Player Matchup

Gilgamesh
Gilgamesh
ChetFish
Gilgamesh
Level 98
God Stats
2W - 3L
1,671 SR
Queue Stats
116W - 100L
1,436 Elo+
Solo
Tyr
Tyr
Docflair
Tyr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
389W - 460L
1,443 Elo+
Party 1
He Bo
He Bo
M_V_H_D_
He Bo
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 264L
1,371 Elo+
Party 1
Ao Kuang
Ao Kuang
SHEI_LA_EU
Ao Kuang
Level 64
God Stats
1W - 3L
1,279 SR
Queue Stats
97W - 108L
1,441 Elo+
Solo
Cernunnos
Cernunnos
elayt-zx
Cernunnos
Level 84
God Stats
23W - 28L
1,398 SR
Queue Stats
590W - 551L
1,482 Elo+
Solo
Team Averages
Level 75
1,470 SR
1,435 Elo+

VS

Team Averages
Level 81
1,524 SR
1,462 Elo+
Sobek
Sobek
 
Sobek
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GodlyblaueWaffel
Danzaburou
Level 88
God Stats
2W - 3L
1,552 SR
Queue Stats
123W - 111L
1,523 Elo+
Solo
Izanami
Izanami
Mathieubenji
Izanami
Level 83
God Stats
34W - 22L
1,428 SR
Queue Stats
189W - 176L
1,417 Elo+
Solo
Ah Puch
Ah Puch
levers2k
Ah Puch
Level 90
God Stats
18W - 9L
1,705 SR
Queue Stats
317W - 313L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
senyorespageti
Gilgamesh
Level 67
God Stats
41W - 23L
1,437 SR
Queue Stats
468W - 455L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChetFish
Gilgamesh
10
0 / 2 / 4
6,393
457
5,066
11,373
5,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 2
6,101
436
4,472
9,784
4,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
M_V_H_D_
He Bo
12
2 / 5 / 0
6,764
483
3,466
7,230
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
SHEI_LA_EU
Ao Kuang
12
3 / 6 / 0
7,046
503
6,784
12,352
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
elayt-zx
Cernunnos
11
3 / 2 / 1
6,722
480
6,393
7,876
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 1 / 4
7,038
503
3,553
10,366
6,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
GodlyblaueWaffel
Danzaburou
14
4 / 2 / 7
8,513
608
9,096
8,536
6,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Mathieubenji
Izanami
12
2 / 2 / 0
7,265
519
4,946
7,973
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
levers2k
Ah Puch
12
2 / 3 / 4
7,954
568
5,713
6,907
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
senyorespageti
Gilgamesh
15
8 / 1 / 6
9,014
644
8,520
8,994
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
19
19
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
4
5
L
Gilgamesh
ChetFish
Gilgamesh
0
2
4
1
L
0
4
2
0.25
W
Danzaburou
GodlyblaueWaffel
Danzaburou
4
2
7
3.75
L
He Bo
M_V_H_D_
He Bo
2
5
0
0.4
W
Izanami
Mathieubenji
Izanami
2
2
0
1
L
Ao Kuang
SHEI_LA_EU
Ao Kuang
3
6
0
0.5
L
Cernunnos
elayt-zx
Cernunnos
3
2
1
1.75
W
Ah Puch
levers2k
Ah Puch
2
3
4
1.33
W
Gilgamesh
senyorespageti
Gilgamesh
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
31,828
48,615
Taken
42,776
19,581
Mitigated
20,338
15,080
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,553
236
0
4,838
10,366
6,706
126
1,587
8,679
11,685
0
L
Gilgamesh
ChetFish
Gilgamesh
5,066
432
767
3,718
11,373
5,015
137
1,688
9,685
0
17,288
L
4,472
873
159
2,258
9,784
4,892
0
260
9,524
0
22,055
W
Danzaburou
GodlyblaueWaffel
Danzaburou
9,096
3,927
231
3,411
8,536
6,064
517
2,284
6,252
0
49,257
L
He Bo
M_V_H_D_
He Bo
3,466
102
0
1,242
7,230
2,259
50
3,653
3,577
31,385
0
W
Izanami
Mathieubenji
Izanami
4,946
3,407
624
2,775
7,973
1,765
434
0
7,973
0
44,736
L
Ao Kuang
SHEI_LA_EU
Ao Kuang
6,784
2,000
0
5,033
12,352
4,173
0
1,879
10,473
34,326
0
L
Cernunnos
elayt-zx
Cernunnos
6,393
3,345
0
1,903
7,876
3,242
224
1,786
6,090
0
44,070
W
Ah Puch
levers2k
Ah Puch
5,713
461
0
1,421
6,907
2,177
0
3,467
3,320
44,614
0
W
Gilgamesh
senyorespageti
Gilgamesh
8,520
2,687
0
3,169
8,994
3,626
266
2,636
6,302
0
57,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,026
Gold Earned
39,784
313
Minions Killed
378
0
Camps Cleared
0
1,303,473
Distance Traveled
1,366,030
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,038
503
18
1
0
289,898
6
L
Gilgamesh
6,393
457
24
2
0
302,731
3
L
Tyr
6,101
436
50
4
0
247,691
1
W
Danzaburou
8,513
608
81
6
0
253,862
6
L
He Bo
6,764
483
81
6
0
251,484
0
W
Izanami
7,265
519
82
6
0
257,840
3
L
Ao Kuang
7,046
503
73
5
0
268,984
0
L
Cernunnos
6,722
480
85
6
0
232,583
3
W
Ah Puch
7,954
568
94
7
0
252,704
0
W
Gilgamesh
9,014
644
103
7
0
311,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role