Player Matchup

Yemoja
Yemoja
Alyeskaa
Yemoja
Level 8
God Stats
0W - 2L
1,216 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
Fratzouille
Scylla
Level 8
God Stats
0W - 1L
1,398 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
LucianInJail
Chaac
Level 20
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Sarmøth
Medusa
Level 16
God Stats
0W - 1L
1,217 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Spyyyder
Ao Kuang
Level 17
God Stats
0W - 1L
1,179 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 14
1,257 SR
1,500 Elo+

VS

Team Averages
Level 20
1,429 SR
1,427 Elo+
Yemoja
Yemoja
BlilBird
Yemoja
Level 10
God Stats
2W - 1L
1,743 SR
Queue Stats
13W - 10L
1,367 Elo+
Solo
Cupid
Cupid
CHUJWAMWRYJ
Cupid
Level 16
God Stats
2W - 2L
1,266 SR
Queue Stats
73W - 82L
1,501 Elo+
Solo
Loki
Loki
Ddrychiolaeth
Loki
Level 28
God Stats
2W - 1L
1,263 SR
Queue Stats
53W - 59L
1,368 Elo+
Solo
Hercules
Hercules
FeRnaNDmiNE
Hercules
Level 18
God Stats
25W - 24L
1,421 SR
Queue Stats
53W - 45L
1,433 Elo+
Solo
He Bo
He Bo
s3v3
He Bo
Level 29
God Stats
2W - 1L
1,450 SR
Queue Stats
61W - 78L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alyeskaa
Yemoja
14
0 / 3 / 4
8,404
420
1,967
9,177
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
11
0 / 10 / 0
6,694
335
1,906
9,334
2,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 6 / 3
8,214
411
13,223
19,680
18,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
Sarmøth
Medusa
10
1 / 7 / 0
7,279
364
2,607
11,392
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
Spyyyder
Ao Kuang
15
8 / 1 / 3
10,105
505
13,785
15,951
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlilBird
Yemoja
12
0 / 2 / 11
9,403
470
5,016
8,638
5,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
18 / 1 / 1
12,302
615
21,280
11,342
5,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 5
9,717
486
5,123
9,419
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
FeRnaNDmiNE
Hercules
15
0 / 1 / 9
9,528
476
7,501
18,390
12,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
s3v3
He Bo
14
4 / 6 / 1
9,563
478
11,643
13,056
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
12
Kills
26
27
Deaths
12
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Alyeskaa
Yemoja
0
3
4
0.67
W
Yemoja
BlilBird
Yemoja
0
2
11
2.75
W
18
1
1
18.5
W
4
2
5
3.25
W
Hercules
FeRnaNDmiNE
Hercules
0
1
9
4.5
L
Scylla
0
10
0
0
L
3
6
3
0.75
L
Medusa
Sarmøth
Medusa
1
7
0
0.14
L
Ao Kuang
Spyyyder
Ao Kuang
8
1
3
9.5
W
He Bo
s3v3
He Bo
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,488
Damage
50,563
65,534
Taken
60,845
38,703
Mitigated
32,113
11,283
Healing
26,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Alyeskaa
Yemoja
1,967
757
1,238
818
9,177
7,213
897
3,446
5,563
26,682
0
W
Yemoja
BlilBird
Yemoja
5,016
951
3,608
1,441
8,638
5,423
1,274
4,128
4,510
18,355
0
W
21,280
13,325
1,003
4,948
11,342
5,058
2,175
1,817
9,525
0
93,949
W
5,123
865
0
2,616
9,419
3,914
2,413
1,411
8,008
0
40,286
W
Hercules
FeRnaNDmiNE
Hercules
7,501
2,710
0
9,031
18,390
12,689
2,757
4,650
13,740
0
47,729
L
Scylla
1,906
137
0
266
9,334
2,833
0
1,787
7,503
14,069
0
L
13,223
1,275
0
4,493
19,680
18,731
0
4,655
14,943
0
31,468
L
Medusa
Sarmøth
Medusa
2,607
765
0
0
11,392
3,891
0
1,397
9,965
0
26,172
L
Ao Kuang
Spyyyder
Ao Kuang
13,785
2,819
0
4,468
15,951
6,035
0
4,804
10,901
56,388
0
W
He Bo
s3v3
He Bo
11,643
878
0
3,770
13,056
5,029
811
5,652
7,404
51,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,696
Gold Earned
50,513
256
Minions Killed
413
0
Camps Cleared
0
1,764,684
Distance Traveled
1,840,195
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,404
420
49
2
0
277,096
3
W
Yemoja
9,403
470
27
1
0
360,246
3
W
Cupid
12,302
615
144
7
0
349,869
2
W
Loki
9,717
486
82
4
0
432,944
3
W
Hercules
9,528
476
81
4
0
346,535
4
L
Scylla
6,694
335
19
1
0
320,707
1
L
Chaac
8,214
411
53
3
0
395,259
0
L
Medusa
7,279
364
58
3
0
379,033
0
L
Ao Kuang
10,105
505
77
4
0
392,589
1
W
He Bo
9,563
478
79
4
0
350,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role