Player Matchup

Danzaburou
Danzaburou
Baby_Bismuth
Danzaburou
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 46L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
Dmndilluzionz
Gilgamesh
Level 43
God Stats
1W - 4L
1,359 SR
Queue Stats
56W - 65L
1,467 Elo+
Solo
Vulcan
Vulcan
Savage_Major_22
Vulcan
Level 65
God Stats
1W - 1L
1,722 SR
Queue Stats
166W - 171L
1,418 Elo+
Solo
Team Averages
Level 49
1,527 SR
1,477 Elo+

VS

Team Averages
Level 61
1,304 SR
1,500 Elo+
Tiamat
Tiamat
Dante032411
Tiamat
Level 87
God Stats
6W - 6L
1,428 SR
Queue Stats
435W - 461L
1,473 Elo+
Solo
Medusa
Medusa
Miguelao24
Medusa
Level 63
God Stats
1W - 2L
1,037 SR
Queue Stats
24W - 29L
1,362 Elo+
Solo
Cthulhu
Cthulhu
TCG_Andreus
Cthulhu
Level 32
God Stats
2W - 0L
1,448 SR
Queue Stats
2W - 0L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baby_Bismuth
Danzaburou
14
2 / 8 / 11
11,222
591
14,052
17,747
6,683
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Dmndilluzionz
Gilgamesh
14
7 / 7 / 6
12,425
654
15,312
19,313
8,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 3 / 6
12,744
671
14,865
11,297
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
12 / 1 / 6
15,276
804
17,632
18,987
13,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
Miguelao24
Medusa
15
2 / 6 / 9
11,751
618
10,780
13,238
4,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TCG_Andreus
Cthulhu
16
4 / 8 / 13
13,282
699
12,558
22,091
24,309
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
46
15
Kills
18
18
Deaths
15
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Baby_Bismuth
Danzaburou
2
8
11
0.94
W
Tiamat
12
1
6
15
L
Gilgamesh
Dmndilluzionz
Gilgamesh
7
7
6
1.43
W
Medusa
Miguelao24
Medusa
2
6
9
1.08
L
6
3
6
3
W
Cthulhu
TCG_Andreus
Cthulhu
4
8
13
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,229
Damage
40,970
48,357
Taken
54,316
19,602
Mitigated
41,512
6,723
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Baby_Bismuth
Danzaburou
14,052
6,842
0
3,174
17,747
6,683
0
11,625
6,122
0
43,477
W
Tiamat
17,632
1,051
0
9,633
18,987
13,036
0
5,683
13,037
76,717
0
L
Gilgamesh
Dmndilluzionz
Gilgamesh
15,312
4,646
195
1,224
19,313
8,404
0
10,789
8,524
0
46,235
W
Medusa
Miguelao24
Medusa
10,780
4,519
0
2,768
13,238
4,167
1,492
3,828
9,240
0
68,979
L
14,865
4,135
0
2,130
11,297
4,515
0
7,780
3,517
66,557
0
W
Cthulhu
TCG_Andreus
Cthulhu
12,558
1,273
209
3,003
22,091
24,309
626
4,846
17,055
26,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,391
Gold Earned
40,309
239
Minions Killed
257
0
Camps Cleared
0
987,922
Distance Traveled
1,006,751
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,222
591
59
3
0
292,870
0
W
Tiamat
15,276
804
120
6
0
346,229
1
L
Gilgamesh
12,425
654
65
3
0
336,169
0
W
Medusa
11,751
618
101
5
0
317,406
6
L
Vulcan
12,744
671
115
6
0
358,883
0
W
Cthulhu
13,282
699
36
2
0
343,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role