Player Matchup

Rama
Rama
MagicWave824004
Rama
Level 146
God Stats
1W - 2L
1,356 SR
Queue Stats
161W - 130L
1,644 Elo+
Party 1
Gilgamesh
Gilgamesh
Syn Kogami
Gilgamesh
Level 146
God Stats
40W - 10L
1,737 SR
Queue Stats
495W - 382L
1,637 Elo+
Party 1
Yemoja
Yemoja
muslimallday
Yemoja
Level 28
God Stats
2W - 0L
1,741 SR
Queue Stats
250W - 191L
1,682 Elo+
Party 1
Team Averages
Level 107
1,611 SR
1,654 Elo+

VS

Team Averages
Level 30
1,445 SR
1,431 Elo+
Scylla
Scylla
Hhaw
Scylla
Level 17
God Stats
12W - 4L
1,500 SR
Queue Stats
95W - 55L
1,610 Elo+
Solo
King Arthur
King Arthur
ISO-_-BangZZZ
King Arthur
Level 28
God Stats
0W - 2L
1,319 SR
Queue Stats
7W - 13L
1,249 Elo+
Solo
Thanatos
Thanatos
ShOoTgUn_KiLl121
Thanatos
Level 46
God Stats
24W - 26L
1,516 SR
Queue Stats
54W - 62L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 13 / 4
15,527
706
21,237
24,681
7,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Syn Kogami
Gilgamesh
19
3 / 3 / 8
16,154
734
17,417
31,193
27,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yemoja
18
2 / 4 / 8
13,280
604
9,739
13,073
10,373
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hhaw
Scylla
20
9 / 2 / 7
15,029
683
28,548
17,086
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ISO-_-BangZZZ
King Arthur
14
2 / 6 / 9
12,806
582
5,617
23,971
21,224
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 5 / 6
14,378
654
20,786
16,438
12,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
13
Kills
20
20
Deaths
13
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Scylla
Hhaw
Scylla
9
2
7
6.25
L
King Arthur
ISO-_-BangZZZ
King Arthur
2
6
9
1.08
W
8
13
4
0.77
L
9
5
6
2.4
W
Gilgamesh
Syn Kogami
Gilgamesh
3
3
8
2.33
W
Yemoja
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,393
Damage
54,951
68,947
Taken
57,495
45,635
Mitigated
41,294
21,743
Healing
22,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Hhaw
Scylla
28,548
2,430
89
8,012
17,086
7,708
1,817
3,096
13,990
132,041
0
L
King Arthur
ISO-_-BangZZZ
King Arthur
5,617
368
1,515
1,696
23,971
21,224
0
4,101
19,870
0
33,596
W
21,237
19,357
0
2,214
24,681
7,571
2,472
8,635
15,646
0
96,143
L
20,786
6,094
592
11,031
16,438
12,362
0
3,634
12,804
0
56,576
W
Gilgamesh
Syn Kogami
Gilgamesh
17,417
5,149
0
7,748
31,193
27,691
424
11,281
19,496
4,271
49,111
W
Yemoja
9,739
2,672
8,998
2,783
13,073
10,373
140
7,631
5,124
44,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
42,213
218
Minions Killed
274
0
Camps Cleared
0
1,003,067
Distance Traveled
1,072,390
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
15,029
683
188
9
0
364,215
4
L
King Arthur
12,806
582
34
2
0
332,915
0
W
Rama
15,527
706
113
5
0
278,474
2
L
Thanatos
14,378
654
52
2
0
375,260
3
W
Gilgamesh
16,154
734
53
2
0
403,937
6
W
Yemoja
13,280
604
52
2
0
320,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role