Player Matchup

Hel
Hel
Bearholdinsnake
Hel
Level 27
God Stats
83W - 98L
1,498 SR
Queue Stats
132W - 140L
1,459 Elo+
Solo
Thanatos
Thanatos
Fuknite
Thanatos
Level 28
God Stats
4W - 3L
1,855 SR
Queue Stats
18W - 27L
1,442 Elo+
Solo
Rama
Rama
Kazatar
Rama
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
148W - 162L
1,442 Elo+
Solo
Bakasura
Bakasura
StepUpSlime
Bakasura
Level 28
God Stats
14W - 17L
1,621 SR
Queue Stats
247W - 257L
1,566 Elo+
Solo
Scylla
Scylla
WantedViper23
Scylla
Level 26
God Stats
4W - 8L
1,530 SR
Queue Stats
222W - 203L
1,423 Elo+
Solo
Team Averages
Level 27
1,601 SR
1,467 Elo+

VS

Team Averages
Level 15
1,535 SR
1,474 Elo+
Izanami
Izanami
AzirusU
Izanami
Level 27
God Stats
5W - 6L
1,675 SR
Queue Stats
145W - 208L
1,418 Elo+
Party 1
Yemoja
Yemoja
Black_Kitsune97
Yemoja
Level 5
God Stats
4W - 6L
1,508 SR
Queue Stats
49W - 103L
1,503 Elo+
Party 1
Bellona
Bellona
Deadcavalry
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Agni
Agni
Nficent
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
ViniLz
Zeus
Level 24
God Stats
1W - 1L
1,490 SR
Queue Stats
3W - 4L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,453
430
5,412
7,890
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Fuknite
Thanatos
15
5 / 0 / 5
8,890
593
5,990
8,618
3,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
Kazatar
Rama
11
0 / 2 / 3
6,504
434
3,109
10,640
2,554
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
StepUpSlime
Bakasura
14
16 / 0 / 2
9,399
627
10,405
9,068
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 4
8,093
540
6,992
7,084
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AzirusU
Izanami
10
4 / 2 / 0
6,638
443
11,060
8,150
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 4
6,433
429
1,591
7,233
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Deadcavalry
Bellona
8
0 / 10 / 0
5,110
341
2,706
10,308
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
Nficent
Agni
9
0 / 5 / 0
5,796
386
3,971
5,190
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
ViniLz
Zeus
12
0 / 3 / 0
6,374
425
3,697
8,217
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
22
Kills
4
4
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
AzirusU
Izanami
4
2
0
2
W
0
2
4
1
L
0
2
4
1
L
Bellona
Deadcavalry
Bellona
0
10
0
0
W
Thanatos
Fuknite
Thanatos
5
0
5
7.5
W
Rama
Kazatar
Rama
0
2
3
0.75
L
Agni
Nficent
Agni
0
5
0
0
W
Bakasura
StepUpSlime
Bakasura
16
0
2
17
L
Zeus
ViniLz
Zeus
0
3
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,908
Damage
23,025
43,300
Taken
39,098
13,902
Mitigated
16,050
25,631
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AzirusU
Izanami
11,060
8,241
0
486
8,150
3,057
397
2,691
4,931
0
49,475
W
5,412
270
3,390
4,792
7,890
1,846
429
991
6,809
32,806
0
L
1,591
527
2,836
1,484
7,233
4,463
22
2,502
4,206
8,570
0
L
Bellona
Deadcavalry
Bellona
2,706
752
0
346
10,308
4,999
27
1,981
7,746
0
15,633
W
Thanatos
Fuknite
Thanatos
5,990
2,566
0
7,527
8,618
3,176
2,107
752
7,796
0
54,962
W
Rama
Kazatar
Rama
3,109
1,909
0
4,634
10,640
2,554
549
1,062
9,522
0
29,087
L
Agni
Nficent
Agni
3,971
565
0
540
5,190
1,071
198
219
4,697
24,589
0
W
Bakasura
StepUpSlime
Bakasura
10,405
6,487
0
1,894
9,068
3,918
600
2,443
6,193
0
35,520
L
Zeus
ViniLz
Zeus
3,697
209
0
307
8,217
2,460
248
4,575
2,818
33,919
0
W
6,992
269
0
3,394
7,084
2,408
1,135
2,939
3,721
50,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,339
Gold Earned
30,351
386
Minions Killed
250
0
Camps Cleared
0
1,318,763
Distance Traveled
1,154,381
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,638
443
93
6
0
220,564
0
W
Hel
6,453
430
51
3
0
270,901
2
L
Yemoja
6,433
429
16
1
0
202,253
0
L
Bellona
5,110
341
23
2
0
231,102
0
W
Thanatos
8,890
593
108
7
0
241,757
0
W
Rama
6,504
434
64
4
0
224,563
1
L
Agni
5,796
386
48
3
0
236,390
3
W
Bakasura
9,399
627
76
5
0
299,590
1
L
Zeus
6,374
425
70
5
0
264,072
0
W
Scylla
8,093
540
87
6
0
281,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role