Player Matchup

Set
Set
DracosawarTV
Set
Level 25
God Stats
2W - 1L
1,543 SR
Queue Stats
27W - 14L
1,781 Elo+
Party 1
Eset
Eset
Klajaa
Eset
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 103L
1,583 Elo+
Solo
Ao Kuang
Ao Kuang
LaggingLoki1108
Ao Kuang
Level 13
God Stats
4W - 1L
1,304 SR
Queue Stats
88W - 36L
1,588 Elo+
Solo
Bellona
Bellona
Reinsolide
Bellona
Level 29
God Stats
14W - 18L
1,520 SR
Queue Stats
158W - 181L
1,465 Elo+
Solo
Izanami
Izanami
xXBaumRindeXx
Izanami
Level 27
God Stats
2W - 0L
1,726 SR
Queue Stats
3W - 0L
1,771 Elo+
Party 1
Team Averages
Level 22
1,518 SR
1,638 Elo+

VS

Team Averages
Level 22
1,597 SR
1,475 Elo+
Ymir
Ymir
DanielyBea27
Ymir
Level 28
God Stats
7W - 5L
1,752 SR
Queue Stats
97W - 101L
1,402 Elo+
Solo
Guan Yu
Guan Yu
DerosKrol
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 37L
1,553 Elo+
Solo
Izanami
Izanami
Evil Domster
Izanami
Level 24
God Stats
0W - 1L
1,544 SR
Queue Stats
13W - 11L
1,424 Elo+
Solo
Loki
Loki
LokiSmurff
Loki
Level 15
God Stats
65W - 36L
1,689 SR
Queue Stats
67W - 38L
1,589 Elo+
Solo
Tsukuyomi
Tsukuyomi
ejkillerenrikv
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 102L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 5
9,911
551
10,176
13,511
9,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Eset
Klajaa
Eset
15
5 / 9 / 3
10,045
558
5,788
12,481
3,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
14
6 / 3 / 4
10,237
569
8,898
16,778
11,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
Reinsolide
Bellona
15
2 / 5 / 4
9,296
516
10,348
14,408
11,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
17
4 / 2 / 4
10,481
582
14,057
13,809
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
9,143
508
6,444
12,923
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
DerosKrol
Guan Yu
16
3 / 3 / 0
9,253
514
8,755
15,714
18,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Evil Domster
Izanami
13
0 / 6 / 2
7,856
436
5,368
14,244
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
14 / 4 / 2
11,386
633
17,911
11,557
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
ejkillerenrikv
Tsukuyomi
13
3 / 7 / 7
8,937
497
8,671
13,904
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
23
Kills
24
24
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
Guan Yu
DerosKrol
Guan Yu
3
3
0
1
W
6
5
5
1.7
L
Izanami
Evil Domster
Izanami
0
6
2
0.17
W
Eset
Klajaa
Eset
5
9
3
0.72
W
Ao Kuang
6
3
4
2.67
L
14
4
2
3.75
W
Bellona
Reinsolide
Bellona
2
5
4
0.8
L
Tsukuyomi
ejkillerenrikv
Tsukuyomi
3
7
7
0.93
W
Izanami
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,267
Damage
47,149
70,987
Taken
68,342
42,404
Mitigated
43,026
19,428
Healing
15,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,444
774
0
2,096
12,923
10,385
0
3,876
9,047
27,840
0
L
Guan Yu
DerosKrol
Guan Yu
8,755
1,300
150
5,771
15,714
18,392
374
0
15,714
13,928
37,208
W
10,176
4,635
0
4,433
13,511
9,733
565
1,449
12,062
292
74,405
L
Izanami
Evil Domster
Izanami
5,368
4,122
0
2,719
14,244
3,994
0
2,168
12,076
0
48,380
W
Eset
Klajaa
Eset
5,788
586
0
991
12,481
3,748
233
313
12,168
46,233
0
W
Ao Kuang
8,898
1,964
0
5,907
16,778
11,961
0
2,214
14,564
26,483
0
L
17,911
6,195
0
1,995
11,557
5,223
0
5,044
6,513
0
71,421
W
Bellona
Reinsolide
Bellona
10,348
3,962
0
942
14,408
11,337
153
2,343
12,065
0
57,497
L
Tsukuyomi
ejkillerenrikv
Tsukuyomi
8,671
2,186
0
2,453
13,904
5,032
0
3,854
10,050
0
40,276
W
Izanami
14,057
9,407
0
7,155
13,809
5,625
5,060
2,519
11,290
0
98,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,970
Gold Earned
46,575
512
Minions Killed
420
0
Camps Cleared
0
1,547,936
Distance Traveled
1,662,645
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,143
508
40
2
0
333,572
2
L
Guan Yu
9,253
514
101
6
0
320,509
2
W
Set
9,911
551
111
6
0
353,417
6
L
Izanami
7,856
436
95
5
0
293,163
0
W
Eset
10,045
558
85
5
0
269,443
4
W
Ao Kuang
10,237
569
31
2
0
321,063
6
L
Loki
11,386
633
120
7
0
360,508
6
W
Bellona
9,296
516
116
6
0
316,263
2
L
Tsukuyomi
8,937
497
64
4
0
354,893
1
W
Izanami
10,481
582
169
9
0
287,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role