Player Matchup

Sun Wukong
Sun Wukong
Arox52
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Noressa
Yemoja
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
oOYmirOo
Anubis
Level 100
God Stats
4W - 7L
1,601 SR
Queue Stats
214W - 234L
1,479 Elo+
Party 3
Pele
Pele
ouddyanayya
Pele
Level 109
God Stats
5W - 5L
1,656 SR
Queue Stats
233W - 245L
1,483 Elo+
Party 3
Artemis
Artemis
smeets1
Artemis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,815 Elo+
Solo
Team Averages
Level 84
1,552 SR
1,555 Elo+

VS

Team Averages
Level 97
1,494 SR
1,482 Elo+
Gilgamesh
Gilgamesh
Fixer40
Gilgamesh
Level 114
God Stats
10W - 8L
1,641 SR
Queue Stats
306W - 306L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Maitolasi
Danzaburou
Level 154
God Stats
9W - 8L
1,331 SR
Queue Stats
861W - 914L
1,515 Elo+
Party 1
Ra
Ra
Veeruska
Ra
Level 63
God Stats
14W - 31L
1,392 SR
Queue Stats
185W - 228L
1,451 Elo+
Party 1
Pele
Pele
kaljalaatikko1
Pele
Level 47
God Stats
18W - 14L
1,695 SR
Queue Stats
140W - 203L
1,489 Elo+
Party 1
Kumbhakarna
Kumbhakarna
venomace93
Kumbhakarna
Level 105
God Stats
9W - 13L
1,412 SR
Queue Stats
433W - 500L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arox52
Sun Wukong
14
2 / 4 / 2
8,539
502
5,517
13,909
6,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
Noressa
Yemoja
14
2 / 2 / 1
8,389
493
5,310
8,968
5,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
oOYmirOo
Anubis
15
5 / 3 / 4
9,520
560
10,613
8,566
4,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
11 / 6 / 6
10,335
608
11,921
16,291
6,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
smeets1
Artemis
12
1 / 2 / 1
7,383
434
5,284
8,686
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fixer40
Gilgamesh
15
7 / 4 / 2
9,675
569
12,011
11,649
10,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Maitolasi
Danzaburou
18
5 / 1 / 0
10,369
610
9,154
10,906
3,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 7 / 1
8,408
495
1,770
7,917
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 1
9,485
558
7,853
12,377
4,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
venomace93
Kumbhakarna
14
0 / 5 / 7
8,499
500
4,280
15,656
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
21
Kills
16
17
Deaths
21
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Arox52
Sun Wukong
2
4
2
0.75
W
Gilgamesh
Fixer40
Gilgamesh
7
4
2
2
W
Danzaburou
Maitolasi
Danzaburou
5
1
0
5
L
Yemoja
Noressa
Yemoja
2
2
1
1.25
W
1
7
1
0.21
W
3
4
1
0.88
L
Anubis
oOYmirOo
Anubis
5
3
4
2.33
L
11
6
6
2.33
L
Artemis
smeets1
Artemis
1
2
1
0.75
W
Kumbhakarna
venomace93
Kumbhakarna
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,645
Damage
35,068
56,420
Taken
58,505
25,910
Mitigated
30,139
18,645
Healing
17,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Arox52
Sun Wukong
5,517
1,020
0
3,629
13,909
6,466
180
1,159
12,750
0
40,231
W
Gilgamesh
Fixer40
Gilgamesh
12,011
3,909
0
1,933
11,649
10,624
165
1,970
9,679
0
48,061
W
Danzaburou
Maitolasi
Danzaburou
9,154
4,272
0
7,767
10,906
3,849
466
2,747
8,159
0
83,438
L
Yemoja
Noressa
Yemoja
5,310
1,357
1,243
2,217
8,968
5,015
61
836
8,132
38,141
0
W
1,770
412
328
1,042
7,917
2,296
952
1,390
6,527
47,819
0
W
7,853
2,161
0
4,527
12,377
4,175
0
2,980
9,397
0
62,433
L
Anubis
oOYmirOo
Anubis
10,613
431
0
3,384
8,566
4,861
426
1,435
7,105
59,856
0
L
11,921
3,363
0
4,990
16,291
6,901
113
2,088
14,073
0
61,171
L
Artemis
smeets1
Artemis
5,284
2,450
0
3,182
8,686
2,667
820
376
8,310
0
43,475
W
Kumbhakarna
venomace93
Kumbhakarna
4,280
1,035
0
2,188
15,656
9,195
0
6,836
8,820
24,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
46,436
496
Minions Killed
493
0
Camps Cleared
0
1,394,686
Distance Traveled
1,512,084
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,539
502
96
6
0
352,694
2
W
Gilgamesh
9,675
569
74
4
0
289,247
3
W
Danzaburou
10,369
610
155
9
0
303,181
9
L
Yemoja
8,389
493
69
4
0
288,072
3
W
Ra
8,408
495
116
7
0
303,323
9
W
Pele
9,485
558
114
7
0
313,064
1
L
Anubis
9,520
560
122
7
0
263,553
1
L
Pele
10,335
608
113
7
0
292,098
4
L
Artemis
7,383
434
96
6
0
198,269
7
W
Kumbhakarna
8,499
500
34
2
0
303,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role