Player Matchup

Nemesis
Nemesis
Arlekineq
Nemesis
Level 23
God Stats
2W - 3L
1,432 SR
Queue Stats
58W - 53L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Dantelbart
Gilgamesh
Level 7
God Stats
2W - 0L
1,871 SR
Queue Stats
6W - 1L
1,671 Elo+
Solo
Tiamat
Tiamat
Filounderstover
Tiamat
Level 26
God Stats
25W - 39L
1,356 SR
Queue Stats
254W - 268L
1,524 Elo+
Solo
Apollo
Apollo
regeleshaman
Apollo
Level 18
God Stats
7W - 12L
1,445 SR
Queue Stats
37W - 44L
1,475 Elo+
Solo
Jormungandr
Jormungandr
zatarupfr
Jormungandr
Level 27
God Stats
2W - 2L
1,231 SR
Queue Stats
48W - 45L
1,571 Elo+
Solo
Team Averages
Level 20
1,467 SR
1,553 Elo+

VS

Team Averages
Level 23
1,526 SR
1,636 Elo+
Cupid
Cupid
ReaperFisher7
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,760 Elo+
Party 1
Scylla
Scylla
SmitedByAndi
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,479 Elo+
Solo
Ne Zha
Ne Zha
SoloDarkWolf
Ne Zha
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
12W - 21L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
Thoromson
Gilgamesh
Level 13
God Stats
4W - 5L
1,231 SR
Queue Stats
32W - 33L
1,613 Elo+
Solo
Vamana
Vamana
gringoss
Vamana
Level 29
God Stats
5W - 6L
1,690 SR
Queue Stats
286W - 285L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arlekineq
Nemesis
20
5 / 7 / 9
15,127
522
18,170
29,038
16,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Dantelbart
Gilgamesh
20
2 / 8 / 7
15,555
536
17,047
27,260
24,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 3 / 9
17,323
597
26,007
25,041
24,324
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
20
15 / 7 / 6
16,852
581
23,623
29,108
14,297
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jormungandr
zatarupfr
Jormungandr
19
4 / 7 / 15
13,458
464
15,318
30,473
42,377
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 10 / 7
14,702
507
30,450
28,972
12,078
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
18
2 / 10 / 9
12,013
414
13,330
17,431
6,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
18
4 / 10 / 9
12,038
415
10,950
28,930
19,833
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Thoromson
Gilgamesh
20
9 / 6 / 8
15,566
537
27,526
31,924
26,034
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
gringoss
Vamana
18
6 / 3 / 12
13,205
455
21,175
32,584
42,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
77
38
Kills
32
32
Deaths
39
46
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arlekineq
Nemesis
5
7
9
1.36
W
Gilgamesh
Dantelbart
Gilgamesh
2
8
7
0.69
W
12
3
9
5.5
L
11
10
7
1.45
L
Scylla
2
10
9
0.65
L
Ne Zha
4
10
9
0.85
L
Gilgamesh
Thoromson
Gilgamesh
9
6
8
2.17
L
Vamana
gringoss
Vamana
6
3
12
4
W
Apollo
15
7
6
2.57
W
Jormungandr
zatarupfr
Jormungandr
4
7
15
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,165
Damage
103,431
140,920
Taken
139,841
122,017
Mitigated
106,293
42,685
Healing
32,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arlekineq
Nemesis
18,170
8,753
0
6,936
29,038
16,786
2,241
2,353
26,319
0
120,016
W
Gilgamesh
Dantelbart
Gilgamesh
17,047
4,726
0
8,145
27,260
24,233
2,777
4,125
22,600
932
98,417
W
26,007
2,120
0
12,676
25,041
24,324
2,865
5,308
19,310
108,301
0
L
30,450
16,856
2,168
10,203
28,972
12,078
3,653
8,501
20,343
0
105,304
L
Scylla
13,330
950
0
1,469
17,431
6,103
1,787
7,271
9,732
67,881
0
L
Ne Zha
10,950
2,221
591
5,234
28,930
19,833
25
9,177
19,575
0
48,255
L
Gilgamesh
Thoromson
Gilgamesh
27,526
9,014
0
1,364
31,924
26,034
25
9,500
22,128
0
118,522
L
Vamana
gringoss
Vamana
21,175
6,543
0
11,293
32,584
42,245
1,423
8,879
23,409
16,065
51,736
W
Apollo
23,623
15,296
0
9,749
29,108
14,297
5,160
2,361
26,571
0
97,894
W
Jormungandr
zatarupfr
Jormungandr
15,318
2,305
2,027
3,152
30,473
42,377
1,074
4,342
25,881
56,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,315
Gold Earned
67,524
690
Minions Killed
588
0
Camps Cleared
0
2,667,494
Distance Traveled
2,419,894
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,127
522
149
5
0
570,619
10
W
Gilgamesh
15,555
536
144
5
0
500,696
3
W
Tiamat
17,323
597
187
6
0
545,201
4
L
Cupid
14,702
507
160
6
0
480,332
9
L
Scylla
12,013
414
118
4
0
439,354
0
L
Ne Zha
12,038
415
57
2
0
463,035
2
L
Gilgamesh
15,566
537
155
5
0
528,820
4
L
Vamana
13,205
455
98
3
0
508,353
1
W
Apollo
16,852
581
142
5
0
515,273
0
W
Jormungandr
13,458
464
68
2
0
535,705
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role