Player Matchup

Cthulhu
Cthulhu
Nxgr0x_
Cthulhu
Level 46
God Stats
13W - 8L
1,337 SR
Queue Stats
88W - 116L
1,478 Elo+
Party 1
Mercury
Mercury
XxRossi_03xX
Mercury
Level 62
God Stats
5W - 9L
1,375 SR
Queue Stats
94W - 95L
1,483 Elo+
Party 1
Janus
Janus
elMarton32
Janus
Level 39
God Stats
5W - 10L
1,375 SR
Queue Stats
63W - 78L
1,455 Elo+
Party 1
Apollo
Apollo
goyofernandezz
Apollo
Level 24
God Stats
1W - 1L
1,456 SR
Queue Stats
19W - 24L
1,488 Elo+
Party 1
Ymir
Ymir
nachofanjul
Ymir
Level 23
God Stats
21W - 30L
1,504 SR
Queue Stats
37W - 56L
1,450 Elo+
Party 1
Team Averages
Level 39
1,409 SR
1,471 Elo+

VS

Team Averages
Level 56
1,594 SR
1,568 Elo+
Chronos
Chronos
AssassinMatiARG
Chronos
Level 146
God Stats
13W - 6L
1,855 SR
Queue Stats
559W - 496L
1,650 Elo+
Party 2
Gilgamesh
Gilgamesh
Derekto
Gilgamesh
Level 44
God Stats
6W - 4L
1,500 SR
Queue Stats
259W - 152L
1,671 Elo+
Solo
Janus
Janus
GoldCorn3166431
Janus
Level 34
God Stats
3W - 3L
1,436 SR
Queue Stats
58W - 51L
1,517 Elo+
Solo
Thor
Thor
gabrieldoisk
Thor
Level 32
God Stats
21W - 38L
1,372 SR
Queue Stats
383W - 436L
1,410 Elo+
Solo
Achilles
Achilles
nerimmer
Achilles
Level 22
God Stats
54W - 44L
1,807 SR
Queue Stats
414W - 380L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nxgr0x_
Cthulhu
11
3 / 5 / 4
6,756
483
6,922
10,300
6,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
XxRossi_03xX
Mercury
11
2 / 1 / 3
6,811
487
3,417
11,057
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
9
2 / 6 / 1
6,151
439
3,671
8,570
2,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 3
5,736
410
1,272
8,601
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 5 / 2
5,628
402
2,064
10,939
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 5
8,549
611
2,392
5,209
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Derekto
Gilgamesh
12
3 / 1 / 11
8,175
584
8,600
10,658
6,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 0 / 5
9,089
649
11,593
5,076
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 5
7,200
514
4,595
8,921
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
nerimmer
Achilles
14
5 / 2 / 0
8,757
626
10,005
7,722
3,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
7
Kills
20
20
Deaths
7
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Gilgamesh
Derekto
Gilgamesh
3
1
11
8.5
W
9
0
5
11.5
L
Cthulhu
Nxgr0x_
Cthulhu
3
5
4
1
L
Mercury
XxRossi_03xX
Mercury
2
1
3
3.5
L
Janus
2
6
1
0.42
W
2
4
5
1.13
L
0
3
3
0.5
L
0
5
2
0.2
W
Achilles
nerimmer
Achilles
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,346
Damage
37,185
49,467
Taken
37,586
22,542
Mitigated
17,699
7,139
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,392
1,076
0
3,453
5,209
2,350
3,226
810
4,399
58,163
7,857
W
Gilgamesh
Derekto
Gilgamesh
8,600
2,222
0
1,965
10,658
6,666
0
3,258
7,275
1,069
29,476
W
11,593
763
0
1,247
5,076
1,760
0
1,851
3,125
59,885
0
L
Cthulhu
Nxgr0x_
Cthulhu
6,922
620
390
823
10,300
6,756
72
4,948
5,102
21,592
0
L
Mercury
XxRossi_03xX
Mercury
3,417
1,280
0
2,288
11,057
3,857
0
1,269
9,732
0
32,619
L
Janus
3,671
164
99
576
8,570
2,530
0
2,628
5,814
28,966
0
W
4,595
1,304
0
2,524
8,921
3,271
0
4,322
4,474
0
30,470
L
1,272
707
0
2,333
8,601
2,466
156
2,554
6,027
0
26,377
L
2,064
430
0
630
10,939
6,933
87
2,311
8,498
11,833
0
W
Achilles
nerimmer
Achilles
10,005
3,634
0
1,695
7,722
3,652
0
1,841
5,656
0
53,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,082
Gold Earned
41,770
229
Minions Killed
436
0
Camps Cleared
0
1,455,002
Distance Traveled
1,456,198
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,549
611
133
10
0
267,363
1
W
Gilgamesh
8,175
584
32
2
0
293,273
4
W
Janus
9,089
649
109
8
0
304,486
0
L
Cthulhu
6,756
483
33
2
0
298,131
1
L
Mercury
6,811
487
61
4
0
363,750
3
L
Janus
6,151
439
58
4
0
270,499
2
W
Thor
7,200
514
60
4
0
278,398
3
L
Apollo
5,736
410
58
4
0
261,166
1
L
Ymir
5,628
402
19
1
0
261,456
1
W
Achilles
8,757
626
102
7
0
312,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role