Player Matchup

Gilgamesh
Gilgamesh
D1g1talFatal
Gilgamesh
Level 138
God Stats
1W - 5L
1,285 SR
Queue Stats
29W - 41L
1,276 Elo+
Party 2
Anubis
Anubis
R3R3RAsputin
Anubis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Tahtah1995
Chiron
Level 84
God Stats
3W - 2L
1,440 SR
Queue Stats
193W - 209L
1,444 Elo+
Party 3
Achilles
Achilles
YummyFappleJuice
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,264 Elo+
Party 2
Yemoja
Yemoja
Zenosyge
Yemoja
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
8W - 5L
1,319 Elo+
Party 2
Team Averages
Level 75
1,445 SR
1,360 Elo+

VS

Team Averages
Level 77
1,564 SR
1,410 Elo+
Loki
Loki
Innervission
Loki
Level 149
God Stats
10W - 12L
1,715 SR
Queue Stats
173W - 174L
1,482 Elo+
Party 1
Gilgamesh
Gilgamesh
PurinaOne
Gilgamesh
Level 158
God Stats
0W - 1L
1,308 SR
Queue Stats
15W - 17L
1,549 Elo+
Party 1
Bellona
Bellona
Sweed3112
Bellona
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,284 Elo+
Solo
Hel
Hel
Taboo21
Hel
Level 16
God Stats
9W - 4L
1,644 SR
Queue Stats
41W - 35L
1,379 Elo+
Party 1
Sylvanus
Sylvanus
Vimpus
Sylvanus
Level 21
God Stats
3W - 3L
1,651 SR
Queue Stats
39W - 41L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D1g1talFatal
Gilgamesh
14
6 / 5 / 6
8,645
576
7,660
12,023
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Anubis
17
14 / 0 / 3
10,181
679
13,203
10,619
5,300
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Tahtah1995
Chiron
14
2 / 1 / 5
8,381
559
7,099
11,219
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 5
9,005
600
10,541
12,702
8,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
Zenosyge
Yemoja
11
0 / 3 / 8
7,068
471
2,622
6,470
2,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,442
496
7,119
10,886
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
PurinaOne
Gilgamesh
12
4 / 6 / 0
7,511
501
9,053
10,009
4,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Sweed3112
Bellona
11
0 / 4 / 4
7,129
475
5,642
11,518
5,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
10
1 / 7 / 3
6,358
424
3,781
8,789
2,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
Vimpus
Sylvanus
12
3 / 4 / 3
7,063
471
5,239
12,400
6,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
25
Kills
11
12
Deaths
25
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
D1g1talFatal
Gilgamesh
6
5
6
1.8
L
3
4
3
1.13
L
Gilgamesh
PurinaOne
Gilgamesh
4
6
0
0.67
W
Anubis
14
0
3
15.5
L
Bellona
Sweed3112
Bellona
0
4
4
0.5
L
Hel
1
7
3
0.36
W
Chiron
Tahtah1995
Chiron
2
1
5
4.5
L
Sylvanus
Vimpus
Sylvanus
3
4
3
1.13
W
3
3
5
1.83
W
Yemoja
Zenosyge
Yemoja
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,125
Damage
30,834
53,033
Taken
53,602
21,865
Mitigated
22,392
23,924
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
D1g1talFatal
Gilgamesh
7,660
2,526
0
3,452
12,023
2,429
0
2,159
9,864
0
53,293
L
7,119
1,524
0
2,911
10,886
3,367
0
2,356
8,431
0
36,897
L
Gilgamesh
PurinaOne
Gilgamesh
9,053
2,729
0
609
10,009
4,088
0
2,608
7,401
0
42,013
W
Anubis
13,203
958
0
7,513
10,619
5,300
790
1,785
8,834
77,491
0
L
Bellona
Sweed3112
Bellona
5,642
1,113
0
1,942
11,518
5,633
0
3,281
8,212
0
20,939
L
Hel
3,781
431
756
1,535
8,789
2,905
0
4,941
3,823
23,491
0
W
Chiron
Tahtah1995
Chiron
7,099
2,949
208
7,024
11,219
2,882
1,171
0
11,219
0
49,725
L
Sylvanus
Vimpus
Sylvanus
5,239
2,241
160
3,142
12,400
6,399
364
2,639
9,236
23,274
3,181
W
10,541
2,601
0
4,157
12,702
8,997
768
4,383
8,319
0
47,639
W
Yemoja
Zenosyge
Yemoja
2,622
349
210
1,360
6,470
2,257
74
192
6,278
15,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,280
Gold Earned
35,503
467
Minions Killed
249
0
Camps Cleared
0
1,410,340
Distance Traveled
1,290,922
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,645
576
90
6
0
328,460
1
L
Loki
7,442
496
72
5
0
283,842
1
L
Gilgamesh
7,511
501
72
5
0
258,969
1
W
Anubis
10,181
679
136
9
0
271,003
1
L
Bellona
7,129
475
21
1
0
296,535
7
L
Hel
6,358
424
44
3
0
224,904
2
W
Chiron
8,381
559
100
7
0
262,850
2
L
Sylvanus
7,063
471
40
3
0
226,672
0
W
Achilles
9,005
600
115
8
0
278,500
2
W
Yemoja
7,068
471
26
2
0
269,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role