Player Matchup

Ravana
Ravana
Enzoleets
Ravana
Level 83
God Stats
6W - 13L
1,647 SR
Queue Stats
337W - 382L
1,430 Elo+
Party 2
Arachne
Arachne
IIISustacheIII
Arachne
Level 49
God Stats
1W - 3L
1,511 SR
Queue Stats
78W - 126L
1,328 Elo+
Solo
Danzaburou
Danzaburou
ImJmazing
Danzaburou
Level 16
God Stats
60W - 87L
1,258 SR
Queue Stats
180W - 251L
1,118 Elo+
Party 2
Team Averages
Level 49
1,472 SR
1,292 Elo+

VS

Team Averages
Level 59
1,508 SR
1,570 Elo+
Erlang Shen
Erlang Shen
Albertoruuu
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,570 Elo+
Party 1
He Bo
He Bo
MrBurritoDeBean
He Bo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,570 Elo+
Party 1
Medusa
Medusa
lilcoah
Medusa
Level 35
God Stats
3W - 0L
1,524 SR
Queue Stats
15W - 3L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Enzoleets
Ravana
11
2 / 6 / 5
8,118
738
4,817
11,267
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 11 / 2
8,264
751
7,116
16,152
5,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
ImJmazing
Danzaburou
11
2 / 6 / 4
8,488
772
7,380
10,193
3,735
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Albertoruuu
Erlang Shen
11
2 / 2 / 15
9,074
825
5,541
11,854
12,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
11 / 5 / 11
10,321
938
14,462
9,241
3,010
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
lilcoah
Medusa
14
10 / 0 / 11
10,025
911
11,213
7,129
2,647
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
23
23
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Albertoruuu
Erlang Shen
2
2
15
4.75
L
Ravana
Enzoleets
Ravana
2
6
5
0.75
L
3
11
2
0.36
L
Danzaburou
ImJmazing
Danzaburou
2
6
4
0.67
W
11
5
11
3.3
W
Medusa
lilcoah
Medusa
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,313
Damage
31,216
37,612
Taken
28,224
14,073
Mitigated
18,367
4,089
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Albertoruuu
Erlang Shen
5,541
2,340
624
3,953
11,854
12,710
598
68
11,786
0
16,920
L
Ravana
Enzoleets
Ravana
4,817
1,280
0
743
11,267
4,508
765
3,103
8,164
0
24,392
L
7,116
3,945
0
2,625
16,152
5,830
0
7,470
8,682
0
21,174
L
Danzaburou
ImJmazing
Danzaburou
7,380
3,186
0
721
10,193
3,735
850
4,061
6,132
0
26,319
W
14,462
746
214
1,277
9,241
3,010
636
12
9,229
38,430
0
W
Medusa
lilcoah
Medusa
11,213
5,973
0
2,251
7,129
2,647
1,686
0
7,129
0
36,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,870
Gold Earned
29,420
98
Minions Killed
145
0
Camps Cleared
0
556,884
Distance Traveled
600,972
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,074
825
24
2
0
192,361
1
L
Ravana
8,118
738
28
3
0
210,177
1
L
Arachne
8,264
751
18
2
0
169,447
2
L
Danzaburou
8,488
772
52
5
0
177,260
0
W
He Bo
10,321
938
62
6
0
192,094
0
W
Medusa
10,025
911
59
5
0
216,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role