Player Matchup

Aphrodite
Aphrodite
JaredMorrow
Aphrodite
Level 97
God Stats
2W - 3L
1,346 SR
Queue Stats
7W - 6L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
Kriksos72
Danzaburou
Level 80
God Stats
112W - 92L
1,660 SR
Queue Stats
285W - 288L
1,608 Elo+
Solo
Scylla
Scylla
TORONTOTOKYO
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
TryingNotToDie
Sylvanus
Level 114
God Stats
13W - 10L
1,686 SR
Queue Stats
135W - 126L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
takger
Gilgamesh
Level 154
God Stats
2W - 5L
1,569 SR
Queue Stats
79W - 67L
1,570 Elo+
Solo
Team Averages
Level 121
1,552 SR
1,547 Elo+

VS

Team Averages
Level 125
1,527 SR
1,486 Elo+
Mercury
Mercury
BlazePhoenix123
Mercury
Level 109
God Stats
8W - 12L
1,335 SR
Queue Stats
262W - 281L
1,430 Elo+
Solo
Osiris
Osiris
Capred
Osiris
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,487 Elo+
Solo
Neith
Neith
Davinchi8
Neith
Level 115
God Stats
8W - 9L
1,560 SR
Queue Stats
362W - 364L
1,458 Elo+
Solo
Terra
Terra
RobertJohnsn
Terra
Level 108
God Stats
3W - 2L
1,739 SR
Queue Stats
65W - 64L
1,556 Elo+
Solo
Merlin
Merlin
Śion
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JaredMorrow
Aphrodite
11
2 / 3 / 11
6,472
498
5,511
7,697
2,527
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Kriksos72
Danzaburou
12
4 / 2 / 9
7,685
591
8,459
10,133
3,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
8 / 1 / 4
8,184
630
7,862
4,435
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
13
1 / 0 / 1
7,886
607
7,853
7,731
8,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
takger
Gilgamesh
13
4 / 2 / 2
7,653
589
5,895
9,046
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,708
516
3,008
10,864
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Capred
Osiris
13
0 / 2 / 0
7,120
548
5,402
11,651
5,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Davinchi8
Neith
10
2 / 6 / 4
6,568
505
6,833
9,265
2,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 2
6,151
473
3,963
11,206
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
Śion
Merlin
10
2 / 4 / 2
6,113
470
5,061
6,073
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
19
Kills
8
8
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Osiris
Capred
Osiris
0
2
0
0
L
Neith
Davinchi8
Neith
2
6
4
0.67
W
Aphrodite
JaredMorrow
Aphrodite
2
3
11
2.5
W
Danzaburou
Kriksos72
Danzaburou
4
2
9
4.25
L
2
3
2
1
W
Scylla
8
1
4
10
W
Sylvanus
1
0
1
1.5
W
Gilgamesh
takger
Gilgamesh
4
2
2
2.5
L
Merlin
Śion
Merlin
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,580
Damage
24,267
39,042
Taken
49,059
19,098
Mitigated
19,437
20,268
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,008
909
0
480
10,864
4,053
0
2,275
8,589
0
37,007
L
Osiris
Capred
Osiris
5,402
2,712
0
5,509
11,651
5,925
0
7,317
4,334
0
47,612
L
Neith
Davinchi8
Neith
6,833
3,020
0
1,726
9,265
2,699
26
3,482
5,783
0
37,107
W
Aphrodite
JaredMorrow
Aphrodite
5,511
549
3,618
4,437
7,697
2,527
0
2,655
4,882
22,500
0
W
Danzaburou
Kriksos72
Danzaburou
8,459
3,372
0
3,397
10,133
3,388
111
2,626
7,373
0
41,851
L
3,963
358
196
2,664
11,206
4,792
0
4,835
6,371
15,256
0
W
Scylla
7,862
441
0
1,300
4,435
1,439
2,002
1,238
3,101
46,532
0
W
Sylvanus
7,853
3,122
0
3,792
7,731
8,122
0
0
7,731
42,951
0
W
Gilgamesh
takger
Gilgamesh
5,895
1,441
0
3,724
9,046
3,622
159
1,943
6,931
0
49,215
L
Merlin
Śion
Merlin
5,061
202
0
325
6,073
1,968
0
3,317
2,756
29,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
32,660
383
Minions Killed
365
0
Camps Cleared
0
1,228,813
Distance Traveled
1,237,618
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,708
516
67
5
0
292,920
1
L
Osiris
7,120
548
131
10
0
236,035
1
L
Neith
6,568
505
76
6
0
221,782
4
W
Aphrodite
6,472
498
31
2
0
257,318
0
W
Danzaburou
7,685
591
72
6
0
245,353
3
L
Terra
6,151
473
25
2
0
244,641
5
W
Scylla
8,184
630
87
7
0
239,350
2
W
Sylvanus
7,886
607
91
7
0
195,755
8
W
Gilgamesh
7,653
589
102
8
0
291,037
8
L
Merlin
6,113
470
66
5
0
242,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role