Player Matchup

Gilgamesh
Gilgamesh
Dani360idd
Gilgamesh
Level 104
God Stats
3W - 2L
1,372 SR
Queue Stats
68W - 62L
1,605 Elo+
Solo
Horus
Horus
PEKBLOM
Horus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Wouwte
Agni
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 45L
1,482 Elo+
Party 4
Tsukuyomi
Tsukuyomi
arno258
Tsukuyomi
Level 109
God Stats
3W - 1L
1,718 SR
Queue Stats
93W - 97L
1,493 Elo+
Party 4
Apollo
Apollo
pläppen
Apollo
Level 58
God Stats
44W - 19L
1,702 SR
Queue Stats
102W - 83L
1,602 Elo+
Party 1
Team Averages
Level 88
1,558 SR
1,536 Elo+

VS

Team Averages
Level 117
1,489 SR
1,521 Elo+
Neith
Neith
Alexey4OO4OO
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LordHamrider
Chaac
Level 103
God Stats
14W - 13L
1,753 SR
Queue Stats
211W - 218L
1,544 Elo+
Party 3
Gilgamesh
Gilgamesh
MU3RD3PUM4S
Gilgamesh
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,543 Elo+
Party 2
Tiamat
Tiamat
SackzWolf
Tiamat
Level 116
God Stats
0W - 3L
1,195 SR
Queue Stats
20W - 44L
1,468 Elo+
Party 2
Jormungandr
Jormungandr
SirHamcalot
Jormungandr
Level 125
God Stats
16W - 13L
1,496 SR
Queue Stats
812W - 790L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dani360idd
Gilgamesh
14
2 / 1 / 4
8,763
548
9,762
10,549
7,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
PEKBLOM
Horus
14
6 / 3 / 14
9,939
621
5,669
15,399
10,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
Wouwte
Agni
14
4 / 4 / 10
8,807
550
11,370
7,541
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
arno258
Tsukuyomi
15
8 / 3 / 10
9,473
592
8,871
11,425
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
pläppen
Apollo
16
10 / 5 / 5
10,312
645
12,621
15,459
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 7 / 7
9,335
583
11,717
15,137
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 1
8,314
520
4,592
12,165
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
MU3RD3PUM4S
Gilgamesh
16
4 / 3 / 3
9,084
568
7,832
12,833
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
SackzWolf
Tiamat
11
1 / 9 / 5
7,180
449
4,706
11,127
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
SirHamcalot
Jormungandr
14
2 / 8 / 9
8,657
541
9,326
14,384
11,504
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
30
Kills
16
16
Deaths
30
43
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
7
7
1.5
W
Gilgamesh
Dani360idd
Gilgamesh
2
1
4
4
L
2
3
1
0.83
L
Gilgamesh
MU3RD3PUM4S
Gilgamesh
4
3
3
1.83
W
Horus
PEKBLOM
Horus
6
3
14
4.33
L
Tiamat
SackzWolf
Tiamat
1
9
5
0.39
L
Jormungandr
SirHamcalot
Jormungandr
2
8
9
0.81
W
Agni
Wouwte
Agni
4
4
10
2.25
W
Tsukuyomi
arno258
Tsukuyomi
8
3
10
4.33
W
Apollo
pläppen
Apollo
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,293
Damage
38,173
60,373
Taken
65,646
29,843
Mitigated
38,715
22,150
Healing
13,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,717
5,638
0
4,878
15,137
4,967
0
2,007
13,030
0
44,968
W
Gilgamesh
Dani360idd
Gilgamesh
9,762
2,980
0
3,908
10,549
7,315
1,092
1,346
8,828
0
51,957
L
4,592
504
0
4,211
12,165
10,152
0
337
11,786
0
41,547
L
Gilgamesh
MU3RD3PUM4S
Gilgamesh
7,832
2,714
0
1,170
12,833
7,448
0
2,969
9,664
0
60,550
W
Horus
PEKBLOM
Horus
5,669
2,239
628
7,094
15,399
10,723
938
3,570
11,695
0
25,527
L
Tiamat
SackzWolf
Tiamat
4,706
452
0
986
11,127
4,644
0
3,003
7,748
25,956
0
L
Jormungandr
SirHamcalot
Jormungandr
9,326
2,711
328
1,955
14,384
11,504
0
2,152
12,048
41,959
0
W
Agni
Wouwte
Agni
11,370
866
0
1,705
7,541
2,314
1,454
3,050
4,269
43,162
0
W
Tsukuyomi
arno258
Tsukuyomi
8,871
2,291
0
3,060
11,425
4,160
109
2,741
8,557
0
46,364
W
Apollo
pläppen
Apollo
12,621
9,307
0
5,755
15,459
5,331
1,722
2,805
12,574
0
75,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,294
Gold Earned
42,570
431
Minions Killed
397
0
Camps Cleared
0
1,562,844
Distance Traveled
1,458,646
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,335
583
67
4
0
264,278
3
W
Gilgamesh
8,763
548
97
6
0
335,466
6
L
Chaac
8,314
520
103
6
0
300,754
10
L
Gilgamesh
9,084
568
100
6
0
324,551
0
W
Horus
9,939
621
43
3
0
324,438
6
L
Tiamat
7,180
449
58
4
0
275,782
0
L
Jormungandr
8,657
541
69
4
0
293,281
3
W
Agni
8,807
550
85
5
0
274,116
2
W
Tsukuyomi
9,473
592
90
6
0
339,913
5
W
Apollo
10,312
645
116
7
0
288,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role