Player Matchup

Gilgamesh
Gilgamesh
AinsOolaGown
Gilgamesh
Level 125
God Stats
26W - 24L
1,708 SR
Queue Stats
228W - 241L
1,498 Elo+
Party 1
Da Ji
Da Ji
Cowboyinblood
Da Ji
Level 28
God Stats
5W - 3L
1,729 SR
Queue Stats
148W - 125L
1,521 Elo+
Party 1
Neith
Neith
Luno1706
Neith
Level 82
God Stats
17W - 19L
1,659 SR
Queue Stats
256W - 213L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
Prismaknopf614
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,730 Elo+
Party 1
Yemoja
Yemoja
zuaphil
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,696 Elo+
Party 1
Team Averages
Level 50
1,619 SR
1,610 Elo+

VS

Team Averages
Level 26
1,543 SR
1,579 Elo+
Cerberus
Cerberus
Crieg1337
Cerberus
Level 28
God Stats
12W - 8L
1,573 SR
Queue Stats
79W - 77L
1,565 Elo+
Solo
Kukulkan
Kukulkan
Moustik08
Kukulkan
Level 24
God Stats
3W - 0L
1,789 SR
Queue Stats
69W - 60L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
Zetatsu
Gilgamesh
Level 26
God Stats
10W - 8L
1,762 SR
Queue Stats
81W - 64L
1,637 Elo+
Party 2
Ullr
Ullr
gabote04
Ullr
Level 29
God Stats
9W - 10L
1,088 SR
Queue Stats
86W - 70L
1,600 Elo+
Solo
Apollo
Apollo
yercabara89
Apollo
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AinsOolaGown
Gilgamesh
19
8 / 10 / 3
13,083
545
20,524
29,101
24,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
1 / 7 / 6
9,766
407
3,938
15,965
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Luno1706
Neith
20
10 / 6 / 4
14,323
597
28,587
23,409
10,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
18
4 / 7 / 7
12,102
504
20,372
25,757
18,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
zuaphil
Yemoja
16
2 / 5 / 10
11,675
486
11,698
18,135
19,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crieg1337
Cerberus
19
4 / 3 / 11
13,338
556
10,762
31,343
36,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Moustik08
Kukulkan
20
5 / 5 / 10
13,614
567
12,559
14,812
6,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Zetatsu
Gilgamesh
20
11 / 5 / 13
14,929
622
24,200
25,214
15,762
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
20
9 / 5 / 9
13,808
575
20,229
22,481
9,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
19
6 / 8 / 5
13,215
551
12,997
26,609
10,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
83
25
Kills
35
35
Deaths
26
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AinsOolaGown
Gilgamesh
8
10
3
0.95
L
1
7
6
0.57
W
Cerberus
Crieg1337
Cerberus
4
3
11
3.17
L
Neith
Luno1706
Neith
10
6
4
2
W
Kukulkan
Moustik08
Kukulkan
5
5
10
2
L
Sylvanus
4
7
7
1.07
W
Gilgamesh
Zetatsu
Gilgamesh
11
5
13
3.5
W
Ullr
9
5
9
2.7
W
Apollo
6
8
5
1.06
L
Yemoja
zuaphil
Yemoja
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,119
Damage
80,747
112,367
Taken
120,459
78,007
Mitigated
78,199
30,480
Healing
40,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AinsOolaGown
Gilgamesh
20,524
5,506
0
2,644
29,101
24,721
574
5,041
23,840
1,143
79,699
L
3,938
592
0
2,209
15,965
5,278
0
2,219
13,648
0
49,773
W
Cerberus
Crieg1337
Cerberus
10,762
1,290
0
10,650
31,343
36,227
515
10,900
20,443
29,096
0
L
Neith
Luno1706
Neith
28,587
16,117
0
9,456
23,409
10,420
148
3,483
19,898
0
119,362
W
Kukulkan
Moustik08
Kukulkan
12,559
1,637
423
4,485
14,812
6,619
2,237
5,259
9,553
78,701
0
L
Sylvanus
20,372
3,672
2,160
9,182
25,757
18,060
370
5,715
19,840
76,277
10,543
W
Gilgamesh
Zetatsu
Gilgamesh
24,200
9,492
678
9,045
25,214
15,762
2,063
6,946
18,268
0
85,329
W
Ullr
20,229
7,941
0
3,224
22,481
9,496
1,239
9,735
12,746
0
107,545
W
Apollo
12,997
8,059
0
11,998
26,609
10,095
8,429
4,310
22,299
0
103,326
L
Yemoja
zuaphil
Yemoja
11,698
3,035
2,631
2,198
18,135
19,528
66
6,233
11,820
35,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,949
Gold Earned
68,904
530
Minions Killed
602
0
Camps Cleared
0
1,775,669
Distance Traveled
2,139,061
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,083
545
127
5
0
415,442
3
L
Da Ji
9,766
407
56
2
0
243,043
1
W
Cerberus
13,338
556
42
2
0
463,369
3
L
Neith
14,323
597
169
7
0
352,026
1
W
Kukulkan
13,614
567
155
6
0
399,377
3
L
Sylvanus
12,102
504
136
6
0
355,478
1
W
Gilgamesh
14,929
622
113
5
0
471,811
0
W
Ullr
13,808
575
127
5
0
415,365
4
W
Apollo
13,215
551
165
7
0
389,139
2
L
Yemoja
11,675
486
42
2
0
409,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role