Player Matchup

Janus
Janus
BagOnDem
Janus
Level 102
God Stats
3W - 5L
1,411 SR
Queue Stats
90W - 89L
1,432 Elo+
Solo
Ganesha
Ganesha
IIBIGHUNNNERII
Ganesha
Level 126
God Stats
10W - 16L
1,506 SR
Queue Stats
199W - 183L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
IIBIGTYTYII
Gilgamesh
Level 126
God Stats
19W - 19L
1,432 SR
Queue Stats
253W - 238L
1,496 Elo+
Party 2
Hou Yi
Hou Yi
VirtuosoWolfy
Hou Yi
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 11L
1,575 Elo+
Party 3
Pele
Pele
Wolfy451
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,640 Elo+
Party 3
Team Averages
Level 113
1,470 SR
1,518 Elo+

VS

Team Averages
Level 123
1,444 SR
1,480 Elo+
Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
B4N5A1
Kuzenbo
Level 118
God Stats
3W - 4L
1,135 SR
Queue Stats
370W - 350L
1,539 Elo+
Solo
Bakasura
Bakasura
JL15ATYOMAMAAAA
Bakasura
Level 129
God Stats
8W - 5L
1,544 SR
Queue Stats
304W - 299L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
King_Jor_Bear
Gilgamesh
Level 125
God Stats
1W - 0L
1,721 SR
Queue Stats
39W - 35L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Yung84590
Danzaburou
Level 104
God Stats
2W - 0L
1,320 SR
Queue Stats
17W - 18L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BagOnDem
Janus
12
0 / 4 / 1
6,290
629
4,418
7,760
2,993
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 2
6,759
676
4,218
12,090
8,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
IIBIGTYTYII
Gilgamesh
11
0 / 6 / 3
6,404
640
5,991
9,572
8,007
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 0
6,326
633
6,567
8,679
2,930
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
14
2 / 6 / 1
7,647
765
9,454
12,044
7,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 1 / 11
8,670
867
13,345
8,392
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
B4N5A1
Kuzenbo
13
2 / 1 / 14
8,826
883
6,046
10,042
15,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
14
3 / 1 / 10
8,550
855
6,810
10,056
4,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
King_Jor_Bear
Gilgamesh
13
2 / 2 / 6
7,584
758
5,144
11,808
9,732
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Yung84590
Danzaburou
16
14 / 0 / 6
11,137
1,114
13,085
6,968
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
4
Kills
24
24
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
11
8.5
W
Kuzenbo
B4N5A1
Kuzenbo
2
1
14
9
L
Janus
BagOnDem
Janus
0
4
1
0.13
L
1
3
2
0.67
L
Gilgamesh
IIBIGTYTYII
Gilgamesh
0
6
3
0.25
W
Bakasura
3
1
10
8
W
Gilgamesh
King_Jor_Bear
Gilgamesh
2
2
6
2.5
L
1
5
0
0.2
L
Pele
2
6
1
0.42
W
Danzaburou
Yung84590
Danzaburou
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
44,430
50,145
Taken
47,266
29,712
Mitigated
36,261
3,919
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,345
1,195
0
1,977
8,392
4,010
141
1,943
6,449
34,952
0
W
Kuzenbo
B4N5A1
Kuzenbo
6,046
2,038
0
1,123
10,042
15,031
90
2,200
7,772
10,604
0
L
Janus
BagOnDem
Janus
4,418
320
0
155
7,760
2,993
0
4,320
3,440
21,326
0
L
4,218
155
195
799
12,090
8,604
0
6,198
5,122
18,232
0
L
Gilgamesh
IIBIGTYTYII
Gilgamesh
5,991
1,213
0
532
9,572
8,007
0
3,037
6,210
0
21,903
W
Bakasura
6,810
5,214
0
5,987
10,056
4,495
1,281
2,758
7,148
0
21,507
W
Gilgamesh
King_Jor_Bear
Gilgamesh
5,144
1,094
370
861
11,808
9,732
29
964
10,718
0
17,437
L
6,567
3,139
0
358
8,679
2,930
0
2,860
5,764
0
16,383
L
Pele
9,454
2,193
0
1,880
12,044
7,178
1
3,219
8,641
0
23,756
W
Danzaburou
Yung84590
Danzaburou
13,085
6,024
0
2,180
6,968
2,993
288
1,390
5,503
0
31,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
44,767
181
Minions Killed
217
4
Camps Cleared
9
823,984
Distance Traveled
949,187
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,670
867
64
6
2
168,685
0
W
Kuzenbo
8,826
883
4
0
0
204,366
1
L
Janus
6,290
629
57
6
1
144,743
0
L
Ganesha
6,759
676
7
1
0
178,737
5
L
Gilgamesh
6,404
640
39
4
0
156,996
1
W
Bakasura
8,550
855
57
6
5
225,380
3
W
Gilgamesh
7,584
758
36
4
0
180,000
0
L
Hou Yi
6,326
633
25
3
2
165,414
0
L
Pele
7,647
765
53
5
1
178,094
3
W
Danzaburou
11,137
1,114
56
6
2
170,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role