Player Matchup

Janus
Janus
Gold I
AkosoPlays
Janus
Gold I
Level 106
God Stats
11W - 15L
1,530 SR
Queue Stats
43W - 46L
1,649 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Ccontreras
Erlang Shen
Platinum III
Level 143
God Stats
35W - 23L
1,742 SR
Queue Stats
556W - 547L
1,628 MMR
Solo
Hercules
Hercules
Gold I
Leslord
Hercules
Gold I
Level 126
God Stats
7W - 11L
1,564 SR
Queue Stats
320W - 309L
1,659 MMR
Solo
Neith
Neith
Gold III
MsVanjie
Neith
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Z1RC0N
Cthulhu
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,600 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,567 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,675 SR
1,654 MMR
Ra
Ra
Gold II
ItsDeeds
Ra
Gold II
Level 91
God Stats
2W - 1L
1,607 SR
Queue Stats
75W - 71L
1,591 MMR
Party 1
Bacchus
Bacchus
Gold II
MooMuse
Bacchus
Gold II
Level 144
God Stats
12W - 5L
1,916 SR
Queue Stats
408W - 412L
1,750 MMR
Solo
Osiris
Osiris
Gold I
Spookasaurus
Osiris
Gold I
Level 116
God Stats
6W - 2L
1,924 SR
Queue Stats
90W - 99L
1,675 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
TweakerMerc
Tsukuyomi
Gold I
Level 127
God Stats
3W - 1L
1,760 SR
Queue Stats
186W - 170L
1,671 MMR
Solo
Xbalanque
Xbalanque
Gold II
xSoaRNvad3x
Xbalanque
Gold II
Level 143
God Stats
1W - 0L
1,168 SR
Queue Stats
120W - 116L
1,580 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
5 / 3 / 4
10,700
486
10,171
9,061
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Ccontreras
Erlang Shen
19
8 / 5 / 4
11,911
541
12,901
21,672
14,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Leslord
Hercules
13
0 / 3 / 5
8,984
408
5,014
15,868
16,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
MsVanjie
Neith
17
0 / 4 / 5
10,542
479
9,473
11,281
4,426
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cthulhu
Z1RC0N
Cthulhu
16
1 / 7 / 3
9,288
422
8,920
22,634
27,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Guan YuSetApolloAthenaTiamat

VS

Bans
DanzaburouSobekScyllaYmirCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 9
12,344
561
13,574
9,753
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MooMuse
Bacchus
17
4 / 1 / 8
11,982
545
6,932
17,944
19,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
18
5 / 5 / 5
12,005
546
15,991
21,424
20,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
TweakerMerc
Tsukuyomi
19
7 / 5 / 6
12,046
548
13,241
15,016
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xbalanque
xSoaRNvad3x
Xbalanque
20
3 / 3 / 7
12,735
579
12,985
16,331
6,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
14
Kills
22
22
Deaths
14
21
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Janus
5
3
4
2.33
L
Erlang Shen
Ccontreras
Erlang Shen
8
5
4
2
W
3
0
9
7.5
L
Hercules
Leslord
Hercules
0
3
5
0.83
W
Bacchus
MooMuse
Bacchus
4
1
8
8
L
Neith
MsVanjie
Neith
0
4
5
0.63
W
Osiris
5
5
5
1.5
W
Tsukuyomi
TweakerMerc
Tsukuyomi
7
5
6
2
L
Cthulhu
Z1RC0N
Cthulhu
1
7
3
0.36
W
Xbalanque
xSoaRNvad3x
Xbalanque
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,479
Damage
62,723
80,516
Taken
80,468
65,684
Mitigated
59,890
19,132
Healing
26,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,171
782
0
1,140
9,061
3,015
0
3,469
5,378
69,472
0
L
Erlang Shen
Ccontreras
Erlang Shen
12,901
7,110
0
4,690
21,672
14,460
0
6,751
14,688
0
89,562
W
13,574
1,150
5,237
5,085
9,753
4,298
960
2,089
7,664
101,963
0
L
Hercules
Leslord
Hercules
5,014
759
0
5,020
15,868
16,400
0
4,586
11,124
1,030
22,341
W
Bacchus
MooMuse
Bacchus
6,932
1,555
0
1,240
17,944
19,478
129
3,158
14,740
30,559
0
L
Neith
MsVanjie
Neith
9,473
3,433
0
2,508
11,281
4,426
2,696
2,720
8,483
0
74,734
W
Osiris
15,991
5,082
0
3,979
21,424
20,944
1,279
9,698
11,075
0
87,867
W
Tsukuyomi
TweakerMerc
Tsukuyomi
13,241
4,354
0
3,674
15,016
8,592
450
3,026
11,940
0
75,606
L
Cthulhu
Z1RC0N
Cthulhu
8,920
962
562
5,212
22,634
27,383
0
2,391
20,171
51,725
0
W
Xbalanque
xSoaRNvad3x
Xbalanque
12,985
6,564
0
7,251
16,331
6,578
3,000
886
15,420
0
107,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
61,112
562
Minions Killed
647
0
Camps Cleared
0
2,081,463
Distance Traveled
2,160,012
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,700
486
141
6
0
479,734
6
L
Erlang Shen
11,911
541
147
7
0
425,611
1
W
Ra
12,344
561
190
9
0
477,953
5
L
Hercules
8,984
408
33
2
0
444,788
6
W
Bacchus
11,982
545
34
2
0
445,555
6
L
Neith
10,542
479
148
7
0
355,304
7
W
Osiris
12,005
546
129
6
0
386,096
5
W
Tsukuyomi
12,046
548
117
5
0
481,560
0
L
Cthulhu
9,288
422
93
4
0
376,026
3
W
Xbalanque
12,735
579
177
8
0
368,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role