Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Chuz01
Cthulhu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 159L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
EternalDKE
Ao Kuang
Level 149
God Stats
0W - 1L
1,670 SR
Queue Stats
75W - 50L
1,732 Elo+
Party 1
Achilles
Achilles
LioIsrafaelMahou
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pappi5oh
Ah Muzen Cab
Level 94
God Stats
2W - 1L
1,732 SR
Queue Stats
531W - 517L
1,632 Elo+
Solo
Team Averages
Level 135
1,581 SR
1,587 Elo+

VS

Team Averages
Level 133
1,497 SR
1,573 Elo+
Hera
Hera
Delusionnn
Hera
Level 157
God Stats
2W - 1L
1,514 SR
Queue Stats
104W - 102L
1,604 Elo+
Solo
Rama
Rama
Fizans
Rama
Level 131
God Stats
2W - 1L
1,323 SR
Queue Stats
120W - 113L
1,645 Elo+
Solo
Artio
Artio
ReverendPlogue
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
alpacaman19
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
imIokua
Da Ji
Level 127
God Stats
7W - 4L
1,649 SR
Queue Stats
429W - 392L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
0 / 5 / 9
9,150
763
15,243
14,714
5,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Chuz01
Cthulhu
16
1 / 6 / 7
9,371
781
10,862
17,981
17,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
EternalDKE
Ao Kuang
18
10 / 4 / 2
10,956
913
21,773
15,996
6,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 6 / 6
8,571
714
9,847
15,619
15,118
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Pappi5oh
Ah Muzen Cab
14
1 / 6 / 8
8,597
716
12,747
10,041
3,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 20
9,666
806
16,578
10,651
6,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Fizans
Rama
19
12 / 2 / 12
11,661
972
15,105
15,135
8,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 3 / 17
11,067
922
13,361
23,879
28,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
alpacaman19
Cerberus
16
2 / 4 / 18
10,693
891
8,764
23,843
24,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
imIokua
Da Ji
17
6 / 2 / 11
9,964
830
13,572
14,195
16,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
105
13
Kills
27
27
Deaths
13
32
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
9
0.9
L
Cthulhu
Chuz01
Cthulhu
1
6
7
0.75
W
1
2
20
5.5
L
Ao Kuang
EternalDKE
Ao Kuang
10
4
2
2.75
W
Rama
Fizans
Rama
12
2
12
9
L
1
6
6
0.67
L
Ah Muzen Cab
Pappi5oh
Ah Muzen Cab
1
6
8
0.83
W
6
3
17
4.83
W
Cerberus
alpacaman19
Cerberus
2
4
18
2.75
W
Da Ji
imIokua
Da Ji
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,472
Damage
67,380
74,351
Taken
87,703
48,070
Mitigated
83,654
26,115
Healing
39,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
15,243
4,765
735
4,485
14,714
5,487
660
9,352
5,237
0
38,409
L
Cthulhu
Chuz01
Cthulhu
10,862
227
3,073
4,173
17,981
17,417
33
7,371
10,490
24,623
0
W
16,578
3,279
2,372
1,185
10,651
6,049
708
3,423
7,228
40,238
0
L
Ao Kuang
EternalDKE
Ao Kuang
21,773
3,231
407
7,365
15,996
6,249
288
7,619
8,227
28,429
0
W
Rama
Fizans
Rama
15,105
11,251
3,139
5,136
15,135
8,266
3,471
6,825
8,310
0
32,208
L
9,847
2,853
1,481
2,989
15,619
15,118
434
7,760
7,659
0
18,138
L
Ah Muzen Cab
Pappi5oh
Ah Muzen Cab
12,747
3,284
0
1,407
10,041
3,799
244
6,601
3,390
0
25,967
W
13,361
877
7,200
9,563
23,879
28,768
377
8,045
15,834
24,566
0
W
Cerberus
alpacaman19
Cerberus
8,764
598
1,182
3,650
23,843
24,384
96
7,616
16,227
17,038
0
W
Da Ji
imIokua
Da Ji
13,572
2,908
4,061
2,508
14,195
16,187
522
6,726
7,469
0
17,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
53,051
133
Minions Killed
169
0
Camps Cleared
0
1,073,655
Distance Traveled
1,136,825
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,150
763
60
5
0
212,751
3
L
Cthulhu
9,371
781
14
1
0
221,060
0
W
Hera
9,666
806
48
4
0
231,092
2
L
Ao Kuang
10,956
913
13
1
0
219,129
0
W
Rama
11,661
972
57
5
0
208,045
3
L
Achilles
8,571
714
18
2
0
244,478
7
L
Ah Muzen Cab
8,597
716
28
2
0
176,237
4
W
Artio
11,067
922
19
2
0
235,197
2
W
Cerberus
10,693
891
30
3
0
237,219
3
W
Da Ji
9,964
830
15
1
0
225,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role