Player Matchup

Da Ji
Da Ji
Scorpaik
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,325 Elo+
Party 2
Danzaburou
Danzaburou
andresdark
Danzaburou
Level 35
God Stats
2W - 3L
1,391 SR
Queue Stats
89W - 101L
1,372 Elo+
Party 1
Ra
Ra
desuperguy
Ra
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,355 Elo+
Solo
Arachne
Arachne
scorpaik
Arachne
Level 22
God Stats
6W - 3L
1,684 SR
Queue Stats
25W - 45L
1,202 Elo+
Party 2
Ares
Ares
ºXxAKinxXº
Ares
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 22L
1,268 Elo+
Party 1
Team Averages
Level 16
1,515 SR
1,304 Elo+

VS

Team Averages
Level 11
1,356 SR
1,300 Elo+
Bellona
Bellona
Gynzzo
Bellona
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 93L
1,320 Elo+
Solo
Cerberus
Cerberus
LordDreemur
Cerberus
Level 7
God Stats
0W - 4L
1,106 SR
Queue Stats
0W - 5L
1,207 Elo+
Party 3
Da Ji
Da Ji
PaterReggaeR
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RENGERTOY
Kukulkan
Level 5
God Stats
0W - 3L
999 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 3
Neith
Neith
Super20000
Neith
Level 26
God Stats
5W - 9L
1,674 SR
Queue Stats
47W - 62L
1,348 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Scorpaik
Da Ji
14
7 / 2 / 1
8,954
527
6,386
9,856
3,789
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
andresdark
Danzaburou
16
13 / 3 / 7
10,588
623
17,602
11,422
4,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 6 / 6
9,870
581
9,360
8,314
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
scorpaik
Arachne
15
4 / 1 / 5
9,218
542
4,527
12,890
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

13
7 / 2 / 9
8,664
510
4,972
12,202
11,698
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gynzzo
Bellona
15
1 / 3 / 0
8,865
521
5,457
8,230
6,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
LordDreemur
Cerberus
10
0 / 12 / 3
6,986
411
7,407
19,726
13,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 10 / 3
7,668
451
4,603
11,555
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
RENGERTOY
Kukulkan
14
6 / 9 / 0
9,127
537
7,585
9,677
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
14
5 / 7 / 0
9,010
530
11,379
11,243
4,309
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
39
Kills
14
14
Deaths
41
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Gynzzo
Bellona
1
3
0
0.33
L
Cerberus
LordDreemur
Cerberus
0
12
3
0.13
L
2
10
3
0.35
L
Kukulkan
RENGERTOY
Kukulkan
6
9
0
0.67
W
Da Ji
Scorpaik
Da Ji
7
2
1
3.75
L
Neith
5
7
0
0.71
W
Danzaburou
andresdark
Danzaburou
13
3
7
5.5
W
8
6
6
1.83
W
Arachne
scorpaik
Arachne
4
1
5
6.5
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,847
Damage
36,431
54,684
Taken
60,431
28,013
Mitigated
31,418
11,850
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Gynzzo
Bellona
5,457
489
0
923
8,230
6,051
1,606
777
7,409
0
45,869
L
Cerberus
LordDreemur
Cerberus
7,407
932
570
2,712
19,726
13,451
0
3,788
15,884
26,299
0
L
4,603
828
0
668
11,555
4,088
508
1,817
9,620
0
19,192
L
Kukulkan
RENGERTOY
Kukulkan
7,585
1,730
0
0
9,677
3,519
2,594
4,403
4,934
43,712
0
W
Da Ji
Scorpaik
Da Ji
6,386
1,744
0
1,976
9,856
3,789
1,223
2,338
7,404
0
21,251
L
Neith
11,379
5,393
0
1,505
11,243
4,309
1,008
2,931
8,252
0
45,875
W
Danzaburou
andresdark
Danzaburou
17,602
10,758
0
1,873
11,422
4,655
3,356
3,466
7,956
0
62,071
W
9,360
1,307
251
635
8,314
2,866
414
4,122
3,971
42,832
0
W
Arachne
scorpaik
Arachne
4,527
3,311
0
7,115
12,890
5,005
709
1,447
11,437
0
48,372
W
4,972
1,583
0
0
12,202
11,698
416
3,278
8,924
18,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,294
Gold Earned
41,656
331
Minions Killed
393
0
Camps Cleared
0
1,449,045
Distance Traveled
1,335,512
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,865
521
114
7
0
281,313
0
L
Cerberus
6,986
411
57
3
0
277,880
1
L
Da Ji
7,668
451
41
2
0
259,718
1
L
Kukulkan
9,127
537
100
6
0
266,719
1
W
Da Ji
8,954
527
45
3
0
306,623
0
L
Neith
9,010
530
81
5
0
249,882
0
W
Danzaburou
10,588
623
100
6
0
270,876
0
W
Ra
9,870
581
85
5
0
308,990
0
W
Arachne
9,218
542
88
5
0
324,506
2
W
Ares
8,664
510
13
1
0
238,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role