Player Matchup

Sun Wukong
Sun Wukong
BW Halo
Sun Wukong
Level 15
God Stats
11W - 8L
1,736 SR
Queue Stats
34W - 29L
1,575 Elo+
Solo
Da Ji
Da Ji
Cobra00159
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FrostVibe
Ares
Level 16
God Stats
1W - 0L
1,437 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
SmittinGirl
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ssantiRG
Apollo
Level 29
God Stats
2W - 0L
1,704 SR
Queue Stats
132W - 132L
1,245 Elo+
Solo
Team Averages
Level 18
1,575 SR
1,464 Elo+

VS

Team Averages
Level 15
1,495 SR
1,238 Elo+
Neith
Neith
Abacaxi fala
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,117 Elo+
Solo
Awilix
Awilix
Pnerd7
Awilix
Level 29
God Stats
0W - 1L
1,288 SR
Queue Stats
138W - 144L
1,242 Elo+
Solo
Cerberus
Cerberus
amelieshanna
Cerberus
Level 13
God Stats
2W - 1L
1,587 SR
Queue Stats
10W - 17L
1,251 Elo+
Solo
Gilgamesh
Gilgamesh
i_boop_yor_nose
Gilgamesh
Level 25
God Stats
2W - 3L
1,583 SR
Queue Stats
172W - 168L
1,316 Elo+
Solo
Yemoja
Yemoja
marcelin-on-top
Yemoja
Level 8
God Stats
6W - 5L
1,515 SR
Queue Stats
6W - 11L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BW Halo
Sun Wukong
9
1 / 1 / 3
5,710
571
2,173
4,624
2,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
8
7 / 1 / 1
6,160
616
4,288
3,839
1,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ares
7
0 / 5 / 5
4,868
487
791
6,916
2,551
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
8 / 0 / 0
6,952
695
9,877
4,620
1,533
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
ssantiRG
Apollo
11
4 / 1 / 1
6,526
653
3,327
4,324
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 3 / 0
3,957
396
217
2,073
415
Awilix
Pnerd7
Awilix
5
1 / 5 / 0
4,098
410
2,001
6,880
1,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
amelieshanna
Cerberus
7
1 / 5 / 3
4,926
493
931
7,076
3,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
i_boop_yor_nose
Gilgamesh
8
5 / 4 / 0
4,854
485
4,986
7,750
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 4 / 1
4,768
477
1,069
5,439
1,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
20
Kills
8
8
Deaths
21
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Sun Wukong
BW Halo
Sun Wukong
1
1
3
2.5
W
Da Ji
7
1
1
7.5
W
Ares
0
5
5
0.5
L
Awilix
Pnerd7
Awilix
1
5
0
0.2
W
8
0
0
8
L
Cerberus
amelieshanna
Cerberus
1
5
3
0.5
L
Gilgamesh
i_boop_yor_nose
Gilgamesh
5
4
0
1.25
L
0
4
1
0.13
W
Apollo
ssantiRG
Apollo
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,456
Damage
9,204
24,323
Taken
29,218
9,081
Mitigated
11,092
3,353
Healing
1,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
217
217
0
0
2,073
415
86
0
2,073
0
3,017
W
Sun Wukong
BW Halo
Sun Wukong
2,173
654
0
0
4,624
2,588
853
924
3,700
0
20,439
W
Da Ji
4,288
1,286
0
590
3,839
1,079
0
385
3,454
0
14,242
W
Ares
791
195
0
0
6,916
2,551
157
347
6,569
7,462
0
L
Awilix
Pnerd7
Awilix
2,001
1,074
0
217
6,880
1,696
0
209
6,671
0
10,287
W
9,877
4,098
0
1,511
4,620
1,533
2,291
142
4,478
0
41,265
L
Cerberus
amelieshanna
Cerberus
931
0
0
588
7,076
3,483
0
172
6,904
6,457
0
L
Gilgamesh
i_boop_yor_nose
Gilgamesh
4,986
1,201
0
192
7,750
3,552
0
410
7,340
0
12,760
L
1,069
205
6
0
5,439
1,946
702
0
5,439
19,782
0
W
Apollo
ssantiRG
Apollo
3,327
2,339
0
1,252
4,324
1,330
2,770
202
4,122
0
32,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,216
Gold Earned
22,603
207
Minions Killed
101
0
Camps Cleared
0
838,710
Distance Traveled
822,280
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,957
396
6
1
0
94,934
0
W
Sun Wukong
5,710
571
42
4
0
165,921
0
W
Da Ji
6,160
616
19
2
0
208,248
0
W
Ares
4,868
487
9
1
0
151,274
0
L
Awilix
4,098
410
20
2
0
190,040
1
W
Neith
6,952
695
77
8
0
145,130
3
L
Cerberus
4,926
493
15
2
0
153,426
0
L
Gilgamesh
4,854
485
24
2
0
192,512
0
L
Yemoja
4,768
477
36
4
0
191,368
0
W
Apollo
6,526
653
60
6
0
168,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role