Player Matchup

Hachiman
Hachiman
Silver III
EliudVII
Hachiman
Silver III
Level 114
God Stats
3W - 3L
1,270 SR
Queue Stats
208W - 212L
1,108 MMR
Solo
Janus
Janus
Silver V
JORGE1189
Janus
Silver V
Level 86
God Stats
0W - 1L
1,471 SR
Queue Stats
13W - 23L
1,188 MMR
Solo
Camazotz
Camazotz
Silver II
RivalLlama
Camazotz
Silver II
Level 80
God Stats
1W - 1L
1,642 SR
Queue Stats
195W - 205L
1,068 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
SenorProgresh
Cu Chulainn
Bronze III
Level 100
God Stats
11W - 20L
1,369 SR
Queue Stats
181W - 208L
1,358 MMR
Solo
Athena
Athena
Silver II
ShxttersBLike
Athena
Silver II
Level 58
God Stats
1W - 5L
1,238 SR
Queue Stats
127W - 136L
1,068 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,398 SR
1,158 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,497 SR
1,195 MMR
Sobek
Sobek
Silver I
JhowRambo
Sobek
Silver I
Level 156
God Stats
20W - 17L
1,564 SR
Queue Stats
240W - 241L
1,047 MMR
Solo
Guan Yu
Guan Yu
Gold V
Krishna15
Guan Yu
Gold V
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
196W - 211L
1,324 MMR
Solo
Cupid
Cupid
Silver II
M16ANDPREGANT
Cupid
Silver II
Level 95
God Stats
5W - 3L
1,518 SR
Queue Stats
224W - 237L
1,022 MMR
Solo
Thoth
Thoth
Gold III
NostraRlz
Thoth
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
llDeironll
Tsukuyomi
Silver II
Level 160
God Stats
11W - 13L
1,404 SR
Queue Stats
596W - 594L
1,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EliudVII
Hachiman
18
2 / 6 / 6
11,970
443
19,264
24,671
8,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
JORGE1189
Janus
18
2 / 14 / 5
11,989
444
11,584
18,848
5,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
RivalLlama
Camazotz
19
4 / 5 / 6
12,393
459
16,536
28,165
23,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
SenorProgresh
Cu Chulainn
19
5 / 7 / 4
12,618
467
19,046
27,682
30,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
4 / 6 / 10
12,467
462
14,209
37,809
37,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CerberusSetScyllaTiamatDanzaburou

VS

Bans
ApolloNemesisAwilixGaneshaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JhowRambo
Sobek
19
1 / 2 / 18
13,499
500
15,555
31,278
43,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
Krishna15
Guan Yu
20
6 / 3 / 10
13,816
512
9,287
34,642
37,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 4 / 11
15,274
566
33,040
28,656
12,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
NostraRlz
Thoth
20
13 / 5 / 5
15,460
573
27,352
19,948
8,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
llDeironll
Tsukuyomi
20
8 / 6 / 9
14,780
547
20,443
23,952
11,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
90
17
Kills
37
38
Deaths
20
31
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hachiman
EliudVII
Hachiman
2
6
6
0.83
L
Janus
JORGE1189
Janus
2
14
5
0.32
W
Sobek
JhowRambo
Sobek
1
2
18
5
W
Guan Yu
Krishna15
Guan Yu
6
3
10
3.67
W
9
4
11
3.63
W
Thoth
NostraRlz
Thoth
13
5
5
3.1
L
Camazotz
RivalLlama
Camazotz
4
5
6
1.4
L
Cu Chulainn
SenorProgresh
Cu Chulainn
5
7
4
1
L
4
6
10
1.5
W
Tsukuyomi
llDeironll
Tsukuyomi
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,639
Damage
105,677
137,175
Taken
138,476
106,068
Mitigated
112,875
36,181
Healing
63,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
EliudVII
Hachiman
19,264
10,112
0
8,265
24,671
8,373
2,369
9,265
15,218
0
86,330
L
Janus
JORGE1189
Janus
11,584
624
0
1,741
18,848
5,424
198
8,143
10,269
66,784
0
W
Sobek
JhowRambo
Sobek
15,555
979
0
11,374
31,278
43,563
1,123
8,237
22,678
45,429
0
W
Guan Yu
Krishna15
Guan Yu
9,287
1,931
4,549
16,210
34,642
37,090
467
6,821
26,830
0
61,636
W
33,040
24,494
1,680
19,404
28,656
12,104
9,017
6,972
21,548
0
152,086
W
Thoth
NostraRlz
Thoth
27,352
646
532
3,857
19,948
8,223
1,784
6,333
13,325
98,107
0
L
Camazotz
RivalLlama
Camazotz
16,536
4,304
0
10,124
28,165
23,931
213
6,806
21,219
0
86,239
L
Cu Chulainn
SenorProgresh
Cu Chulainn
19,046
4,023
0
5,184
27,682
30,494
705
6,195
21,393
479
85,254
L
14,209
2,656
0
10,867
37,809
37,846
0
11,431
25,986
52,139
0
W
Tsukuyomi
llDeironll
Tsukuyomi
20,443
5,678
0
6,187
23,952
11,895
0
6,788
16,884
0
108,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,437
Gold Earned
72,829
624
Minions Killed
587
0
Camps Cleared
0
2,376,611
Distance Traveled
2,595,412
30
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,970
443
138
5
0
454,754
2
L
Janus
11,989
444
137
5
0
451,635
14
W
Sobek
13,499
500
48
2
0
539,386
7
W
Guan Yu
13,816
512
88
3
0
568,607
9
W
Cupid
15,274
566
172
6
0
471,538
6
W
Thoth
15,460
573
143
5
0
490,751
5
L
Camazotz
12,393
459
121
4
0
514,563
4
L
Cu Chulainn
12,618
467
153
6
0
400,958
3
L
Athena
12,467
462
75
3
0
554,701
7
W
Tsukuyomi
14,780
547
136
5
0
525,130
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role