Player Matchup

Hercules
Hercules
AddeSpadde
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,375 Elo+
Party 1
Neith
Neith
MiniEdel
Neith
Level 55
God Stats
1W - 3L
1,627 SR
Queue Stats
2W - 5L
1,375 Elo+
Party 1
Ra
Ra
OggiMBiceps
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,697 Elo+
Party 1
Gilgamesh
Gilgamesh
adamgudn
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,316 Elo+
Party 1
Cabrakan
Cabrakan
oljan773
Cabrakan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,498 Elo+
Party 1
Team Averages
Level 96
1,525 SR
1,452 Elo+

VS

Team Averages
Level 81
1,675 SR
1,590 Elo+
Discordia
Discordia
DawnOfNewHope
Discordia
Level 27
God Stats
1W - 0L
1,660 SR
Queue Stats
18W - 23L
1,536 Elo+
Party 2
Cerberus
Cerberus
LetAptimus
Cerberus
Level 156
God Stats
2W - 0L
1,678 SR
Queue Stats
8W - 9L
1,689 Elo+
Party 2
Erlang Shen
Erlang Shen
Yakeez
Erlang Shen
Level 48
God Stats
8W - 4L
1,665 SR
Queue Stats
146W - 146L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
ZensWarrior4675
Gilgamesh
Level 18
God Stats
14W - 1L
1,871 SR
Queue Stats
270W - 91L
1,690 Elo+
Party 3
Cernunnos
Cernunnos
churchieq
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AddeSpadde
Hercules
16
3 / 6 / 1
10,341
450
6,028
24,880
15,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
MiniEdel
Neith
16
1 / 6 / 4
10,144
441
8,939
13,542
4,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 8 / 1
11,803
513
17,272
17,824
7,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
adamgudn
Gilgamesh
16
0 / 9 / 3
9,804
426
7,922
20,708
18,446
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
oljan773
Cabrakan
16
3 / 5 / 6
10,844
471
11,281
19,574
15,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DawnOfNewHope
Discordia
19
5 / 4 / 12
12,366
538
16,287
11,029
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
LetAptimus
Cerberus
16
2 / 3 / 18
12,039
523
7,051
20,968
20,217
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Yakeez
Erlang Shen
20
5 / 5 / 6
13,158
572
9,417
19,730
12,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ZensWarrior4675
Gilgamesh
20
10 / 1 / 6
15,624
679
18,535
19,333
18,130
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
churchieq
Cernunnos
20
12 / 1 / 9
15,116
657
24,962
15,905
7,158
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
14
Kills
34
34
Deaths
14
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hercules
AddeSpadde
Hercules
3
6
1
0.58
W
Discordia
DawnOfNewHope
Discordia
5
4
12
2.75
W
Cerberus
LetAptimus
Cerberus
2
3
18
3.67
L
Neith
MiniEdel
Neith
1
6
4
0.5
L
7
8
1
0.94
W
Erlang Shen
Yakeez
Erlang Shen
5
5
6
1.6
W
Gilgamesh
ZensWarrior4675
Gilgamesh
10
1
6
13
L
Gilgamesh
adamgudn
Gilgamesh
0
9
3
0.17
W
Cernunnos
churchieq
Cernunnos
12
1
9
16.5
L
Cabrakan
oljan773
Cabrakan
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,442
Damage
76,252
96,528
Taken
86,965
61,113
Mitigated
62,649
19,904
Healing
30,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AddeSpadde
Hercules
6,028
1,916
0
6,912
24,880
15,780
56
8,041
16,659
480
35,488
W
Discordia
DawnOfNewHope
Discordia
16,287
512
104
3,018
11,029
4,565
416
4,878
6,019
71,883
0
W
Cerberus
LetAptimus
Cerberus
7,051
227
0
4,521
20,968
20,217
80
8,280
12,382
27,120
0
L
Neith
MiniEdel
Neith
8,939
4,378
0
3,015
13,542
4,029
1,000
3,033
10,411
0
70,587
L
17,272
1,996
798
4,218
17,824
7,746
1,484
5,053
12,379
84,028
0
W
Erlang Shen
Yakeez
Erlang Shen
9,417
4,489
0
5,480
19,730
12,579
1,021
8,832
10,761
0
89,799
W
Gilgamesh
ZensWarrior4675
Gilgamesh
18,535
5,439
0
5,797
19,333
18,130
1,438
4,623
14,544
0
107,699
L
Gilgamesh
adamgudn
Gilgamesh
7,922
1,617
0
2,994
20,708
18,446
79
3,840
16,806
0
51,201
W
Cernunnos
churchieq
Cernunnos
24,962
13,285
0
11,294
15,905
7,158
8,941
3,771
11,932
0
149,336
L
Cabrakan
oljan773
Cabrakan
11,281
2,219
0
1,967
19,574
15,112
0
2,532
16,935
76,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,936
Gold Earned
68,303
566
Minions Killed
682
0
Camps Cleared
0
2,034,753
Distance Traveled
2,186,135
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,341
450
48
2
0
438,050
4
W
Discordia
12,366
538
110
5
0
461,767
4
W
Cerberus
12,039
523
40
2
0
425,088
7
L
Neith
10,144
441
143
6
0
351,592
0
L
Ra
11,803
513
160
7
0
418,978
2
W
Erlang Shen
13,158
572
142
6
0
436,338
3
W
Gilgamesh
15,624
679
183
8
0
444,710
1
L
Gilgamesh
9,804
426
96
4
0
421,132
0
W
Cernunnos
15,116
657
207
9
0
418,232
10
L
Cabrakan
10,844
471
119
5
0
405,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role