Player Matchup

Fenrir
Fenrir
Murkless
Fenrir
Level 61
God Stats
5W - 1L
1,500 SR
Queue Stats
22W - 21L
1,525 Elo+
Solo
Ymir
Ymir
PkSlAyEr44
Ymir
Level 82
God Stats
16W - 5L
1,696 SR
Queue Stats
210W - 178L
1,489 Elo+
Solo
Zeus
Zeus
Sambath21
Zeus
Level 141
God Stats
2W - 2L
1,480 SR
Queue Stats
32W - 42L
1,428 Elo+
Solo
Sol
Sol
burntpanncake
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
zeblon44
Gilgamesh
Level 131
God Stats
19W - 16L
1,365 SR
Queue Stats
122W - 107L
1,484 Elo+
Solo
Team Averages
Level 104
1,508 SR
1,485 Elo+

VS

Team Averages
Level 111
1,513 SR
1,429 Elo+
Loki
Loki
KaosPvP
Loki
Level 53
God Stats
16W - 18L
1,228 SR
Queue Stats
329W - 390L
1,247 Elo+
Solo
Bacchus
Bacchus
MyGoldenShaft
Bacchus
Level 138
God Stats
2W - 3L
1,333 SR
Queue Stats
92W - 107L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
TheofeldYT
Gilgamesh
Level 149
God Stats
11W - 6L
1,650 SR
Queue Stats
329W - 328L
1,564 Elo+
Solo
Medusa
Medusa
YmirTiers
Medusa
Level 86
God Stats
1W - 1L
1,743 SR
Queue Stats
80W - 69L
1,374 Elo+
Solo
Scylla
Scylla
lTormentaI
Scylla
Level 127
God Stats
11W - 10L
1,610 SR
Queue Stats
571W - 609L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Murkless
Fenrir
16
9 / 4 / 7
10,894
605
11,703
15,728
8,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 14
10,071
560
7,401
13,824
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
15
4 / 5 / 5
10,063
559
9,600
11,139
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
9 / 0 / 8
11,985
666
13,553
14,066
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
zeblon44
Gilgamesh
16
7 / 3 / 4
10,691
594
12,232
9,091
7,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
KaosPvP
Loki
15
2 / 3 / 9
9,295
516
7,926
12,608
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
13
4 / 7 / 2
8,877
493
8,623
14,956
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
TheofeldYT
Gilgamesh
12
5 / 8 / 2
8,367
465
8,539
14,461
7,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
YmirTiers
Medusa
12
1 / 8 / 2
7,334
407
4,898
15,233
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
lTormentaI
Scylla
12
1 / 8 / 5
7,893
439
5,812
12,103
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
33
Kills
13
13
Deaths
34
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
KaosPvP
Loki
2
3
9
2.17
W
Fenrir
Murkless
Fenrir
9
4
7
3.13
L
Bacchus
4
7
2
0.71
W
4
1
14
11
W
Zeus
4
5
5
1.3
L
Gilgamesh
TheofeldYT
Gilgamesh
5
8
2
0.75
L
Medusa
YmirTiers
Medusa
1
8
2
0.25
W
9
0
8
13
L
Scylla
lTormentaI
Scylla
1
8
5
0.44
W
Gilgamesh
zeblon44
Gilgamesh
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,489
Damage
35,798
63,848
Taken
69,361
37,315
Mitigated
36,027
16,187
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
KaosPvP
Loki
7,926
1,808
0
3,440
12,608
4,274
0
2,102
10,500
0
54,279
W
Fenrir
Murkless
Fenrir
11,703
2,449
0
4,492
15,728
8,562
0
2,294
13,362
0
60,449
L
Bacchus
8,623
382
0
2,390
14,956
15,451
0
8,334
6,580
28,592
0
W
7,401
1,699
0
874
13,824
11,796
472
4,246
9,436
28,279
0
W
Zeus
9,600
422
0
138
11,139
4,422
918
4,268
6,601
48,860
0
L
Gilgamesh
TheofeldYT
Gilgamesh
8,539
2,117
0
2,165
14,461
7,401
0
4,481
9,914
0
27,873
L
Medusa
YmirTiers
Medusa
4,898
2,304
0
2,036
15,233
5,047
0
9,339
5,806
0
41,832
W
13,553
4,944
0
9,170
14,066
4,886
6,624
2,408
11,658
102,485
0
L
Scylla
lTormentaI
Scylla
5,812
100
0
290
12,103
3,854
0
5,726
6,007
33,065
0
W
Gilgamesh
zeblon44
Gilgamesh
12,232
4,080
0
1,513
9,091
7,649
546
735
8,356
0
52,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,704
Gold Earned
41,766
494
Minions Killed
297
0
Camps Cleared
0
1,735,713
Distance Traveled
1,540,438
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,295
516
96
5
0
362,865
0
W
Fenrir
10,894
605
101
6
0
369,771
4
L
Bacchus
8,877
493
27
2
0
308,725
6
W
Ymir
10,071
560
35
2
0
365,296
3
W
Zeus
10,063
559
92
5
0
312,170
5
L
Gilgamesh
8,367
465
46
3
0
275,885
1
L
Medusa
7,334
407
62
3
0
298,126
1
W
Sol
11,985
666
162
9
0
318,924
4
L
Scylla
7,893
439
66
4
0
294,837
4
W
Gilgamesh
10,691
594
104
6
0
369,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role