Player Matchup

Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
Cоconut
Scylla
Masters
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Diamond V
Malteazah
Medusa
Diamond V
Level 120
God Stats
53W - 30L
1,809 SR
Queue Stats
221W - 208L
2,191 MMR
Solo
Set
Set
Masters
boom-htid
Set
Masters
Level 147
God Stats
4W - 3L
1,626 SR
Queue Stats
61W - 43L
2,700 MMR
Party 2
Cabrakan
Cabrakan
Masters
elbananero_123
Cabrakan
Masters
Level 154
God Stats
7W - 3L
1,745 SR
Queue Stats
419W - 393L
2,177 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,636 SR
2,014 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,645 SR
2,507 MMR
Awilix
Awilix
Diamond V
CEO of Smite
Awilix
Diamond V
Level 38
God Stats
13W - 10L
1,650 SR
Queue Stats
95W - 68L
2,344 MMR
Party 1
Terra
Terra
Diamond III
Nalff
Terra
Diamond III
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
252W - 229L
2,197 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Sacuille
Jing Wei
Diamond I
Level 159
God Stats
8W - 4L
1,513 SR
Queue Stats
235W - 171L
2,807 MMR
Solo
Cthulhu
Cthulhu
Masters
VizahfyTR
Cthulhu
Masters
Level 159
God Stats
7W - 4L
1,606 SR
Queue Stats
412W - 303L
3,067 MMR
Solo
Merlin
Merlin
Diamond V
georgiec2000
Merlin
Diamond V
Level 121
God Stats
2W - 0L
1,954 SR
Queue Stats
110W - 89L
2,122 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 1 / 5
6,678
514
3,585
9,229
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
Cоconut
Scylla
12
4 / 4 / 2
7,112
547
8,718
8,113
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Malteazah
Medusa
13
1 / 1 / 4
7,194
553
4,946
7,845
2,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 4 / 2
6,733
518
6,957
10,202
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
8
0 / 2 / 0
5,361
412
924
6,255
3,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeTiamatAthenaTsukuyomi

VS

Bans
Guan YuApolloDanzaburouNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 4 / 5
7,682
591
6,115
10,182
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Nalff
Terra
10
1 / 3 / 3
6,226
479
4,346
9,352
4,571
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Sacuille
Jing Wei
13
2 / 1 / 0
7,972
613
5,717
7,241
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
VizahfyTR
Cthulhu
15
4 / 0 / 2
8,198
631
7,815
7,287
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
12
2 / 2 / 1
7,190
553
4,025
5,667
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
10
Kills
12
12
Deaths
10
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
5
3.5
W
Awilix
3
4
5
1.38
L
Scylla
Cоconut
Scylla
4
4
2
1.25
L
Medusa
Malteazah
Medusa
1
1
4
3
W
Terra
Nalff
Terra
1
3
3
0.83
W
Jing Wei
Sacuille
Jing Wei
2
1
0
2
W
Cthulhu
VizahfyTR
Cthulhu
4
0
2
5
L
4
4
2
1.25
L
Cabrakan
0
2
0
0
W
Merlin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,130
Damage
28,018
41,644
Taken
39,729
15,859
Mitigated
15,975
12,125
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,585
417
0
3,280
9,229
3,688
0
3,202
5,980
25,468
0
W
Awilix
6,115
2,878
0
2,800
10,182
3,719
0
4,368
5,814
0
48,824
L
Scylla
Cоconut
Scylla
8,718
797
0
2,453
8,113
2,596
0
3,951
4,144
49,372
0
L
Medusa
Malteazah
Medusa
4,946
2,364
0
2,208
7,845
2,654
0
1,242
6,603
0
56,828
W
Terra
Nalff
Terra
4,346
753
765
1,142
9,352
4,571
0
4,336
5,016
15,054
0
W
Jing Wei
Sacuille
Jing Wei
5,717
4,053
0
2,542
7,241
1,963
177
1,817
5,424
0
50,866
W
Cthulhu
VizahfyTR
Cthulhu
7,815
735
0
3,013
7,287
3,991
108
1,285
6,002
50,320
0
L
6,957
3,217
0
1,781
10,202
3,675
0
3,812
6,233
0
35,986
L
Cabrakan
924
74
0
2,403
6,255
3,246
0
3,453
2,498
21,519
0
W
Merlin
4,025
343
0
610
5,667
1,731
0
1,421
4,246
42,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
37,268
369
Minions Killed
439
0
Camps Cleared
0
1,130,405
Distance Traveled
1,356,668
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,678
514
64
5
0
246,230
3
W
Awilix
7,682
591
88
7
0
306,452
2
L
Scylla
7,112
547
93
7
0
208,978
7
L
Medusa
7,194
553
91
7
0
243,495
5
W
Terra
6,226
479
16
1
0
270,320
4
W
Jing Wei
7,972
613
119
9
0
249,081
0
W
Cthulhu
8,198
631
126
10
0
277,479
4
L
Set
6,733
518
64
5
0
272,549
1
L
Cabrakan
5,361
412
57
4
0
159,153
2
W
Merlin
7,190
553
90
7
0
253,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role