Player Matchup

Terra
Terra
Bromunculus
Terra
Level 108
God Stats
15W - 9L
1,747 SR
Queue Stats
347W - 148L
1,713 Elo+
Party 2
Chiron
Chiron
DerpinatorV2
Chiron
Level 55
God Stats
2W - 1L
1,828 SR
Queue Stats
300W - 107L
1,762 Elo+
Party 2
Guan Yu
Guan Yu
YuArBigGei
Guan Yu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 27L
1,764 Elo+
Party 2
He Bo
He Bo
plsf6
He Bo
Level 89
God Stats
11W - 2L
1,895 SR
Queue Stats
332W - 186L
1,717 Elo+
Party 2
Merlin
Merlin
theapocalypse
Merlin
Level 87
God Stats
13W - 1L
1,924 SR
Queue Stats
188W - 63L
1,754 Elo+
Party 2
Team Averages
Level 72
1,779 SR
1,742 Elo+

VS

Team Averages
Level 59
1,484 SR
1,532 Elo+
Da Ji
Da Ji
MonstyMon
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
SupportedByEvil
He Bo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
WtrprfNeptune
Tyr
Level 26
God Stats
8W - 9L
1,453 SR
Queue Stats
80W - 101L
1,465 Elo+
Party 3
Cernunnos
Cernunnos
mamalunu
Cernunnos
Level 21
God Stats
2W - 1L
1,466 SR
Queue Stats
28W - 26L
1,585 Elo+
Party 1
Aphrodite
Aphrodite
pol1305
Aphrodite
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
10,097
531
6,666
14,425
15,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
18
11 / 0 / 5
12,110
637
14,246
10,532
4,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
YuArBigGei
Guan Yu
17
2 / 0 / 0
10,458
550
7,950
13,071
12,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
plsf6
He Bo
18
7 / 1 / 3
10,873
572
8,884
12,563
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 2 / 10
10,555
556
7,841
7,444
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
MonstyMon
Da Ji
11
0 / 6 / 1
7,062
372
1,955
13,777
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 8 / 0
8,742
460
10,776
12,645
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 3 / 0
8,395
442
7,348
15,573
10,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
mamalunu
Cernunnos
14
0 / 6 / 0
7,879
415
3,052
12,226
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
pol1305
Aphrodite
13
0 / 3 / 2
8,263
435
4,646
12,134
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
26
Kills
3
3
Deaths
26
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Chiron
11
0
5
13.5
L
Da Ji
MonstyMon
Da Ji
0
6
1
0.08
L
3
8
0
0.38
L
0
3
0
0
W
Guan Yu
YuArBigGei
Guan Yu
2
0
0
2
L
Cernunnos
mamalunu
Cernunnos
0
6
0
0
W
He Bo
plsf6
He Bo
7
1
3
8.5
L
Aphrodite
pol1305
Aphrodite
0
3
2
0.33
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,587
Damage
27,777
58,035
Taken
66,355
39,702
Mitigated
30,572
29,913
Healing
22,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,666
1,462
1,492
6,494
14,425
15,042
148
5,584
8,841
30,697
0
W
Chiron
14,246
7,504
931
5,181
10,532
4,442
2,789
2,269
8,263
0
84,300
L
Da Ji
MonstyMon
Da Ji
1,955
416
0
3,872
13,777
4,790
0
4,344
9,272
0
36,585
L
10,776
882
0
1,561
12,645
4,235
0
8,497
3,879
54,454
0
L
7,348
1,712
0
4,705
15,573
10,159
482
3,473
12,058
0
50,716
W
Guan Yu
YuArBigGei
Guan Yu
7,950
1,774
284
8,864
13,071
12,043
330
1,597
11,474
0
53,585
L
Cernunnos
mamalunu
Cernunnos
3,052
1,630
0
3,565
12,226
3,305
0
1,872
10,354
0
52,608
W
He Bo
plsf6
He Bo
8,884
452
0
5,534
12,563
5,055
256
5,882
6,681
82,214
0
L
Aphrodite
pol1305
Aphrodite
4,646
646
2,799
6,421
12,134
8,083
0
4,611
7,401
40,142
0
W
7,841
764
0
1,133
7,444
3,120
719
4,542
2,902
69,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,093
Gold Earned
40,341
556
Minions Killed
454
0
Camps Cleared
0
1,788,139
Distance Traveled
1,704,193
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,097
531
40
2
0
390,022
9
W
Chiron
12,110
637
145
8
0
359,121
2
L
Da Ji
7,062
372
80
4
0
344,440
4
L
He Bo
8,742
460
103
5
0
287,079
6
L
Tyr
8,395
442
103
5
0
371,804
1
W
Guan Yu
10,458
550
103
5
0
351,357
2
L
Cernunnos
7,879
415
90
5
0
358,798
0
W
He Bo
10,873
572
132
7
0
357,828
5
L
Aphrodite
8,263
435
78
4
0
342,072
5
W
Merlin
10,555
556
136
7
0
329,811
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role