Player Matchup

Kukulkan
Kukulkan
BobbyTrilll
Kukulkan
Level 27
God Stats
42W - 33L
1,692 SR
Queue Stats
100W - 84L
1,587 Elo+
Party 2
Merlin
Merlin
DrJakeadelic
Merlin
Level 17
God Stats
37W - 35L
1,420 SR
Queue Stats
167W - 129L
1,432 Elo+
Solo
Hou Yi
Hou Yi
MgNmDnG
Hou Yi
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 9L
1,533 Elo+
Party 1
Sol
Sol
Thiccnickboi
Sol
Level 24
God Stats
18W - 8L
1,672 SR
Queue Stats
54W - 44L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
Valentril
Jormungandr
Level 4
God Stats
3W - 3L
1,663 SR
Queue Stats
3W - 5L
1,555 Elo+
Party 1
Team Averages
Level 20
1,590 SR
1,524 Elo+

VS

Team Averages
Level 30
1,498 SR
1,576 Elo+
Ganesha
Ganesha
Defttone
Ganesha
Level 30
God Stats
0W - 1L
1,693 SR
Queue Stats
14W - 23L
1,755 Elo+
Solo
Izanami
Izanami
Juh52
Izanami
Level 26
God Stats
12W - 9L
1,503 SR
Queue Stats
213W - 237L
1,434 Elo+
Solo
Tiamat
Tiamat
MayanBahamut
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,835 Elo+
Solo
Cthulhu
Cthulhu
TravestyOwO
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,524 Elo+
Party 3
Merlin
Merlin
V2nom
Merlin
Level 6
God Stats
2W - 5L
1,296 SR
Queue Stats
6W - 9L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BobbyTrilll
Kukulkan
18
6 / 1 / 13
12,502
962
24,254
8,277
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
20
8 / 0 / 16
14,046
1,080
27,994
9,810
3,598
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
MgNmDnG
Hou Yi
19
8 / 2 / 15
12,742
980
23,070
18,180
6,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 4 / 13
12,448
958
12,567
12,869
3,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
Valentril
Jormungandr
19
5 / 1 / 18
12,772
982
12,906
13,180
11,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

214

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Defttone
Ganesha
18
0 / 9 / 7
12,575
967
15,505
28,050
37,304
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Juh52
Izanami
17
1 / 3 / 1
11,171
859
5,645
14,749
6,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
0 / 6 / 0
9,794
753
4,307
10,963
5,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TravestyOwO
Cthulhu
17
4 / 5 / 3
12,846
988
13,027
39,337
39,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
V2nom
Merlin
17
3 / 9 / 3
11,731
902
17,730
15,659
5,783
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
22
32
Kills
8
8
Deaths
32
75
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BobbyTrilll
Kukulkan
6
1
13
12.5
L
Ganesha
Defttone
Ganesha
0
9
7
0.39
W
Merlin
8
0
16
16
L
Izanami
Juh52
Izanami
1
3
1
0.5
L
Tiamat
0
6
0
0
W
Hou Yi
MgNmDnG
Hou Yi
8
2
15
7.75
W
5
4
13
2.88
L
Cthulhu
TravestyOwO
Cthulhu
4
5
3
1.1
L
Merlin
V2nom
Merlin
3
9
3
0.5
W
Jormungandr
Valentril
Jormungandr
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,791
Damage
56,214
62,316
Taken
108,758
28,463
Mitigated
93,529
7,030
Healing
13,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BobbyTrilll
Kukulkan
24,254
1,622
0
440
8,277
2,748
0
6,381
1,896
48,428
0
L
Ganesha
Defttone
Ganesha
15,505
421
0
1,494
28,050
37,304
0
19,530
8,132
27,056
0
W
Merlin
27,994
1,134
709
3,344
9,810
3,598
0
7,527
2,283
59,194
0
L
Izanami
Juh52
Izanami
5,645
3,282
0
214
14,749
6,019
0
11,617
2,920
0
47,031
L
Tiamat
4,307
261
0
752
10,963
5,363
0
8,585
2,245
8,759
0
W
Hou Yi
MgNmDnG
Hou Yi
23,070
11,951
230
146
18,180
6,332
0
14,850
3,330
0
33,048
W
12,567
6,261
0
2,040
12,869
3,818
0
11,055
1,814
35,317
0
L
Cthulhu
TravestyOwO
Cthulhu
13,027
678
1,013
9,567
39,337
39,060
0
25,705
13,408
34,398
0
L
Merlin
V2nom
Merlin
17,730
2,106
0
423
15,659
5,783
0
11,187
4,332
38,824
0
W
Jormungandr
Valentril
Jormungandr
12,906
4,120
0
121
13,180
11,967
0
10,756
2,424
28,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,510
Gold Earned
58,117
267
Minions Killed
225
12
Camps Cleared
4
1,198,744
Distance Traveled
1,064,750
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,502
962
69
5
1
258,582
2
L
Ganesha
12,575
967
3
0
0
235,865
1
W
Merlin
14,046
1,080
69
5
8
258,416
1
L
Izanami
11,171
859
108
8
2
244,606
0
L
Tiamat
9,794
753
8
1
0
162,486
0
W
Hou Yi
12,742
980
29
2
1
256,536
1
W
Sol
12,448
958
57
4
2
195,734
0
L
Cthulhu
12,846
988
56
4
0
234,759
0
L
Merlin
11,731
902
50
4
2
187,034
0
W
Jormungandr
12,772
982
43
3
0
229,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role