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
Fyll Jess 118
Cerberus
16
2 / 1 / 15
10,022
1,114
7,596
11,847
10,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 0 / 15
10,321
1,147
12,838
10,229
10,072
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
g0dzilla2002
Danzaburou
16
11 / 2 / 9
11,946
1,327
16,677
11,802
4,817
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

335

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
G-Sage_
Chiron
15
3 / 4 / 2
9,481
1,053
12,401
15,801
6,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
0 / 2 / 5
8,265
918
6,148
5,812
2,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
TOS Blood
Gilgamesh
14
1 / 7 / 5
8,647
961
9,133
17,381
11,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
TOS Rxsing
Poseidon
14
2 / 4 / 2
8,651
961
14,175
10,561
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
jerd_10
Fenrir
13
0 / 5 / 3
7,966
885
7,569
12,192
4,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
22
Kills
6
6
Deaths
22
63
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
2
2
11
3.75
W
3
1
13
9.5
W
Cerberus
Fyll Jess 118
Cerberus
2
1
15
9.5
L
Chiron
G-Sage_
Chiron
3
4
2
1
L
0
2
5
1.25
L
Gilgamesh
TOS Blood
Gilgamesh
1
7
5
0.5
L
Poseidon
TOS Rxsing
Poseidon
2
4
2
0.75
W
4
0
15
11.5
W
Danzaburou
g0dzilla2002
Danzaburou
11
2
9
7.75
L
Fenrir
jerd_10
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,942
Damage
49,426
57,474
Taken
61,747
44,919
Mitigated
28,821
9,810
Healing
5,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
11,308
2,962
0
1,183
10,673
7,252
0
4,362
6,107
0
29,929
W
7,523
2,952
1,119
1,918
12,923
12,031
0
4,586
8,128
10,672
0
W
Cerberus
Fyll Jess 118
Cerberus
7,596
407
378
1,927
11,847
10,747
0
3,714
7,828
22,442
0
L
Chiron
G-Sage_
Chiron
12,401
3,376
588
2,331
15,801
6,339
0
6,316
9,406
0
32,583
L
6,148
3,559
70
966
5,812
2,127
0
3,133
2,679
15,508
0
L
Gilgamesh
TOS Blood
Gilgamesh
9,133
2,347
0
468
17,381
11,669
0
8,535
8,846
0
18,640
L
Poseidon
TOS Rxsing
Poseidon
14,175
1,604
0
582
10,561
3,901
0
5,193
5,368
22,133
0
W
12,838
478
1,174
1,033
10,229
10,072
0
3,668
6,378
33,023
0
W
Danzaburou
g0dzilla2002
Danzaburou
16,677
5,705
0
1,078
11,802
4,817
0
2,912
8,710
0
29,391
L
Fenrir
jerd_10
Fenrir
7,569
1,688
0
262
12,192
4,785
0
4,780
7,412
0
17,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,020
Gold Earned
43,010
174
Minions Killed
138
7
Camps Cleared
4
990,214
Distance Traveled
824,224
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,405
1,045
48
5
0
198,727
0
W
Kuzenbo
9,326
1,036
5
1
0
193,184
0
W
Cerberus
10,022
1,114
48
5
3
202,024
0
L
Chiron
9,481
1,053
64
7
0
185,170
0
L
Olorun
8,265
918
20
2
1
125,989
0
L
Gilgamesh
8,647
961
18
2
2
163,496
0
L
Poseidon
8,651
961
20
2
1
170,157
0
W
Cthulhu
10,321
1,147
48
5
1
214,489
0
W
Danzaburou
11,946
1,327
25
3
3
181,790
1
L
Fenrir
7,966
885
16
2
0
179,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role