Player Matchup

Thor
Thor
 
Thor
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Clinicals
Janus
Level 108
God Stats
0W - 1L
1,708 SR
Queue Stats
30W - 40L
1,515 Elo+
Solo
Bacchus
Bacchus
xKingWooKx
Bacchus
Level 126
God Stats
2W - 3L
1,369 SR
Queue Stats
80W - 92L
1,547 Elo+
Party 1
Team Averages
Level 118
1,526 SR
1,521 Elo+

VS

Team Averages
Level 38
1,729 SR
1,661 Elo+
Kuzenbo
Kuzenbo
AecusRegen
Kuzenbo
Level 37
God Stats
9W - 13L
1,599 SR
Queue Stats
113W - 148L
1,459 Elo+
Solo
Loki
Loki
LokiNotLowkey
Loki
Level 8
God Stats
2W - 0L
1,855 SR
Queue Stats
23W - 1L
1,729 Elo+
Party 2
Danzaburou
Danzaburou
SkadiNipSlip
Danzaburou
Level 69
God Stats
40W - 18L
1,734 SR
Queue Stats
238W - 147L
1,795 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 5 / 3
7,297
608
5,641
11,257
4,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Clinicals
Janus
9
2 / 11 / 1
8,039
670
4,095
11,259
2,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
xKingWooKx
Bacchus
11
1 / 6 / 3
8,352
696
5,754
14,029
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AecusRegen
Kuzenbo
14
3 / 0 / 13
9,929
827
4,981
10,604
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
11 / 2 / 11
10,769
897
13,087
9,721
5,109
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
SkadiNipSlip
Danzaburou
14
8 / 2 / 12
11,112
926
13,220
8,301
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
3
Kills
22
22
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
5
3
0.3
W
Kuzenbo
AecusRegen
Kuzenbo
3
0
13
9.5
L
Janus
Clinicals
Janus
2
11
1
0.23
W
11
2
11
8.25
W
Danzaburou
SkadiNipSlip
Danzaburou
8
2
12
7
L
Bacchus
xKingWooKx
Bacchus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,490
Damage
31,288
36,545
Taken
28,626
23,376
Mitigated
18,772
3,130
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,641
777
258
648
11,257
4,388
0
2,188
9,069
0
25,455
W
Kuzenbo
AecusRegen
Kuzenbo
4,981
1,484
1,113
4,954
10,604
10,671
590
3,879
6,725
22,847
0
L
Janus
Clinicals
Janus
4,095
172
0
295
11,259
2,984
0
319
10,940
21,149
0
W
13,087
4,877
0
769
9,721
5,109
261
2,675
6,446
0
39,405
W
Danzaburou
SkadiNipSlip
Danzaburou
13,220
6,053
0
3,614
8,301
2,992
1,375
3,343
4,958
0
61,183
L
Bacchus
xKingWooKx
Bacchus
5,754
264
171
1,758
14,029
16,004
0
2,510
11,519
19,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,688
Gold Earned
31,810
87
Minions Killed
148
0
Camps Cleared
0
553,584
Distance Traveled
659,533
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,297
608
31
3
0
208,043
4
W
Kuzenbo
9,929
827
25
2
0
233,506
0
L
Janus
8,039
670
31
3
0
141,188
2
W
Loki
10,769
897
32
3
0
235,130
5
W
Danzaburou
11,112
926
91
8
0
190,897
2
L
Bacchus
8,352
696
25
2
0
204,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role